(Above is the "Paramount" race of the spcies. Source: Mass Effect 2, Copyright: Bioware Inc.)
- Name: Umphathi
- Designation: Sentient
- Homeworld: Umphathia
- Language: Um’ (oom) and sometimes basic
- Average height of adults: 1.9 meters
- Skin color: Black, Grey, Dark Red, Red, Green, Brown
- Hair color: None
- Breathes: Type I (Local standards of Umphathi and normal type I)
- The Umpathi are covered in a thick, shell-like skin that first evolved around the species to protect them from the immense radiation that pours down upon the planet is storms and other such occurrences. This thick shell protects the species from blaster hit with the same effectiveness as class 6 medium armor.
- The Umpathi have an extremely high amount of light and photoreceptors in their eyes that allow for much greater vision than that of humans and other species. While humans have about 200,000 receptors per mm squared, Umphathi have closer to 2,000,000, allowing the creatures to see very small and very quick movements in “slow motion” giving them a higher reaction time. Another difference is found in the fact that Umphathi have rod and cone cells and flat eye shapes, allowing for sight into the standard and ultraviolet ranges and no peripheral vision because the flat style of their eyes allows for complete fields of vision.
- Unlike most insectoids, the Umphathi are much more independent than others of similar biology. Even so, they have the ability to communicate telepathically with one another. This telepathic communication is mostly unconscious in nature (meaning that knowledge is seamlessly exchanged between Umphathi sharing a connection). Umphathi share a connection with all of those who they are currently operating with, which usually includes a “paramount” (an Umphathi that was born with less physical strength in place of high brain functions and better force connections). This type of connection is referred to as a “collection” and is a sixth sense of sorts. While the species cannot send telepathic messages, they are unconsciously aware of where and what others in their collection are doing. This connection turns what a human would call, gut instinct, into a unconscious attempt to coordinate with the rest of the collection. Individual Umphathi can connect and disconnect from any collection within their same solar system at will as long as the indviduals in question are within a 5 mile radius.
- No armor exists that can fit an Umphathi and the creatures do not where it as the extra weight would keep them from moving. This means that the insects must rely on their natural armor, which gives them adequate protection from most small arms blasters but is weak against large scale weapons, lightsabers etc.
- Umphathi are inherently slow moving, trading speed for their natural armor. Due to the nature of their bodies, they are stuck moving as soldiers would in full tactical gear in battle. This means that the species general stamina is weak and even a fit member of the species would be hard pressed to keep up with a human in light nor no armor.
- The eyes of the creatures are extremely sensitive to harsh lights, but given adequate time to adjust to brighter suns will result in unharmed sight. This being said, sudden and harsh flashes of light (such as flash grenades and explosions) can blind the insects for long periods of time. As the Umphathi possess no eyelids (since they posses both lachrymal and harderian glands) there is very little way they can protect their sight from sudden light attacks.
- Sudden loss of multiple telepathic connections at once will result in a traumatic shock will either effect the remaining individuals for a short time or a lifetime. This trauma only occurs if the mass loss of connection is attributed to a massive group of fatalities.
- Without a paramount leading their forces, the Umphati become disorganized and disoriented without the higher mind leading them. Strategic command and control is simply not in the mental capacity of a Jailer Umphathi and without proper leadership (Paramounts) they have to rely on tactical maneuvers alone which easily leads to defeat.
- Average Lifespan: 75
- Races: “Jailers” are the most common of the species and act as the muscle. “Paramounts” are the smarter leader caste of the species who organize operations.
- Diet: Unlike many insectoid races, the Umphathi are omnivores with a slight tendency to lean towards eating vegetarian foods. The creatures are known to be cannibalistic (sometimes feeding on the dead).
- Communication: Vocal (Um’ and sometimes basic), unconscious telepathic exchange
The culture of the Umphathi revolves around productiveness of the individual and contribution to the well being of the whole. Due to the nature of their planets radiation, the species has had to rely on scavenging and other trades to make due. Due to this way of life, it became second nature for each individual to give back to the whole species even if they did not take part in operations planned by the paramounts. Even when an individual decides to break off from the rest of the species, the individual will return on a scheduled basis to give the species something from his exploits.
The caste system of the species is quite simple and easy to understand. The top of the caste system are the Paramounts, a physically inferior race of the species that composite with increased force sensitivity and high brain functions that make them near super computers. The second, and last class, is what are referred to as “subjects” in the culture of the Umphathi, but have been nicknamed “Jailers” by the rest of the galactic community. The Paramounts are able to process thousands of telepathic connections at a single time, while the average Umpathi is only able to comprehend handfuls at a time. For this reason, Paramounts organize operations carried out by the species while the Jailers do the hands on work.
