Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

What is What in PvP and PvE

Right, so there is one thing that bothers me immensely and generally keeps me away from invasions...and that is the true difference between PvP and PvE?

In my book, PvP would be hand-on combat between characters, be it using weapons or just bare hands. This includes lightsabers and other melee weapons, but also reasonable ranged weapons such as blasters, rifles and the like.

On the other hand, PvE would be NPCs fighting NPCs and players...right?

Let me give you an example what bothers me.

I agree to a PvP fight, thinking it will be direct combat with the other opponent. I leave bombs, grenades and troops home. Then the other person comes with all of this and basically uses it in combat. So, NPCs of the other player deal damage to my character, even if it is a NPC fight. Or even worse, NCPs deal damage to the environment and my character, so I have no way of writing around things and the whole "only you can kill your character" chant falls apart, since that person just had a droid collapse half of a building on my head.

Do you think we need some better guidelines on PvP and PvE to avoid this? I personally would really like to see a set of prescribed "good practices" if not rules to clarify this confusion.
 
https://en.wikipedia.org/wiki/Player_Versus_Player

PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other.

So, NPC army controlled by one player fighting against NPC army controlled by another - that lines up with PvP in my book. In the end, I feel it's up to the participants to decide.

It's often tough to translate these terms over because they originate in actual video games, where it's easier to define.
 
[member="Reverance"]

I am aware where PvP comes from...and this is why it confuses me, because the definition is so broad.

Personally, I would benefit from a scheme like this

*puts her [member="Raziel"] hat on*

9k7y2u.jpg


  • Type I - Pure PvP - combat between players without NPCs using sensible melee/ranged weapons
  • Type II - Directed PvP - combat between players with NCPs where NPCs do not deal damage to players, but deal damage to other NCPs(NPC battle here is just fluff)
  • Type III - Cross PvP - combat between players with NCPs where NPCs deal damage to players directly,as well as dealing damage to other NPCs (NPC battle counts towards victory)
  • Type IV - Chaos PvP - combat between players with NCPs where NPCs deal damage to players indirectly(through the environment), as well as dealing damant to other NPCs (NPC battle determines victory)
Or something like this, just to make sure we are on the same page. It may reduce drama in invasion OOC threads.
 
The easiest solution would be to just always talk thoroughly with those you're going to roleplay with on your respective understanding of the definitions and just the roleplay in general. This especially counts for PvP since on a post-by-post platform you will have to get to know the other persons character down to a very detailed level, in order to fairly figure out what character would win. It would also just in general make sure no mistakes happen, considering the definitions for PvP can be interpreted in a lot of ways, as you stated.

During such talks it would be ideal to for example tell them that you don't want to have them bring back-up. :D Etc.
[member="Matier"]
 

Jsc

~Still Surfin
Jen said:
just always talk thoroughly with those you're going to roleplay with
This x1000

1v1s are easy as pie when you just sit down and talk with the other writer. No matter if it's dueling, fleeting, or smashing tin soldiers together on a paper map. It's also amazingly intimate too. Because the success you find isn't based on what the world says is right or wrong. It's just about the energy between you and your writing partner. The experience of writing together organically. With only the rules you make between yourselves that count. Like a relationship.

Here are some questions I always ask my duel partners,

  • So what is your goal with this duel? What do you want to experience.
  • Do you mind if we play for kids stakes and 'no death'. I'd prefer to run away or fall down a hole, than clip my character right now.
  • As for schedule, if either of us doesn't post for a week? Let's just scrap it and move on.

In this way, even though we are both technically playing 'The Map Game'? We have decided to play our own game as well. On our own turf, in our own way. According to our own rules, and our own expectations. Both of us have decided to put our relationship as writing partners above the 'needs of the game'. Is it organic? Sure. Is it flawless? Never. But do we craft our own little world out of the nothingness? Always.

Tio. I think you'll find that 1v1s are a lot like sex. The more you play by other peoples rules, definitions, and even expectations? The less fun it can be. But if you take that 1v1 and make it a private, intimate game of play? Well then. I find that I can never lose. Even if I end up on bottom. :p
 
[member="Jay Scott Clark"] Sorry, babe, you are missing the point.

What I was trying to establish is - some quick rules, well...not even rules. Etiquette, if you will.

For instance, if we both agree on Directed PvP, this will mean your and mine NPCs only deal damage among themselves and the only person dealing damage to your character is my character. That kind of restrains what people can do. I think most people hate invasions because without etiquette, you end up with an NPC landing half of mt.Everest on your head. And you know people are prone to this, especially if they carry a lot of gear. Nothing wrong with being equipped, you just feel like an idiot if you posted first because you agreed on PvP and he/she rides in on a AT-AT.
 
Jen said:
The easiest solution would be to just always talk thoroughly with those you're going to roleplay with on your respective understanding of the definitions and just the roleplay in general.
[member="Matier"]
My goodness, they've figured it out.

I though Faction Admins were going to invent increasingly convoluted and pointless terms until the end of days.
 

Users who are viewing this thread

Top Bottom