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Approved Tech Vilestar-type Corrosive Plasma Cannon

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Fiolette Fortan

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VILESTAR
RdpsnQB.png

OUT OF CHARACTER INFORMATION
  • Intent: Create heavy, long range plasma cannons.
  • Image Source: Lock Mar, Deviant Art (x)
  • Canon Link: Plasma Cannons (x) Disruptor (x)
  • Permissions: N/A
  • Primary Source: Blackmaw (x)
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Energy Cannon
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Tibanna Gas + Heat
  • Ammunition Capacity: Extremely Large
  • Effective Range: Long Range
  • Rate of Fire: Average
  • Stopping Power: High
  • Recoil: Average
SPECIAL FEATURES
  • Boreas and Energy Crystal Chamber Matrix
  • Secondary Crystal Chamber: Corrosion Crystals
  • Manganese-Brass Radiation Protection Shells
  • Agrocite Amplification Power Core
  • Plasma charge channel, magnetic neutron tube.
  • Dedicated power generator, tibanna gas.
  • Built-in rangefinder with target lock-on/lead system.
  • Heuristic process for data gathering purposes.
  • Built-in emergency containment systems and fail safes.
  • Built-in inertial compensators and radiation control systems.
  • Internal radiation flush and temperature check.
  • Internal radiation monitor and cleaning systems.
STRENGTHS
  • A Thousand Cuts: Outside of the a-typical damage of plasma weaponry, the Vilestar’s corrosive element works to cause small amounts of damage over time.
WEAKNESSES
  • Countermeasure: Can be countered by conventional energy shields.
DESCRIPTION
Following the Blackmaw and Hawkthorne, came the Vilestar which took the known crystal matrix chambers and experimented with it. This time the team at Primo Victorian created a secondary matrix chamber where two corrosion crystals would be featured. Inside the secondary matrix chamber, when the plasma beam goes through the corrosion crystals. The crystals themselves are bombarded by oxides, sulfides at a high pressure where the plasma is able to pick up those properties. So as energy was generated the corrosion from the crystals would be picked up by the plasma as it was pushed out of the cannon.

Like the Blackmaw, an agrocite power amplification core is used to create a ‘heavy’ variant of the plasma. The idea of ‘corrosion’ was to add an element of subtle damage, damage over time as the corrosive properties of the plasma slowly eats away at metals such as durasteel. The damage is enough that perhaps it would not be noticed in the heat of battle, a type of damage that builds up. The more a hull is hit with the corrosive plasma, the more damage overtime the more of the hull is ‘eaten’ away.

Shielded starships should be able to stand up to the weapon fairly well, however; it is when there are no shields that one should worry. Scrotched hulls aside, there is the secondary effect of interfering with electronics although this is on a more localized level. The damage over time will most certainly be felt in longer engagements rather than shorter ones as the hull's durability becomes increasingly unreliable.

 
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