Star Wars Roleplay: Chaos

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Approved Tech V-2 Upgrade

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xcom6.jpg

Intent: To create another option for those who wish to be upgraded
[SIZE=11pt]Image Source: https://heroineimages.wordpress.com/2015/06/14/game-armor-analysis-xcom-enemy-within[/SIZE]
Canon Link: N/A
Restricted Mission: N/A
Primary Source: N/A

Manufacturer: Abregado-Rae Guild of Hammers for LOOM
Model: AO Model
Affiliation: LOOM, Ultimatum
Modularity: Weapon systems and armor plating can be interchanged
Production: Semi-unique
Material: Duranium mixture, computer components, various aside

TECHNICAL SPECIFICATIONS

Armor Template:
Classification: Multipurpose
Weight: 25.3 Mg (25,300 kg)
Quality: 8
Special Features:
Resistant to Blasters, ballistics, anti-armor rounds
Interferes with missile guidance systems in an area around it
Access to LOOM Database


Droid Template:
Height: 2.1 meter
Movement: Bipedal

Armaments:
Back:
Launcher (Grenade)
Minor Artillery
Hazardous Material Release Pack

Arm:
Flamethrower
Cyroban Spray
Wrist Launcher


Misc. Equipment:
Standard:
Guidance scrambler
Basic Scanners/Sensors
Basic Environmental Shielding
Standard Communications Gear
Emergency Beacon
Automatic Weapon Loading system
Magnetic Soles
Reactive Electrical Armor

Back:
Bacta Dispersal system
Automatic Repair Servos
Energy Expansion Pack

Arm:
High-intensity Laser Cutter
Insight Detection Unit
Emergency Explosive Bolt Dispenser


Strengths:
Five times stronger than a normal human
Multitude of potential loadouts allow for unprecedented versatility
Missile interference can stop the functionality of lock on targeting systems in missiles up to a 50 meter range (note the missile usually follows whatever is standard procedure for that missile when it loses its target)

Weaknesses:
At high speeds will take longer to slow down due to mass
Continual use of multiple systems can where down battery considerably, forcing the unit to recharge every ten minutes compared to the usual half hour
Less mobile in confined spaces
Healing systems can be overburdened with specific strikes
If Shield fail, must wear helmet
Limited movement speed to 10 km/h
If utilizing Artillery, must be stationary when firing and loading
Artillery cannot be used with bacta unit
Once shields are lowered, incredibly vulnerable to electronic weaponry
When using Insight tech:
Less power efficient
Insight tech can be overwhelmed with any sudden changes in the particulars that it searches through

Description:
The third step in Ultimatum’s Ascendant Organic line of robotics, the V-2 is much more invasive than the previous augmentation. Rather than the simple removal of arms or legs, this unit requires the removal of all organic parts excluding the head. Through a number of cleverly designed nutrient distribution devices the organic head is kept in a near perfect condition for as long as the unit is active. Due to the amount of cybernetic implanting straight into the brain, and as combat protection, a full covering helmet has been integrated into the design. In cases where danger to the organic head is considered negligent, it is possible for helmet to retract into the armor, thereby revealing the rather terrifying visage of these volunteers.

Due to the inherent weakness that relying on a single organic head portrays, Ultimatum took a step further and went into study potential methods of maintaining the safety of the organic head even should the helmet fail to protect it. This led him to the discovery that by the integration of doses of bacta into the nutrient tubes would ensure that increased survival rates. Through the use of advanced reparative functions Ultimatum was further able to make a definitive calculation that the system could be overburdened should the head take three consecutive blasts within a short time period, or a significantly large enough hit so as to leave little left. Further should the environmental shield fail, the head would be vulnerable to extreme temperatures, requiring that the helmet remain up, otherwise the unit would die.

The shields used are almost equal to that on light vehicles, intended to be able to absorb most fire from standard infantry. More importantly it is intended to negate the considerable danger of electronic warfare. The use of specialized rods to direct extraneous electrical currents to the feet does remove some of the danger, but not entirely. A simple barrage of multiple ion shots that pierce the shield are likely to fry circuits that protect the head. The electric attacks are more likely to damage the more outlying systems, but if it should damage the life support system the head has a limited window of survival. As the entirety of survival is based on the maintaining of nutrient flows, if it is disrupted then the head usually has an average of two minutes to survive the ordeal. If the damage is repaired within that time then the brain will not have suffered any severe and permanent effects, while longer will leave definite damage if not death. The closer to the two minute mark the more likely some form of damage is likely to have occurred.

