Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!


ekaterina-yastrubetskaya-img083-col.jpg

OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Vasir
  • Designation: Sentient
  • Origins: Caragach
  • Average Lifespan: 150 years
    • Youth: 0-26
    • Adulthood: 26-100
    • Elderly: 100-150
    • Venerable: 150-200
  • Estimated Population: Planetary (~503 million as of 905 ABY, 90% of which are on Caragach)
  • Description: The Vasir are a short, stocky nonhuman species native to the planet of Caragach. The entire bodies of Vasir are covered in gray scales with a facial region studded with numerous small eyes. Generally the most outgoing of Caragach’s sentient species, the Vasir can be found not only in their home system but in smaller diaspora populations across the wider Unknown Regions.
PHYSICAL INFORMATION
  • Breathes: Type I
  • Average Height of Adults: 1.45m (male & female)
  • Average Length of Adults: 28cm (male & female)
  • Skin color: Gray, brown, or green, notably darker on the front of the body and lighter on the head and the back.
  • Hair color: N/A
  • Distinctions:
    • Vasir are far shorter, stockier, and heavier than the average humanoid, which combined with their large plates of hardened tissue leads to some other species referring to them as “walking boulders”. These plates, called fiduola, extend across the Vasir’s entire body and are often different shades of gray depending on the individual and the body part that is covered. The fiduola are resistant to physical blows as well as plasma fire, functioning as a form of natural armor for the skin and muscles beneath. Sticking out from the fiduola of the Vasir on their “face” region are between 14 and 18 small eyes, giving them a wider field of view compared to Humans at the cost of inferior depth perception. Vasir have a small mouth near the top of their face, but it is not used for eating. Instead, the mouth is linked directly to the primary lung and vocal cord, enabling Vasir to breathe and speak respectively.
    • Young Vasir resemble smaller variations of their adult counterparts, whose appearance in turn changes little until the very end of their lives. Vasir express very little sexual dimorphism, with males and females having nearly identical average dimensions. The only obvious physical distinction between the genders are their heads: in males the head is hammer-shaped for females it is far more ovular.
  • Races: There are four major ethnic groupings of Vasir: Iyliat, Tarqa, Peylyo, and Bataag. Ilyiat Vasir are the most numerous, notable for having the lightest colored fiduola of all the Vasir. Tarqa Vasir are most common in the Gacian Plateau and have fiduola that are tinted green. Peylyo Vasir are the most frequently found Vasir on Caragach’s moons and have darkly colored fiduola, often black or dark brown across most of the body. The Bataag (Vasir for “Offworld”) Vasir are by far the most geographically dispersed as well as the most physically diverse of the Vasir ethnic groups. Bataag Vasir have formed small but tight-knit communities in numerous sectors across the eastern Unknown Regions and their coloration is largely determined by the climate of their environment as well as the food they eat over generations.
  • Force Sensitivity: Standard
Strengths:
  • Hard as Rock: Vasir have thick, stony scales that are resistant to both physical blows and blaster fire.
  • Heavy Weapons Guy: Vasir are a naturally muscular, physically strong species on par with Wookies.
  • All-Seeing Eyes: Thanks to their many eyes, Vasir have a very wide field of view.
Weaknesses:
  • Like a Bantha: Vasir have heavy, bulky bodies that prevent them from running at high speeds or making agile maneuvers.
  • Out of Focus: Vasir have poor depth perception and as a result struggle to make out details from a long distance away.
CULTURE
  • Diet: Vasir are omnivorous creatures that consume food by processing it into a liquid and absorbing it through tiny pores in the gaps between their fiduola. Food preferences vary by individual, but Vasir will consume nearly anything edible to most sentient species as long as it can be broken down into a liquid or pieces small enough to be absorbed into their bloodstream.
  • Communication: Vasir speak through their mouth in the form of low grunts and growls organized in unique patterns to form words or phrases. The native language of the Vasir, Wj, is fully translatable into Galactic Basic. Outside of Caragach, the Vasir make extensive use of translation devices to speak in Basic as well as other languages they are physically incapable of vocalizing.
  • Technology level: Galactic Standard
  • Religion/Beliefs: As a whole, the Vasir have no unifying religious faith. However, many Vasir choose to worship the mythical leviathans of Caragach’s macroforests, believing that their spirits have tangible effects on the real world.
  • General behavior: Nearly all Vasir form tightly-knit family units including both biological family and relatives, all headed by the oldest and wisest of their family. Vasir care deeply for their young, nurturing them and providing them with education in order to ensure their success in life. Vasir are an adventurous species, and despite having a reputation as below-average pilots, with the help of astromech droids they have become the most widely distributed of Caragach’s native sentient species, found somewhat commonly throughout most of the southern Unknown Regions. Most Vasir are diurnal, but some have adopted a nocturnal schedule to perform more specialized tasks in society.
HISTORICAL INFORMATION

The story of the Vasir begins on 50 AE (Caragachi calendar) / 11,952 BBY, when the first of their kind rose to sentience on the planet of Caragach. Early in their history, the Vasir encountered the Kogai, Caragach’s other native sentient species, and the two soon began to intermingle. Vasir and Kogai alike formed nations on all four of Caragach’s inhabitable continents, building cities and waging war with each other just as often as they formed alliances. As civilization on Caragach expanded, the once unkillable leviathans that had terrorized frontier villages were hunted to extinction, making the Vasir and Kogai nations the uncontested masters of their homeworld.

Eventually, the nations of Caragach developed spaceflight and began to settle its inhabitable moons, encountering the Zuti-zudi in the process. Native to Malkin, the fourth and largest moon of Caragach, the short-lived Zuti-zudi had colonized all of Caragach’s moons decades later and were hesitant to share any resources that could go towards research into prolonging their lifespans. Tensions soon boiled over into a bitter 40-year war, concluding in a stalemate that bloodied both sides for little benefit. From peace however came prosperity, and along with the Kogai and Zuti-zudi the Vasir entered their first golden age. Eager to explore the wider galaxy, many families of Vasir set out on interstellar voyages and enclaves of their kind soon became common in the southern and eastern unknown regions.

When the Gulag Plague struck the galaxy, the Vasir were just as devastated as the other sentient species of the Unknown Regions. The smaller enclaves outside Caragach were wiped out to the last being, while on Caragach itself over 99% of the formerly flourishing Vasir population was eradicated. It would take centuries for the Vasir to recover, and even in the early 10th century ABY it is said that the Vasir population is only around 40% of what it was at its pre-Gulag peak.

The Vasir were instrumental in the formation of the Caragachi Enclave, recognizing that in the aftermath of the devastation inflicted upon all of Caragach’s sentient species they could no longer afford to fight amongst themselves. In later years, the forward-thinking Vasir would form an important portion of the Progressive coalition in the Caragachi Senate, staunchly opposed to the conservatives of the Kogai-dominated Principlist alliance. Ultimately, the Progressives would be on the losing side of the Four-Day War, and many leading Vasir were persecuted by the new regime under the Principlists. Many Vasir still hold sympathies for the enlightened ideals of the Progressives, but there are also those sympathetic to the order and stability promised by the Principlist government as well as the greater role it seeks to have Caragach play on the galactic stage.

 

Users who are viewing this thread

Top Bottom