Star Wars Roleplay: Chaos

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Approved Vehicle WSRAT-10 Sphinx

Status
Not open for further replies.
Market Status: Closed Market
Production: Semi-Unique
Width: Very High
Height: Extreme
Weight: Extreme
Size: Titanic
Maker of Stuff and Things.


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  • Intent: To create a walker for the GA to rival the AT-AT.
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION

  • Manufacturer: Si Tech
  • Affiliation: The Wild Space Rebellion
  • Market Status: Closed Market
  • Model: Wild Space Rebellion Assault Transport Model 10 Sphinx
  • Modularity: No
  • Production: Semi-unique
  • Material:
TECHNICAL SPECIFICATIONS

STANDARD FEATURES

SPECIAL FEATURES
  • Put the Fear of God in them: The Sphinx is massive, towering over it's opponents. Just the weight of it's legs hitting the ground can cause registerable tremors.
  • Landship: The Sphinx is designed to house a full platoon of GADF soldiers, and act as a massive spearhead for the GADF's forward assault.
  • Shield Generator: Can activate a shield generator that covers its entire body. While it does act as a drain for the power supply, not much is gonna get through it.
  • Center Control: Unlike other walkers, the 'cabin' of the Sphinx is located dead center of the hull, and thus relies on sensors throughout the hull to navigate. This allows the ship a better defensive position.
STRENGTHS

  • The Sound of Guns: The Sphinx was designed with one purpose. Get the men into a base, no matter what. Thus, it was armed with every option the designer could think of.
  • Walking Bunker: The Sphinx, inspired by walkers like it, was built with a massive set of armor. Any attempts to break through it would be met with days worth of work.
  • Wrath of Ashla: Replacing the original Super-heavy Ion Cannon, the engineers at Si Tech installed the Divine Light Ion Cannon, allowing the Sphinx to overpower even Sith Emplacements should it be required.
  • 360 View: To combat the typical weakness of such a vehicle, Si tech designed the Sphinx with a mass array of sensors that allow the driver and gunners to see pretty much in every direction from the central control hub.
  • Crush, rather than go around: The size of the Sphinx allows for a unique approach to obstacles. Should something get in it's way, whether it be a building, a tank, or even terrain features, the Sphinx crew can simply step on, and crush whatever is in their way.
  • 3 Legs, No Problem: Taking the mistakes of the past into account, the Sphinx was designed so that it's weight was evenly distributed throughout the vehicle, allowing for the loss of a single leg to be simply walked off.
WEAKNESSES

  • Turtle Power: The Sphinx is slow. Very slow. Should she be focused on with heavy, direct fire unsupported, she will eventually fall.
  • 2 Legs, That's a Problem: Despite the weight distribution, no matter what, it wouldn't get rid of the inherent flaw of a walker. You knock out the legs, the giant falls.
  • Internal Security, Lacking: While the Sphinx itself is armed to the teeth, without it's GADF platoon inside, the crew is rather exposed to boarding actions.
  • Which Way is Forward?: The choice to move the cabin to the center of the hull, and thus rely on purely sensors to see, does leave the Sphinx open for exploiting it's lack of direct line of sight.
DESCRIPTION
War. War Always Changes.

With the Fall of the Alliance, Si Tech's production team was required out of necessity to readjust it's factory output. One of the casualties of this was the original GAAT Sphinx, a massive cost sink that the megacorp could no longer justify producing at such a rate. No longer did Si Tech have the bottomless defense budget of the GA, and thus the massive walker was scrapped. But, Rara was always a perfectionist, and a sentimental fool. So, going back to the drawing board, the genius designer reworked the design, and the company adjusted.

No longer would the Sphinx be the backbone of the Alliance. Instead, it would be the secret weapon of the Rebellion. A pocket landship that could be pulled out in special needs cases, when the Oppressors of the galaxy need a reminder that the rebels are no longer simply scrappy upstarts looking to punch up at the industrial powers of the galaxy.
 


Out Of Character Info


Intent: To remake one of my favorite subs, for the WSR
Permissions: My Subs

Technical Information


Affiliation: Wild Space Rebellion, Si Tech
Model: Wild Space Rebellion Assault Transport Model 10 Sphinx
Modular: No
Material: See Sub
Movement: Quadrupedal
Armaments: See Sub
Vehicle Type: Walker
Vehicle Role: Assault
Defense Rating: Extreme
Traction Rating: Extreme
Top Speed Rating: Low
Braking Power Rating: Average
Corner Speed Rating: Very Low
Speed Rating: Low
Acceleration Rating: Low
Balance Rating: Extreme
Maneuverability Rating:: Low
Energy Resist: Extreme
Kinetic Resist: Extreme
Sonic Resist: Extreme
Thermal Resist: Extreme
Radiation Resist: Extreme
Other Resistance(s):

Ion Resist: Extreme

Minimum Crew: 6
Optimal Crew: 20
Passenger Capacity: 100
Cargo Capacity: Very Large
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