The body itself is intended to be a sturdier, more powerful version of previous droid builds. The V-2 was intended for duel usage, the first and most obvious was as a combat unit capable of fitting into many different roles. The other, perhaps subtler usage was as an emergency responder, akin to the firemen or paramedics of old. They were built tall and bulky, firstly because that was the most practical method of fitting all of the various mechanisms into one body, and secondly because it could instill terror in one situation and awe in another depending on the point of view. From the above lists the unit can only be loaded with one of the devices from each section, thus one V-2 may have a Grenade Launcher and Bacta Dispersal on its back while on its arms it may have a Cyroban sprayer and High-intensity Laser cutter. At any one time, the energy output for each of these devices allows for only one from each category, excluding Standard which come with every unit.

On the battlefield the unit is intended to participate in different roles depending on the pre-selected loud-out, due to the constraints of the complex devices, it requires a full five hours to change a full loud-out. The unit has been fitted with reactive shielding in the form of a high electrical current in the inner and outer armor plating with a heavy rubber insulator in between, when a conventional armor-piercing projectile breaks through the outer layer, the rubber will be pierced and when it strikes the inner armor it completes the circuit. On most weapons this will turn the projectile into plasma, which is diffused and what does hit the internal armor it is easily deflected by the heavy Duranium. The outer armor is strong enough to protect the unit from most conventional weaponry.
The launcher is capable of using standard launcher grenades as well as the specially made Overseer grenades. The drone launcher is a relative of this launcher that is used to launcher an Overseer from the back of a V-2. These use less power and are normally considered to be preferable to use when adding a Droid Command Module, or Sensor Pods as these two draw considerably more energy.

The minor Artillery is as the name suggests a lesser version of a standard artillery. It can be loaded with most small rounds. It is usually more useful in a support role when utilizing this weapon as the unit must remain stationary while firing and reloading, also the device is usually not suggested to be utilized while the unit has a bacta dispersal unit as the shock wave from the firing damages the system of the dispersal unit.

The Hazardous Material Pack is intended for the transport and release of any substance considered dangerous to organics. The pack is sealed and layered to keep radiation, toxins, and microbes easily contained until release. This is usually a tactic for close quarters combat. (Does not come with any hazardous material)

The flamethrower and Cyroban spray are similar mechanics to standard versions used throughout the galaxy. Each is capable of maintaining a half-minute steady usage at one time. The Cryoban is capable of acting as an organic deterrent and as a fire suppression system.

The integrated launcher are not new inventions. Rather updated versions of the ancient B2 Super Battle Droid. The launcher fires basic rockets, but it is also capable of firing specially constructed concussion missiles, however this is a rarity.


Normally a V-2 will also be outfitted with non-combat systems, these will normally be placed on the opposite side of the weaponry systems. For example if a minor artillery is attached on the right shoulder and a flamethrower on the left arm, one system for the back can be attached to the left side and an arm attachment may be put on the right arm.

The Bacta Dispersal system is based on the concept of bacta grenades in a more advanced system. The container for the system contains approximately three gallons of bacta and has approximate ten uses if each release lasts for two seconds. The system sprays fine bacta in a two meter diameter around the unit, though wind, temperature, and other outside forces will create variations in this. (Purchase Bacta separately)

Automatic Repair servos is an extra attachment that when installed actually covers a larger portion of the back, upper arms, and upper legs. The system is a layer of various repair parts and mechanisms that are placed under a protective layer of Duranium. The system is capable of repairing minor damage to internal components, whether it be fractured or melted. This is also capable of repairing small cuts in the metal armor with molten durasteel that hardens soon after being released.

The Energy Expansion Pack is a simple generator system that increases the lifespan of the unit. This allows for the V-2 to run an additional six hours before requiring a recharge. When recharging the generator will require a refill on its fuel rods every twenty minutes.

High-intensity Laser Cutters are very similar to plasma cutters, but more powerful and intended for thicker, stronger materials. The cutter is capable of cutting through its own armor, but little more (8 is the limit) however this takes five minutes of a concentration on a singular point. The Cutter is intended to pierce starship hulls, this allows it to be used for anti-armor purposes as well as rescuing missions. The cutter requires a considerable amount of power and is not suggested to work in conjunction with other power hungry equipment.

