Ultimatum
Duranium Lord

Intent: To create another option for those who wish to be upgraded
[SIZE=11pt]Image Source: https://heroineimages.wordpress.com/2015/06/14/game-armor-analysis-xcom-enemy-within[/SIZE]
Canon Link: N/A
Restricted Mission: N/A
Primary Source: N/A
Manufacturer: Abregado-Rae Guild of Hammers for LOOM
Model: AO Model
Affiliation: LOOM, Ultimatum
Modularity: Weapon systems and armor plating can be interchanged
Production: Semi-unique
Material: Duranium mixture, computer components, various aside
TECHNICAL SPECIFICATIONS
Armor Template:
Classification: Multipurpose
Weight: 25.3 Mg (25,300 kg)
Quality: 8
Special Features:
Resistant to Blasters, ballistics, anti-armor rounds
Interferes with missile guidance systems in an area around it
Access to LOOM Database
Droid Template:
Height: 2.1 meter
Movement: Bipedal
Armaments:
Back:
Launcher (Grenade)
Minor Artillery
Hazardous Material Release Pack
Arm:
Flamethrower
Cyroban Spray
Wrist Launcher
Launcher (Grenade)
Minor Artillery
Hazardous Material Release Pack
Arm:
Flamethrower
Cyroban Spray
Wrist Launcher
Misc. Equipment:
Standard:
Guidance scrambler
Basic Scanners/Sensors
Basic Environmental Shielding
Standard Communications Gear
Emergency Beacon
Automatic Weapon Loading system
Magnetic Soles
Reactive Electrical Armor
Back:
Bacta Dispersal system
Automatic Repair Servos
Energy Expansion Pack
Arm:
High-intensity Laser Cutter
Insight Detection Unit
Emergency Explosive Bolt Dispenser
Guidance scrambler
Basic Scanners/Sensors
Basic Environmental Shielding
Standard Communications Gear
Emergency Beacon
Automatic Weapon Loading system
Magnetic Soles
Reactive Electrical Armor
Back:
Bacta Dispersal system
Automatic Repair Servos
Energy Expansion Pack
Arm:
High-intensity Laser Cutter
Insight Detection Unit
Emergency Explosive Bolt Dispenser
Strengths:
Five times stronger than a normal human
Multitude of potential loadouts allow for unprecedented versatility
Missile interference can stop the functionality of lock on targeting systems in missiles up to a 50 meter range (note the missile usually follows whatever is standard procedure for that missile when it loses its target)
Weaknesses:
At high speeds will take longer to slow down due to mass
Continual use of multiple systems can where down battery considerably, forcing the unit to recharge every ten minutes compared to the usual half hour
Less mobile in confined spaces
Healing systems can be overburdened with specific strikes
If Shield fail, must wear helmet
Limited movement speed to 10 km/h
If utilizing Artillery, must be stationary when firing and loading
Artillery cannot be used with bacta unit
Once shields are lowered, incredibly vulnerable to electronic weaponry
When using Insight tech:
Less power efficient
Insight tech can be overwhelmed with any sudden changes in the particulars that it searches through
Description:
The third step in Ultimatum’s Ascendant Organic line of robotics, the V-2 is much more invasive than the previous augmentation. Rather than the simple removal of arms or legs, this unit requires the removal of all organic parts excluding the head. Through a number of cleverly designed nutrient distribution devices the organic head is kept in a near perfect condition for as long as the unit is active. Due to the amount of cybernetic implanting straight into the brain, and as combat protection, a full covering helmet has been integrated into the design. In cases where danger to the organic head is considered negligent, it is possible for helmet to retract into the armor, thereby revealing the rather terrifying visage of these volunteers.
Due to the inherent weakness that relying on a single organic head portrays, Ultimatum took a step further and went into study potential methods of maintaining the safety of the organic head even should the helmet fail to protect it. This led him to the discovery that by the integration of doses of bacta into the nutrient tubes would ensure that increased survival rates. Through the use of advanced reparative functions Ultimatum was further able to make a definitive calculation that the system could be overburdened should the head take three consecutive blasts within a short time period, or a significantly large enough hit so as to leave little left. Further should the environmental shield fail, the head would be vulnerable to extreme temperatures, requiring that the helmet remain up, otherwise the unit would die.