The majority of operations carried out by the Umphathi are based around scavenging, slaving, selling, piracy and their most famous endeavor, jailing. Individuals who go out to roam the galaxy alone tend to dive into mercenary work and bounty hunting but there is the occasional humanitarian or advisor. The species is not inherently violent or hostile by nature, but this stereotype has not seized do to their frequent choices of employment. It is hard for some to wrap their mind around the idea that the Umphathi do not care how collections and individuals choose to serve the species, only that they DO serve the species.
When receiving a name in the culture is based off of a few different factors. Were you born into a collection or to an individual who was wandering the galaxy? If an individual was born into a collection their “first name” would be Yol (translating as “near” but having the deeper meaning of “near those who matter”) if you were born outside of a collection your first name would be Yov (Translating as “far” but meaning “far from those who matter). Neither has a negative meaning. For the second portion of your name it is the name of the planet or system you are born in with the suffix Sho (Example: Being born on Coruscant would make your middle name Sho’Coruscant). Finally, your last name is given by those within your collection (or the nearest Umphathi) who will pick it based on your actions, appearance etc.
Example: I was born on Earth, far from the home planet, and I am a student and that is the most recognizable thing about me. So, my name would be Yov’ShoEarth’Student.
- Technology level: Average to above-average
- General behavior: In general the species is calm, unless their occupation calls for aggression and eradicate behavior. Of course, there are times when naturally explosive personalities come forth but that is a rare occurrence as behavior tends to change from job to job.
There is no record of the Umphathi before the darkness, or a solid description of their planet either. However, after the darkness had ended they became a decently well known species in the galaxy thanks to their exploits. According to the history given by the Umphathi, their planet was once inhabited by their less evolved ancestors and a human colony. Sometime during the darkness, a meteor shower littered the planet with radioactive metals and caused an apocalyptic event that ended all human life on the planet.
The Umphathi’s primitive ancestors survived under the ground of the planet in deeply dug hives and caverns (presumably feeding off each other and what vegetation survived). During this time, their bodies slowly evolving to deal with the constant doses of radiation that sank through the soil. As time passed and the last decades of the darkness approached, the modern Umphathi emerged from the underground. They found that their planet was a barren wasteland that was plagued by radioactive storms. While the species had not yet evolved past a caveman like state, they soon rediscovered the ruins of the human colonists. It took them many additional years to finally work out how to recreate and use the leftover technologies and develop a written language.
By the end of the darkness the species was dying out, due to the lack of edible foods. Technology had barely evolved past kinetic weaponry and there were only basic wheeled vehicles to speak of. This would all change when a group of human explorers discovered the planet and the species on it. The humans were greeted with extreme caution at first, but after showing the Umphathi their advanced technologies and helping them uncover their origins they were more than welcome. While it did take months of trial and error to establish a mode of communication with the species, they eventually got the hold of creating technology on par with the rest of the galaxy. After the initial work was done, the Umphathi quickly accelerated in their discovery of technology and began creating things that were considered advanced by most of galactic society.
Within the first few months of their space fairing days, the telepathic connection that the Umphathi shared allowed the insectoids to create a name for themselves quickly. Scavenging and merchant work were the first of the operations undertaken by the Umphathi, but piracy and mercenary work soon followed, yet the galaxy was still mildly ignorant of the species existence. That would all change when the creatures decided to begin creating a complex prison system in the heart of their cracked moon.
This prison was created as a way to gain the species vast wealth by taking the unwanted and most dangerous prisoners from the nations of the galaxy and sticking them inside for an annual fee. The Prison has four layers; the surface of the moon serves as the security checkpoint, defense station and general administrative complex. The second layer is below the crust of the surface and is a complex made to hold the least dangerous of the prisoners. These prisoners are allowed to move freely in secured sections of the complex and can have a variety of outside items. The third layer is the prison complex that contains criminals posted as “violent” or “dangerous”. This layer consists of holding cells for serial killers, ex military and inmates who are seen as likely to attempt escape. Finally, the last layer is in the core of the moon as is specifically designed to hold force-users.
The prison is where the Umphathi first began to get their name as being cruel and savage. The rules for the prison are harsh and there are no laws preventing the guards from savagely beating, torturing or maiming rowdy inmates. Riot control consists of multiple high-tech less-than-lethal systems, but this does not stop the Umphathi guards from using questionable tactics. Most nations tend to look the other way as many nations pay the Umphathi to hold prisoners they just don’t want to hold onto. Since the Umphathi have their own artificial agriculture, manned by the Layer 2 imamates, it is cheaper for most nations to pay an annual fee than it is to house the prisoners themselves.
Due to the nature of the prison and the multiple other installations installed around Umphathi space, most see the species as naturally cruel and abusive. This could not be farther from the truth, but stereotypes tend to block out the truth. It may also be the fact that failures to pay result in the expulsion of the criminal in question, which forces the nation to pick up their criminal or have him released back into the galaxy.
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