The Explosive Bolt Dispenser is a simple device that punches an explosive bolt into a surface. The intent being to separate two pieces of metal or similar situations. It is intended as a mainly rescue implement. The device requires ten seconds motionless to force the bolt into the material. The bolt is incapable of piercing stronger armors and therefore useless when put up against vehicles or well armored (5) individuals. While usable on the battlefield it is ill advised.

Utilizing the Insight technology, a V-2 with this can detect most forms of conventional stealth technology. This system requires the use of the Energy Expansion Pack.

[SIZE=11pt]Primary Source: N/A[/SIZE]
 

Netherworld

Well-Known Member
<p>Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.</p>
 

Netherworld

Well-Known Member
[member="Ultimatum"]

Well, fasten your seatbelt. This is gonna be a long one.
Let's go from the top.

You're using an outdated template. Please utilize the appropriate templates found here.



Ultimatum said:
Manufacturer: LOOM
  • From the LOOM submission:
    Operations: Production of Tech, vehicles, starships, and small numbers of clones.
  • This is an armor / droid, and thus cannot be produced by your company. Please find an appropriate manufacturer that can.


Ultimatum said:
Material: Durasteel/duraium mixture
  • You probably meant 'duranium' here?


Ultimatum said:
Weight: 57.14 Mg
  • That should be in kg. It should also be higher for a bulky system like that. Everything but the head is made of metal, and durasteel isn't exactly light.


Ultimatum said:
Resistant to Blasters, ballistics, anti-armor rounds

Ultimatum said:
On most weapons this [Electric Reactive Armor] will turn the projectile into plasma, which is easily deflected by the heavy Durasteel/Duranium armor.
  • Here's the thing. Plasma is hot – in the 'many thousand degrees of Celsius' range of hot. (And that's for 'cold' plasma).
    Normal steel melts around 1400 °C. Even if we give a very high estimate to durasteel's melting point (as it is much stronger), we still end up with the fact that it would be well in the range of plasma temperatures.
  • TL;DR I find it extremely hard to believe the armor would easily deflect anything. A much more likely outcome is that it would melt, with the white-hot metal seeping into its internal systems and frying the whole thing.
  • Unless you can give me a very good explanation of how this reactive armor would work, I'm going to have to ask you to remove it and just have normal armor.


Ultimatum said:
Superior Strength to any organic, excluding certain trained Force users
  • This is unacceptable. You cannot make a blanket statement encompassing a myriad of different species equipped with different abilities and tools.
  • Rephrase this into something like "twice as strong as a regular human" or something along those lines.



Ultimatum said:
Able to move considerably faster than anticipated allowing for easier maneuvering around the battlefield
  • Why? How much is "considerably faster"? For a droid this size and weight?


Ultimatum said:
Continual use of multiple systems can where down battery considerably, forcing the unit to require more charging time
  • How long can it stay online with normal use of the system?
  • How much does this decrease when the unit is utilizing multiple systems at once?


Ultimatum said:
Less effective in confined spaces
  • This is untrue. With certain modules, this unit can be perfectly well-adapted to close-quarters combat and thus tight spaces.
  • Rephrase or replace this Weakness.


Ultimatum said:
Through the use of advanced reparative functions Ultimatum was further able to make a definitive calculation that the system could be overburdened should the head take three consecutive blasts within a short time period, or a significantly large enough hit so as to leave little left. Further should the environmental shield fail, the head would be vulnerable to extreme temperatures, requiring that the helmet remain up, otherwise the unit would die.
  • This should all be listed under Weaknesses.


Ultimatum said:
it is possible for jury-rigged weapons and systems to be added on
  • Given the massive number of loadouts already possible, this is simply too much. It's already going to have to be reduced in scope, starting with this. Remove it, please.


Now onto the modular subsystems/attachments. My main qualm here is that there's too many. I understand that an unit can only utilize a limited number at a time – but in general, I'm still looking at a set of cybernetic power armor that can basically do almost everything.

