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Approved Tech XQ-1 "Shark" Turret

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XQ-1 "Shark" L.L.C. Turret

OUT OF CHARACTER INFORMATION

  • Intent:To create a light laser cannon turret that has a high rate of fire to quickly shoot at starfighters with average overall damage
  • Image Source:
    ​[X]

[*]Canon Link: N/A
[*]Primary Source:

PRODUCTION INFORMATION
  • Manufacturer: First Order Corps of Engineers
  • Affiliation: First Order
  • Model: XQ-1 Light Laser Cannon Turret
  • Modularity: Can be mounted on a variety of turrets or emplacements

  • Production: Minor
  • Material:
    Quadanium-Durasteel frame & armor
  • Electrical components
  • Blaster components
  • CD-14c Gunner droid brain
  • Countermeasures compensation computer(C3)

TECHNICAL SPECIFICATIONS
  • Classification: Light Laser Cannon Cannon
  • Size: Average
  • Weight: Very Heavy
  • Ammunition Type: Power Cell & Gas Canister
  • Ammunition Capacity: Effectively Unlimited

  • Reload Speed: Average

    Has to reload every one to three minutes

[*]Effective Range: Average
  • Maximum Range: Long Range

[*]Rate of Fire: Extreme
  • 2,050 rounds per minute

[*]Stopping Power: Average
[*]Recoil: None
SPECIAL FEATURES
  • Quad-design to maximize efficiency in firing speed
  • 360 degree turning module to maximize use of cannon

Strengths:
  • Automated - The XQ-1, unlike many traditional laser cannon turrets and emplacements, is an automated unit instead of a manually operated unit. The XQ-1 is controlled solely by two droid brains working in conjunction with one another to maximize efficiency. The first, the CD-14c, operates the majority of functions for the laser cannon turret. This brain completes most processes for the XQ-1. The second brain, the C3, on the other hand, utilizes a pre-programmed tactics simulation and counter-measures system to try and 'predict' a starfighters ideal flight path. This allows the C3 to in a sense, predict what a starfighter will do before it does it, in a sense, eliminating enemy starfighters quite easily.
  • High rate of Fire - The XQ-1, has a very high rate of fire, something that distinctly sets it apart from most other laser cannon turrets. The XQ-1 can dish out three-hundred rounds a minute, similar to many ground-based anti-air turrets someone would see on a battlefield or in a land-based fortress. This allows it to 'blanket' an enemy fighter in light laser fire to try and overwhelm it's shields and armor.
Weaknesses:
  • Cooling System - The XQ-1 has a high rate of fire, which can and will, overheat it's internal circuitry systems and electrical/computer systems. To try and counteract this design defect, the engineers implemented a self-cooling system where the gun system would temporarily stop firing as cold gas flowed through it's systems to cool down the circuitry systems and electrical systems to help bring it down to an optimal temperature for firing. Once this temperature is sufficiently reached and sufficient time is taken for the system to cool, the firing process starts up once more. This whole process can take anywhere between thirty to fifty seconds, though the system can manually be overridden to 'maximize' efficiency as foolish admirals would say. This however, does lead to 'increased' fire-rate, though the turrets circuitry and electrical systems do overheat if this happens, rendering them useless until replaced, not repaired.
  • Ion/EMP Weaponry - The XQ-1 had numerous delicate electrical and circuitry systems, this allows it to have maximized efficiency with it's two droid brains. This also makes it an easy and delicate target for Ion and EMP weaponry. Both of these types of weapons can easily disable the XQ-1 laser cannon, permanently if not temporarily. In most cases however, the turret will temporarily be disabled. The system will then automatically be restarted due to it being connected to the starships generator that it is connected to. This rebooting process can take anywhere from five to twenty seconds.
  • Lightly Armored - The XQ-1 wasn't built with durability in mind, quite the opposite actually. The XQ-1 was built solely for the purpose of offensive capabilities to bring down most mid-tier and maybe high-tier fighters. With such an emphasis on offensive capabilities, their were high drawbacks in other categories. The XQ-1 can easily be taken out by a missile or torpedo, along with just a few well placed shots of a starfighter's laser cannons.
  • Power Usage - The XQ-1 can pump out hundreds of laser rounds in a very short span of time, to overwhelm enemy fighters and bombers in a blaze of laser-fire. This however, causes the XQ-1 to draw vast amounts of energy from a ship's aboard generator, more than the standard point-defense turret emplacement. Only a few of these will typically be located on starships, and even then, they act like mynocks, sucking away the vast amounts of energy given off by a starship's massive generator. Too many XQ-1 turrets, and the whole ship's electrical system will primarily be focused on just powering and firing the laser turrets alone.
DESCRIPTION
  • ​The modernization and revolution of weapons is what the First Order Corps of Engineers excels in, or at least that's what they try to do. Always trying to find a leg up on their opponents to stay ahead of the competition and those who would seek to bring about the downfall of the First Order. Thus, was the XQ-1 L.L.C Turret, or "Shark." The Shark can dish out over a 1,000 rounds a minute to, in most cases, overwhelm an opponent's starfighter. All of these shots might not necessarily hit the opponent, even with the automated systems in place. The high volley of laser fire alone will be inaccurate, though the turret excels, or at least is said to excel in 'adapting to and predicting' a fighter's flight path to overwhelm them before they even know what's coming. The shark, with all of it's awesome strengths above the competition, has significant drawbacks which prevent it from being a constant in-the-field usage. Such as the heavy toll of power it takes, which is the biggest contributing factor to it's limited use and often rare appearances on most if any First Order starships save Star Destroyers.
 
Primat Ren said:
Effective Range: Battlefield
Battlefield range means that it can accurately fire at any target across the entire engagement zone, as in anywhere in a given fleeting engagement. The intent of this submission is to be used to fire at starfighters as a defense against starfighters - and it's a light laser cannon. Laser cannons aren't turbolasers, they are't going to be effective at such ranges, and being able to strike a moving target like a starfighter from across the battlefield in space is incredibly overpowered. This needs to be lowered to Long Range at best, especially with an extreme rate of fire.
 
[member="Lily Kuhn"]
I decided to change the effective range to average instead due to it's high rate of fire, while making the maximum range of the point-defense laser cannon to long range. Mostly because as the laser's are shot out in such a high rate, the further distance they're shot out at, such as long-range, the less accurate they'll be.
 
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