The shields used are almost equal to that on light vehicles, intended to be able to absorb most fire from standard infantry. More importantly it is intended to negate the considerable danger of electronic warfare. The use of specialized rods to direct extraneous electrical currents to the feet does remove some of the danger, but not entirely. A simple barrage of multiple ion shots that pierce the shield are likely to fry circuits that protect the head. The electric attacks are more likely to damage the more outlying systems, but if it should damage the life support system the head has a limited window of survival. As the entirety of survival is based on the maintaining of nutrient flows, if it is disrupted then the head usually has an average of two minutes to survive the ordeal. If the damage is repaired within that time then the brain will not have suffered any severe and permanent effects, while longer will leave definite damage if not death. The closer to the two minute mark the more likely some form of damage is likely to have occurred.
The body itself is intended to be a sturdier, more powerful version of previous droid builds. The V-2 was intended for duel usage, the first and most obvious was as a combat unit capable of fitting into many different roles. The other, perhaps subtler usage was as an emergency responder, akin to the firemen or paramedics of old. They were built tall and bulky, firstly because that was the most practical method of fitting all of the various mechanisms into one body, and secondly because it could instill terror in one situation and awe in another depending on the point of view. From the above lists the unit can only be loaded with one of the devices from each section, thus one V-2 may have a Grenade Launcher and Bacta Dispersal on its back while on its arms it may have a Cyroban sprayer and High-intensity Laser cutter. At any one time, the energy output for each of these devices allows for only one from each category, excluding Standard which come with every unit.
On the battlefield the unit is intended to participate in different roles depending on the pre-selected loud-out, due to the constraints of the complex devices, it requires a full five hours to change a full loud-out. The unit has been fitted with reactive shielding in the form of a high electrical current in the inner and outer armor plating with a heavy rubber insulator in between, when a conventional armor-piercing projectile breaks through the outer layer, the rubber will be pierced and when it strikes the inner armor it completes the circuit. On most weapons this will turn the projectile into plasma, which is diffused and what does hit the internal armor it is easily deflected by the heavy Duranium. The outer armor is strong enough to protect the unit from most conventional weaponry.
The launcher is capable of using standard launcher grenades as well as the specially made Overseer grenades. The drone launcher is a relative of this launcher that is used to launcher an Overseer from the back of a V-2. These use less power and are normally considered to be preferable to use when adding a Droid Command Module, or Sensor Pods as these two draw considerably more energy.
The minor Artillery is as the name suggests a lesser version of a standard artillery. It can be loaded with most small rounds. It is usually more useful in a support role when utilizing this weapon as the unit must remain stationary while firing and reloading, also the device is usually not suggested to be utilized while the unit has a bacta dispersal unit as the shock wave from the firing damages the system of the dispersal unit.
The Hazardous Material Pack is intended for the transport and release of any substance considered dangerous to organics. The pack is sealed and layered to keep radiation, toxins, and microbes easily contained until release. This is usually a tactic for close quarters combat. (Does not come with any hazardous material)
The flamethrower and Cyroban spray are similar mechanics to standard versions used throughout the galaxy. Each is capable of maintaining a half-minute steady usage at one time. The Cryoban is capable of acting as an organic deterrent and as a fire suppression system.
The integrated launcher are not new inventions. Rather updated versions of the ancient B2 Super Battle Droid. The launcher fires basic rockets, but it is also capable of firing specially constructed concussion missiles, however this is a rarity.
The minor Artillery is as the name suggests a lesser version of a standard artillery. It can be loaded with most small rounds. It is usually more useful in a support role when utilizing this weapon as the unit must remain stationary while firing and reloading, also the device is usually not suggested to be utilized while the unit has a bacta dispersal unit as the shock wave from the firing damages the system of the dispersal unit.
The Hazardous Material Pack is intended for the transport and release of any substance considered dangerous to organics. The pack is sealed and layered to keep radiation, toxins, and microbes easily contained until release. This is usually a tactic for close quarters combat. (Does not come with any hazardous material)
The flamethrower and Cyroban spray are similar mechanics to standard versions used throughout the galaxy. Each is capable of maintaining a half-minute steady usage at one time. The Cryoban is capable of acting as an organic deterrent and as a fire suppression system.