Individual stuff:

specially made Overseer grenades
  • If that's a submission, please link it.
the unit must remain stationary while firing and reloading, also the device is usually not suggested to be utilized while the unit has a bacta dispersal unit as the shock wave from the firing can cause difficulties with the bacta system.
  • Both of these things should be clearly stated under the Weaknesses, not tucked away in a spoiler.
The Hazardous Material Pack is intended for the transport and release of any substance considered dangerous to organics.
  • As long as this is only a pack, that's fine. But if it comes pre-loaded with any hazardous materials by default, those should be clearly listed.
The flamethrower has been shown to melt through Durasteel an inch thick, making is useful in a rudimentary anti-armor role as well as creating entrances and exits in metal structures.
  • None of the canon flamethrowers found on Wookieepedia boast this ability. If one submitted through the factory, please link it. Otherwise, remove this statement and limit the weapon to "wrist-mounted flamethrower", please.
The Heavy Kinetic Strike Module, or HKSM
  • This whole module is problematic. Miniature rockets? That would put insane stress on the frame of the armor. There's no mention of how these rockets are loaded, how many there are, etc. Plus:

    Ultimatum said:
    The strength has been shown to create dents in starship hulls, however certain types of shields have been capable of absorbing the hits without any difficulty. Needless to say a hit from one of these modules can easily end most organics, or punch holes in some vehicles.
  • Starship hulls – again, a blanket statement. Not to mention that most starships (and vehicles) boast armor that's several inches thick or more. By sheer laws of physics, V-2 would irreparably crumple its own arm after one punch. Yes, bullets and missiles penetrate such armor, but they aren't meant to ever do it twice. Tone this down. Severely.
  • What types of shields are able to stop this punch?
The droids continue to act individually however the V-2 becomes the central brain that coordinates the droids beneath it.
  • I thought the only thing that remains organic about the V-2 is the head? I highly doubt an organic brain would be able to coordinate even one droid, let alone 12. They operate in binary, and organics aren't exactly fluent in that language.
  • Please explain how this works.
The pods are built with the technology from the Insight which allow for advanced detection of stealth units
  • Link these systems, please.
If these pods are connected to a generator then it is possible for these to act as the perimeter of an encampment.
  • So these pods are an attachment for the armor, but they can also be free-standing and left around wherever?
  • Please remove the capability for them to be attached to random generators.
The Energy Expansion Pack is a simple generator system that increases the lifespan of the unit. This allows for the V-2 to run an additional six hours before requiring a recharge. When recharging the generator will require a refill on its fuel rods. If the pack is given Isotope V then it increases the extra time by a factor of four.
  • Again, what is the basic lifespan of the unit? It's not mentioned anywhere.
  • The Isotope-V option is a no-go. That's a Restricted Material and would require a submission of its own. If you wish you may submit it at a later date in the form of an Isotope-V energy pack. Remove this.
The Additional Supply Compartment takes up a significant amount of space along the back, making it inadvisable to be used alongside the Drone Launcher.
  • Inadvisable why? What happens if the two are used together?
High-intensity Laser Cutters are very similar to plasma cutters, but more powerful and intended for thicker, stronger materials.
  • Give me a limit here. Up to what quality armor can this cut through? How long does it take? Because right now it reads dangerously close to being a 'lightsaber attachment'.
Emergency Explosive Bolt Dispenser
  • There's no entry in the Description as to what this system does. Remove it or explain what it does.
With the highly advanced stealth technologies readily available to many forces, the Sonic-Pulse Detection device is intended to counter the majority of these.
  • Which ones? Be specific here.
  • The problem I see here is that a large number of stealth technologies disrupts/absorbs/deflects sensors, and 'Sonic-Pulse Detection device' aka 'Sonar' is just a fancy name for another sensor. By that logic, it wouldn't work against that type of stealth tech.
The Energy Absorption field projector is the most advanced device in use by this unit. The name is partially a misnomer, it does not project a field. In reality the attachment acts in the reverse, pulling in kinetic energy from the environment. The energy is transferred to a conversion unit with turns the kinetic energy into electrical which is then used to continue powering the projector. The field is capable of absorbing energy from most weapons including lightsabers, though in the case of the latter the saber can continue and while slightly drained on power can still cut through the armor. Additionally if there is enough fire aimed on field will draw to much energy and the field will collapse leaving the unit drained of energy.
  • No. Just no. Something like this requires a submission of its own, with plentiful balancing and limitations in play. Remove this.


