Star Wars Roleplay: Chaos

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Approved Tech VW-01 "Fatebringer" - Pattern Repeating Gauss Carbine

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[Up-scaled Image for Detail Purposes.]

OOC Note: Despite the Science and Capabilities of the Fatebringer, it doesn’t give the user the ability to call hits in Collaborative Combat. That decision is, and will always be in the hands of the opposition taking damage.
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Intent: To redo an old submission, and bring it into current factory standards.
Image Source: Primagames.com - Halo 5: Guardians
Canon Link: Bowcaster. (See links Below.)
Primary Source: Bowcaster (Canon/Legends), Gauss Rifle (Fallout and Modern Science), VW-01 Fatebringer (Old Submission Link,) Synthetic Starburst Crystals.

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Manufacturer: The Golden Company - Armourer’s Guild, The Thyrsian Hierarchy - Royal Armaments Guild.
Model: VW-01 "Fatebringer" - Pattern Repeating Gauss Carbine.
Affiliation: The Golden Company, The Thyrsian Hierarchy, Closed Market.
Modularity: Yes; Exterior Attachments, Aesthetics, and Ammunition.
Production: Minor-Scale Production.
Material: Titanium-Reinforced Durasteel Frame, Reinforced Duraplast Casing, Anti-Ion Mesh (Faraday Cage), Ruusan Copper and Galven Coiling (Electromagnetic Solenoids), Haysian Smelt and Vanadium Detailing, Various Weapon Components, Turadium Quarrels, Synthetic Starburst Crystals, Rylith Crystals, Textured Rubber Grips.

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Classification: Semi-Automatic Combination Gauss Rifle.
Size: Personal (Average Rating), Two-Handed.
Length: 2.8 Feet or 34 Inches.
Weight: Heavy Rating - 4.81 KG or 10.60 LBS
Ammunition Type: Tibanna Gas Canister (Plasma Spun), Ferromagnetic Quarrels / Slugs, Blaster-Grade Plasma Cartridge(s).
Ammunition Capacity: 30 - Ferromagnetic Quarrels / Slugs per Magazine. (Solarized Plasma Sheath.)
Secondary Ammunition Capacity: 150 Solarized Particle Bolts per Rylith-enhanced Plasma Cartridge. (Power Cells are for the Gauss Rifle, and cannot supply enough Power to the Integrated Second Rifle.)
Reload Speed: Average Rating - Training Dependent.
Effective Range Rating: Average.
Optimum Effective Range: 30 Metres.
Maximum Effective Range: 50 Metres.
Secondary Optimum Effective Range: 150 Metres (E-11 Comparable.)
Secondary Maximum Effective Range: 300 Metres. (E-11 Comparable.)
Rate of Fire: Average Rating - Single Action, Semi-Automatic. (Manual or Automated Fire Selector.)
Stopping Power (Primary): Very High - [(500g Quarrel)(60m/s)² 35,000N of Force upon Impact.] (Standard Stormtrooper Armour.)
Stopping Power (Secondary): Average - Comparable to Plasmatic Blaster Bolts (Energetic Rounds Bypass Shields and Melt Durasteel.)
Recoil: Very Low Rating - Minimal Coil Compression, and No Recoil when utilizing the Solarized Blaster.

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  • Bullpup Design, with Magazine Ejection Toggle.
  • Solarized Plasma-Sheathed Quarrels or Slugs.
  • Dual-Fire Mode: Solarized Quarrels, or Solarized Plasma Bolts.
  • Turadium Quarrels.
  • Integrated Remote HUD Uplink Module (Ammunition Counter, Automated Fire Selector, Etc.)
  • Integrated Combat Rails (Combat Sights, and Additional Gadgets.)
  • Integrated Ultraviolet Markerlight.
  • Underslung Grenade Launcher, with Variable Payloads.
Strengths:
  • Ionic Resistance: Equipped with a layer of Anti-Ion mesh and Reinforced Duraplast, the Fatebringer was capable of withstanding a moderate burst from Ionic and Magpulse weaponry; which was diminished the closer in proximity the device or weapon was discharged.
  • Combination Bowcaster: Much like the Bowcasters produced on Kashyyyk, the Fatebringer was a weapon that combined Energy and Kinetic damage into a single armament; which proved to be extremely dangerous when that energy was based on arcane Thyrsian technologies.
  • Solarized Weapon: With the integration of Thyrsian Ingenuity, and Kashyyykian design, the Fatebringer sheathed its ferromagnetic quarrels in solarized plasma; which in turn allowed the high-velocity projectile to punch through conventional shields and punch through all but the heaviest armour.
  • Secondary Weapons System: Outfitted with a secondary barrel with integrated and specialized galven coiling, the Fatebringer comes standard with a solarized blaster rifle - that’s able to take over when manually, or remotely commanded. These solarized plasma bolts operate in a similar fashion to blaster bolts, but ignore conventional deflector shielding and were capable of melting durasteel plating.
  • Turadium Quarrels: In utilizing the dense metallic alloy known as Turadium, the Fatebringer was capable of discharging rounds that were able to keep their shape whilst passing through plasmatic shields and weapons.
Weaknesses:
  • Unwieldy Weapon: Because of the overwhelming weight of the weapon, the Fatebringer wasn’t meant to serve in the hands of unaugmented soldiers - thus was perfectly suited to Wookiees, or other enhanced species.
  • Overheating Danger: As the arcane solarized technology of the Thyrsians was integrated into the Fatebringer, the weapon ran the risk of overheating if fired in an automatic fashion - which would either warp the barrel or runs the risk of causing an overload in the power cells, both of which would render the weapon inoperable. This rang similarily true for the secondary, onboard weapon system as well - which couldn’t be fired in tandem with the gauss rifle.
  • Low Kinetic Ammunition Count: With the size of the ferromagnetic quarrels, and the integrated safety regulations, the Fatebringer found itself lacking in the kinetic ammunition department - as the rifle could only handle thirty rounds fired in roughly quick succession, without sufficient enough recovery time, before the solenoid barrel began to warp.
  • Magnetic Weapon and Requirements: Due to the properties of Coilguns, or Gauss weapons, the Fatebringer is at risk of being degaussed by dedicated magnetic weaponry - rendering the primary firing mechanisms inert and thus inoperable.
  • Lightsabre Resistance: While the weapon is outfitted with plates of reinforced duraplast, the Fatebringer offers little to no resistance against the striking blows of a Lightsabre.
  • Molecular Shielding: Through the arcane properties of Molecular shielding, the Fatebringer’s kinetic projectiles would be deprived of its energetic sheath; leaving the composite bowcasters with only one damage type, rather than two.

