Maker of Stuff and Things.
- Intent: To create a walker for the GA to rival the AT-AT.
- Image Source: Here
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Si Tech
- Affiliation: The Wild Space Rebellion
- Market Status: Closed Market
- Model: Wild Space Rebellion Assault Transport Model 10 Sphinx
- Modularity: No
- Production: Semi-unique
- Material:
- Reinforced Durasteel
- Impervium
- Vardium Steel
- Seigurium
- Reinforced Duraplast
- Various electronics
- Classification: Heavy Walker
- Role: Troop Transport, Assault Walker
- Size: Extremely Large
- Weight: Extremely Heavy
- Armaments: Extreme
- Dual undercarriage Superheavy Thunderer Turbolasers
- Rear Mounted Anti-starfighter missile launchers
- x8 Co-axil mounted Sucker Punch Bowcasters on the sides
- x4 Port
- x4 Starboard
- x8 Co-axil mounted heavy automatic blaster cannons on the sides
- x4 Port
- x4 Starboard
- x2 Underside Ball turret twin blaster cannons
- x3 Heavy dual Turbolaser turrets
- x1 Port
- x1 Starboard
- x1 Aft
- x1 Forward Facing Divine Light Force Light Ion Cannon
- x1 Top mounted Retractable Twin Barrel Flak Cannon
- Defenses: Extreme
- Composite Armor:
- Layer I - ERA Plating
- Layer II - Ablative Plating
- Layer III - Laser Reflective Armor Coating
- Layer IV - Impervium Armor Plating
- Layer V - Seigurium Armor Plating
- Layer VI - Vardium Steel Plating
- Layer VII - Reinforced Durasteel Plating
- Layer VIII - Reinforced Duraplast Shell
- Composite Shield Generators
- Galaxy Guard Shield Booster
- Tactical Sensor Jammers
- Full-spectrum distortion projector
- Side mounted retractable Point Defense Lasers
- Electronic Countermeasure Suite
- Missile Deactivation Transmitter
- Heavy Duty Combat De-ionizer
- Composite Armor:
- Maneuverability Rating: Low
- Speed Rating: Low
- Propulsion: Quadrupedal
- Minimum Crew: 6
- Optimal Crew: 20
- Passenger Capacity: 100
- Cargo Capacity: None
- Sensors:
- Long Range Radar
- Holographic Augmented Reality Cockpit HUD Uplink, included Night Vision and Thermal Vision, as well as augmented navigation guidance
- Heavy Ground and Aerial Scanners
- Encrypted Communication Array
- Holotransmitter and Transciever
- Integrated Gunner HUD AR Trajectory Simulator
- Gunner sight Telescopic Zoom, included Thermal and Night Vision and AR rangefinder
- "Artemis" Targeting System
- Computer Systems:
- Damage Control System
- Gyrocomputer
- Voice Activated Console
- Black Box
- Integrated AI assistant
- Lock-Threat Warning System
- Long Range Encrypted Communcations Array
- Misc Systems:
- Life Support
- Atmospheric Processor Unit
- Climate Control Unit
- De-Icing systems
- Encrypted External Communcations
- Acceleration Compensator
- Loudspeakers
- Put the Fear of God in them: The Sphinx is massive, towering over it's opponents. Just the weight of it's legs hitting the ground can cause registerable tremors.
- Landship: The Sphinx is designed to house a full platoon of GADF soldiers, and act as a massive spearhead for the GADF's forward assault.
- Shield Generator: Can activate a shield generator that covers its entire body. While it does act as a drain for the power supply, not much is gonna get through it.
- Center Control: Unlike other walkers, the 'cabin' of the Sphinx is located dead center of the hull, and thus relies on sensors throughout the hull to navigate. This allows the ship a better defensive position.
- The Sound of Guns: The Sphinx was designed with one purpose. Get the men into a base, no matter what. Thus, it was armed with every option the designer could think of.
- Walking Bunker: The Sphinx, inspired by walkers like it, was built with a massive set of armor. Any attempts to break through it would be met with days worth of work.
- Wrath of Ashla: Replacing the original Super-heavy Ion Cannon, the engineers at Si Tech installed the Divine Light Ion Cannon, allowing the Sphinx to overpower even Sith Emplacements should it be required.
- 360 View: To combat the typical weakness of such a vehicle, Si tech designed the Sphinx with a mass array of sensors that allow the driver and gunners to see pretty much in every direction from the central control hub.
- Crush, rather than go around: The size of the Sphinx allows for a unique approach to obstacles. Should something get in it's way, whether it be a building, a tank, or even terrain features, the Sphinx crew can simply step on, and crush whatever is in their way.
- 3 Legs, No Problem: Taking the mistakes of the past into account, the Sphinx was designed so that it's weight was evenly distributed throughout the vehicle, allowing for the loss of a single leg to be simply walked off.
- Turtle Power: The Sphinx is slow. Very slow. Should she be focused on with heavy, direct fire unsupported, she will eventually fall.
- 2 Legs, That's a Problem: Despite the weight distribution, no matter what, it wouldn't get rid of the inherent flaw of a walker. You knock out the legs, the giant falls.
- Internal Security, Lacking: While the Sphinx itself is armed to the teeth, without it's GADF platoon inside, the crew is rather exposed to boarding actions.
- Which Way is Forward?: The choice to move the cabin to the center of the hull, and thus rely on purely sensors to see, does leave the Sphinx open for exploiting it's lack of direct line of sight.
War. War Always Changes.
With the Fall of the Alliance, Si Tech's production team was required out of necessity to readjust it's factory output. One of the casualties of this was the original GAAT Sphinx, a massive cost sink that the megacorp could no longer justify producing at such a rate. No longer did Si Tech have the bottomless defense budget of the GA, and thus the massive walker was scrapped. But, Rara was always a perfectionist, and a sentimental fool. So, going back to the drawing board, the genius designer reworked the design, and the company adjusted.
No longer would the Sphinx be the backbone of the Alliance. Instead, it would be the secret weapon of the Rebellion. A pocket landship that could be pulled out in special needs cases, when the Oppressors of the galaxy need a reminder that the rebels are no longer simply scrappy upstarts looking to punch up at the industrial powers of the galaxy.
Out Of Character Info
Intent:
To remake one of my favorite subs, for the WSR
Permissions:
My Subs
Primary Source(s):
Technical Information
Affiliation:
Wild Space Rebellion, Si Tech
Model:
Wild Space Rebellion Assault Transport Model 10 Sphinx
Modular:
No
Material:
See Sub
Movement:
Quadrupedal
Armaments:
See Sub
Vehicle Type:
Walker
Vehicle Role:
Assault
Defense Rating:
Extreme
Traction Rating:
Extreme
Top Speed Rating:
Low
Braking Power Rating:
Average
Corner Speed Rating:
Very Low
Speed Rating:
Low
Acceleration Rating:
Low
Balance Rating:
Extreme
Maneuverability Rating::
Low
Energy Resist:
Extreme
Kinetic Resist:
Extreme
Sonic Resist:
Extreme
Thermal Resist:
Extreme
Radiation Resist:
Extreme
Other Resistance(s):
Ion Resist: Extreme
Minimum Crew:
6
Optimal Crew:
20
Passenger Capacity:
100
Cargo Capacity:
Very Large
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