TL;DR you have a bunch of systems here that ought to be their own submissions with proper Strengths and Weaknesses, yet you're trying to cram them in here (into an already powerful basic droid/crybernetic). Before we resort to such measures, however, I'm going to give you a chance to improve the submission first.
On top of addressing all the notes and concerns above, do the following:

  1. Pick three systems from the Armament (Back) category and remove the rest.
  2. Pick three systems in the Misc (Back) and Misc (Arm) and remove the rest.
  3. How does the unit fare against EMP/Ion attacks? What are the effects of such weapons on the organic head?
 
Whoo, you weren't kidding. :D Thanks for taking the time to go through this.



Netherworld said:
You're using an outdated template. Please utilize the appropriate templates found here.
I believe I fixed this. Sorry about that, this has been in the works on and off for several months.




Netherworld said:
From the LOOM submission: Operations: Production of Tech, vehicles, starships, and small numbers of clones. This is an armor / droid, and thus cannot be produced by your company. Please find an appropriate manufacturer that can.
Okay, gone ahead and changed to [member="HK-36"]'s company for LOOM.



Netherworld said:
You probably meant 'duranium' here?
Not initially, but decided to change it.



Netherworld said:
That should be in kg. It should also be higher for a bulky system like that. Everything but the head is made of metal, and durasteel isn't exactly light.
Eh, it was supposed to Megagrams, each of which is a thousand kilograms. I went ahead and wrote the kg next to it. The weight comes out to being near what a US Abrams tank is.



Netherworld said:
Here's the thing. Plasma is hot – in the 'many thousand degrees of Celsius' range of hot. (And that's for 'cold' plasma). Normal steel melts around 1400 °C. Even if we give a very high estimate to durasteel's melting point (as it is much stronger), we still end up with the fact that it would be well in the range of plasma temperatures. TL;DR I find it extremely hard to believe the armor would easily deflect anything. A much more likely outcome is that it would melt, with the white-hot metal seeping into its internal systems and frying the whole thing. Unless you can give me a very good explanation of how this reactive armor would work, I'm going to have to ask you to remove it and just have normal armor.
I had the same thought, but from what I read about Electric Reactive Armor (found here: https://en.wikipedia.org/wiki/Reactive_armourwith subsequent readings from my dear friend Google :p ) it appears to be a viable method of protection with current real world tech and steel is nowhere near as effective as Durasteel, much less Duranium. On top of this according to Wookiepedia the DC series of 'blasters' used in the Clone Wars did utilize plasma and they are shown on multiple occasions not piercing Duranium armor, or for that matter Durasteel.



Netherworld said:
This is unacceptable. You cannot make a blanket statement encompassing a myriad of different species equipped with different abilities and tools. Rephrase this into something like "twice as strong as a regular human" or something along those lines.
I went ahead and changed that.



Netherworld said:
Why? How much is "considerably faster"? For a droid this size and weight?
Removed, added Weakness in slowness



Netherworld said:
How long can it stay online with normal use of the system? How much does this decrease when the unit is utilizing multiple systems at once?
Gave specific numbers in the weakness



Netherworld said:
This is untrue. With certain modules, this unit can be perfectly well-adapted to close-quarters combat and thus tight spaces. Rephrase or replace this Weakness.
Rephrased



Netherworld said:
This should all be listed under Weaknesses
Done.



Netherworld said:
Given the massive number of loadouts already possible, this is simply too much. It's already going to have to be reduced in scope, starting with this. Remove it, please.
Done.



Netherworld said:
If that's a submission, please link it.
I linked the grenades specifically.



Netherworld said:
Both of these things should be clearly stated under the Weaknesses, not tucked away in a spoiler.
Done



Netherworld said:
As long as this is only a pack, that's fine. But if it comes pre-loaded with any hazardous materials by default, those should be clearly listed.
Nothing to fear, nothing comes with the unit.



Netherworld said:
Pick three systems from the Armament (Back) category and remove the rest. Pick three systems in the Misc (Back) and Misc (Arm) and remove the rest. How does the unit fare against EMP/Ion attacks? What are the effects of such weapons on the organic head?
1. Done
2. Done
3. Added




Netherworld said:
My main qualm here is that there's too many. I understand that an unit can only utilize a limited number at a time – but in general, I'm still looking at a set of cybernetic power armor that can basically do almost everything.
I am not trying to be disrespectful in anyway, just wishing to make my intention as clear as possible. My main idea with this specific submission was to create what is basically a support tank. A unit with diversity that allows it to fit into the role needed by a commander/whatever to fill gaps in an army.