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Once upon a time, the Sun Guard were renowned throughout their galaxy for their fearsome reputation. This nomadic band of Thyrsian warriors were rumoured to rival even the militant legacy of the Mandalorians, who eventually became their cultural rivals before their ill-timed demise. Having been contractually bound to the Sith, who were utilizing their secret identities to keep themselves safe from religious persecution, the Scions of Thyrsus found themselves being discarded when their services were no longer required. Those that survived the purge either withdrew to their homeworld or doubled down on their Sith masters and formed the first, founding members of Palpatine’s Red Guard. With this schism nearly eight centuries in the past, its effects were still felt to this day, as the Sun Guard was a fractured brotherhood; as the various Thyrsian warlords sought to prove themselves the true inheritors of their now forgotten legacy.

The Golden Company was forged from such turmoil and proved themselves to be the strongest claimant to their ancestors; especially with their reclamation of the Supreme Sun Guardian title. They gathered the disparate bands of warriors under a single banner and began restoring their people’s storied, and almost nigh-mythical reputation amongst the stars. To do this, those Ingenious Thyrsians needed a weapon that would ensure their dominance. Thus, the conceptual birth of the Fatebringer came into being. They needed a weapon that would punch through all but the heaviest armours, as their culture idolized suits of thick war plate, and would be iconic enough to stand out amongst the pack. Therefore, the Armourer’s Guild looked towards an iconic weapon that stemmed from the Wookiee’s from Kashyyyk. By itself, the Bowcaster was a devastating weapon; able to throw stormtroopers from their feet and leave their corpses scattered across the deck.

As one can imagine, this wasn’t something that the Sun Guard wished to pass on. Such power was utterly desirable - especially when deployed in coordinated order, and when integrated with Thyrsian solarized technology. With those two facets combined, the Fatebringer became one of the deadliest light weapons ever deployed by mechanized infantry. Many would believe this claim to be nothing more than a falsehood, or a grievous exaggeration, due to its slim profile and seemingly simplistic design. They’d believe it was nothing more than a slugthrower until the inner workings of the weapon were made apparent, and dozens of soldiers were laid to rest or crucified to their fortifications.

The Fatebringer was fundamentally similar to a gauss rifle in many respects, as the primary barrel was outfitted with countless solenoids that generated a magnetic field. When the trigger was pulled, the quarrel was loaded into the chamber and drawn along by the coruscating field until it reached terminal velocity -- which was then sheathed in solarized energy before being forcibly ejected from the nozzle. This coating would permit the quarrel to bypass the conventional laws of physics and aerial resistance, as well as punch through conventional deflector shielding like it didn’t exist at all. However, this combat boon was stripped from the quarrel when fired through a molecular shield; which would deprive the ferromagnetic projectile of its overall lethality. Yet, despite the boon being stripped - the molecular shield wouldn’t save the person beneath from the kinetic impact of the magnetically accelerated quarrel.

Because of the size of the quarrels - the Thyrsians sought to seek the perfect balance ratio to keep the weapon from becoming too unwieldy in the hands of those who bore the Fatebringer into combat. That meant that there was a limited selection that could be fired and carried on their person at one time, which effectively limited the weapon’s lethality. Sure, the quarrels could be recovered and reloaded into the magazine, but there were times that such a battlefield boon was an impossibility. Therefore, the Sun Guard required a secondary weapon in order to keep themselves in the fight. As a result, the Fatebringer was outfitted with an additional barrel that was integrated with specialized galven coiling; which gave the rifle the ability to produce solarized particle bolts. Thus, allowing the Scions of Thyrsus to keep on fighting should their supply of kinetic ammunition run dry - without having to switch to their sidearms and hope for the best.

Modification Summary:
  • Replaced Image and Image source.
  • Added Synthetic Starburst Crystals and Rylith Crystals to expand on the Solarized plasma capabilities.
  • Added Hyperlinks to materials to bring submission into current factory standards.
 
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