The integrated launcher are not new inventions. Rather updated versions of the ancient B2 Super Battle Droid. The launcher fires basic rockets, but it is also capable of firing specially constructed concussion missiles, however this is a rarity.
Normally a V-2 will also be outfitted with non-combat systems, these will normally be placed on the opposite side of the weaponry systems. For example if a minor artillery is attached on the right shoulder and a flamethrower on the left arm, one system for the back can be attached to the left side and an arm attachment may be put on the right arm.
The Bacta Dispersal system is based on the concept of bacta grenades in a more advanced system. The container for the system contains approximately three gallons of bacta and has approximate ten uses if each release lasts for two seconds. The system sprays fine bacta in a two meter diameter around the unit, though wind, temperature, and other outside forces will create variations in this. (Purchase Bacta separately)
Automatic Repair servos is an extra attachment that when installed actually covers a larger portion of the back, upper arms, and upper legs. The system is a layer of various repair parts and mechanisms that are placed under a protective layer of Duranium. The system is capable of repairing minor damage to internal components, whether it be fractured or melted. This is also capable of repairing small cuts in the metal armor with molten durasteel that hardens soon after being released.
The Energy Expansion Pack is a simple generator system that increases the lifespan of the unit. This allows for the V-2 to run an additional six hours before requiring a recharge. When recharging the generator will require a refill on its fuel rods every twenty minutes.
High-intensity Laser Cutters are very similar to plasma cutters, but more powerful and intended for thicker, stronger materials. The cutter is capable of cutting through its own armor, but little more (8 is the limit) however this takes five minutes of a concentration on a singular point. The Cutter is intended to pierce starship hulls, this allows it to be used for anti-armor purposes as well as rescuing missions. The cutter requires a considerable amount of power and is not suggested to work in conjunction with other power hungry equipment.
The Explosive Bolt Dispenser is a simple device that punches an explosive bolt into a surface. The intent being to separate two pieces of metal or similar situations. It is intended as a mainly rescue implement. The device requires ten seconds motionless to force the bolt into the material. The bolt is incapable of piercing stronger armors and therefore useless when put up against vehicles or well armored (5) individuals. While usable on the battlefield it is ill advised.
Utilizing the Insight technology, a V-2 with this can detect most forms of conventional stealth technology. This system requires the use of the Energy Expansion Pack.
Automatic Repair servos is an extra attachment that when installed actually covers a larger portion of the back, upper arms, and upper legs. The system is a layer of various repair parts and mechanisms that are placed under a protective layer of Duranium. The system is capable of repairing minor damage to internal components, whether it be fractured or melted. This is also capable of repairing small cuts in the metal armor with molten durasteel that hardens soon after being released.
The Energy Expansion Pack is a simple generator system that increases the lifespan of the unit. This allows for the V-2 to run an additional six hours before requiring a recharge. When recharging the generator will require a refill on its fuel rods every twenty minutes.
High-intensity Laser Cutters are very similar to plasma cutters, but more powerful and intended for thicker, stronger materials. The cutter is capable of cutting through its own armor, but little more (8 is the limit) however this takes five minutes of a concentration on a singular point. The Cutter is intended to pierce starship hulls, this allows it to be used for anti-armor purposes as well as rescuing missions. The cutter requires a considerable amount of power and is not suggested to work in conjunction with other power hungry equipment.
The Explosive Bolt Dispenser is a simple device that punches an explosive bolt into a surface. The intent being to separate two pieces of metal or similar situations. It is intended as a mainly rescue implement. The device requires ten seconds motionless to force the bolt into the material. The bolt is incapable of piercing stronger armors and therefore useless when put up against vehicles or well armored (5) individuals. While usable on the battlefield it is ill advised.
Utilizing the Insight technology, a V-2 with this can detect most forms of conventional stealth technology. This system requires the use of the Energy Expansion Pack.
[SIZE=11pt]Primary Source: N/A[/SIZE]