Missing assault units? Slap the right attachments on these guys and throw 'em in the front. Need a support unit for main army use? Attach the stuff you want and drop with your troops. Firefighters in need of a heavy lifter? Outfit this guy right and there you have it.

Not trying to derail what you have said, I can completely understand what you see and what you have said makes sense. I have gone through and made every adjustment you asked... I think. I might have missed a thing or two, if you see anything I will fix it.


Again, thank you for working through this with me. I appreciate the effort.
 

Netherworld

Well-Known Member
[member="Ultimatum"]



Ultimatum said:
internal mechanisms can be upgraded for specialization
  • I'd like you to elaborate on this. What kind of upgrades are we talking here? These units are already very powerful, so you'll need to be specific.


Ultimatum said:
Weight: 57.14 Mg (57,140 kg)
  • That's an absurd number for a 2 meter tall droid. Given that it's never equipped with all its possible loadouts at once, what amounts to such a huge weight?
  • If you wanna keep it, I guess that's acceptable, but be aware that treacherous terrain would give it serious trouble because of its bipedal movement. Mud would be hell, not to mention anything like deep snow or comparable stuff.


Ultimatum said:
Interferes with missile guidance systems in an area around it
  • How large an area is this?
  • This Special Feature should also be listed under Strengths


Ultimatum said:
Utilizing the Insight technology, a V-2 with this can detect most forms of conventional stealth technology. This system requires the use of the Energy Expansion Pack.
  • I still need you to link the Insight technology, please.


Ultimatum said:
Duraium mixture
  • I simply meant that you had a typo here. "Duraium" compared to the proper "Duranium".

Overall, this is now approaching a much more sensible product. Complete the above edits, and we'll probably be good to go. :)
 
Netherworld said:
I'd like you to elaborate on this. What kind of upgrades are we talking here? These units are already very powerful, so you'll need to be specific.
It was just intended to mean the altering of mechanisms in order to accommodate the different loadouts, nothing more. I've removed it so as to avoid any misunderstandings.



Netherworld said:
That's an absurd number for a 2 meter tall droid. Given that it's never equipped with all its possible loadouts at once, what amounts to such a huge weight?
The sheer thickness of the double armor plating, along with the various pieces of tech throughout, I figured it was a safe bet to make it quite heavy. Do you have a suggested weight?



Netherworld said:
How large an area is this?
I went with 50 meters, and put that in the strengths. Is that alright?



Netherworld said:
I still need you to link the Insight technology, please.
I've linked it in the description, though it was linked in the Misc. Equipment. Figured people would be more likely to look through the equipment that read the sub, if anyone uses this aside from me.



Netherworld said:
I simply meant that you had a typo here. "Duraium" compared to the proper "Duranium".
Oh, sorry about that. Fixed.

Thanks for the your patience, this has been an interesting submission to work through.
 

Netherworld

Well-Known Member
Ultimatum said:
The sheer thickness of the double armor plating, along with the various pieces of tech throughout, I figured it was a safe bet to make it quite heavy. Do you have a suggested weight?
  • I mean. That's heavy for a tank. If you want to keep it that way, that's fine, but then add the stuff I mentioned above:

    Netherworld said:
    be aware that treacherous terrain would give it serious trouble because of its bipedal movement. Mud would be hell, not to mention anything like deep snow or comparable stuff.
  • Else I'd suggest at least halving that number. 25 tons is probably a good compromise.
For the Insight tech, its Weaknesses need to be added to this submission as well:
  • Weaknesses:
    Can be overwhelmed quite easily by an extensive sudden change in any of the traits it naturally attempts to follow
    Power Hungry system
 

Netherworld

Well-Known Member
[member="Ultimatum"]



Ultimatum said:
Missile interference can stop accurate homing missile in a 50 meter range
  • Almost done! Just one final tidbit – the wording here's a bit off. Missile Interference would just confound its targeting systems, meaning the missile would still hit something in the general area. It wouldn't stop mid-air. :p
 
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