Star Wars Roleplay: Chaos

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Approved Starship Uhl Valaviteco - The Wanderlust

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~*Uhl Valaviteco*~
The Wanderlust



concept_ship_sophon_small_01_by_chrisalienart22-d4zhluy.png

Image Source: HERE
Affiliation: Personal
Manufacturer: Aing-Tii Monks, Julius Sedaire
Model: Aing-Tii 'Phariseidem'(lesser version of Sandhedrim Ships)
Modularity: Yes (but not without great difficulty & dev)
Production: Unique
Material: Unknown Aing-Tii Materials, Common Starship Components & Materials (OOCly the same properties as Durasteel & Alusteel for Aing-Tii Materials)
Classification: Picket Corvette
Length: 80m
Height: 20m
Width: 30m

Armament:
Rating: 6
Defenses: 6
Hangar: Enough for 1x Shuttle or Starfighter, and 2x Speeder Bikes or 1x Speeder Car. No more.
Special Features:
  • Precision Fold-Drive: An adaptation of the malfunctioning Dha'karbakar Hyperdrive of the Turhaya and the systems of the prototype Aing-Tii ship resulted in a unique, if dangerous ability. If the pilot of this ship knew the secrets to the ability to Fold-Space, as taught by the Aing-Tii, then he or she could utilize a lesser form of the Aing-Tii's wondrous ability to teleport across the Galaxy itself. If a pilot had the requisite ability, the time in the chair to learn the interface, and a visual line of sight within a hundred thousand meters, they could teleport the ship instantly to that point. This carried many inherent risks, such as something like a rock or debris drifting across the destination and appearing inside a critical component of the ship, fluctuating gravitational forces when near large enough bodies, extreme concentration and focus required to make the ability work, etc..

    Note: This is comparable to a standard precision microjump, and cannot be used for distances over 100,000 meters. It represents a heavily watered-down version of standard canon Aing-Tii travel technology. A ship utilizing this cannot maintain fire, countermeasures, stealth, or any other system but the Fold-Drive until the micro-jump is complete.
  • Null-Burst Projectors: These are miniaturized and less devastating versions of these weapons, which could bypass shields and armor, but did no physical damage to the ship, instead effecting the crew within from stunning and jarring/shaking up to rendering unconscious or incapacitated from duty. Due to the decreased size and the Aing-Tii not willing to impart all their capabilities to Julius/Glavo, sacrifices had to be made, and so they are not as potent.
  • Energy Web Generators: Standard fare, these weapons are just as devastating as their full sized and powered counterparts on the Sanhedrim ships of the Monks themselves. Use primarily to help disable and render helpless slaver ships in the Kathol Outback, they function largely like an Ion-Cannon Burst, but obviously with power and devastation scaled to a logical level for the size of the ship.
  • 2x Ori'beskaryc 'Little Red' Escape Pod
  • Ret'lini-class S-thread booster
  • Kol Mark IV Navicomputer
  • Precision Fold-Drive (Based around a Dha'karbakar Hyperdrive)
  • QQ-4U85 Tractor Shroud
  • QQ-C1R-C3 Defensive Decoy Module
  • QQ-543N/53R Cap Drain Module
  • MH-EW14 Signal Scrambler Projector
  • Standard Shield System
  • Standard Sensors Array
  • Encrypted Communications Array
  • Advanced Targeting System
  • Computer controlled firing package for turrets
  • Standard Life Support System
Manoeuvrability Rating: 6
Speed Rating: 6
Hyperdrive Class: 1
  • Secondary: Class 10
Strengths:
  • Precision Fold-Drive
  • Null-Burst Projectors
  • Energy Web Generators
  • Ambush/Retreat Ability
Weaknesses:
  • Size
  • Light Armament
  • Light Defense
  • Difficulty in Piloting
  • Power Fluctuations - A standard issue with the YT series. The ship tends to do a lot, which results in power issues, even with it's merged nature.
  • Not terribly good in a stand-up fight at all
  • Despite Fold-Drive, it still shows up on alerts for Hyperspace scanners. The lead time is roughly 15 seconds or less, depending on length micro-jumped.
Description:

As time wore on with Julius spending time in the monks care, it became obvious whatever block he possessed of piloting was wearing thin, and eventually was no longer really a problem. However, the state of his beloved YT-2400 from @Coren Starchase, the Turhaya, was such that repairing it to full duty status was unlikely. Given that, he set about spending time when he could glean it patching the ships parts onto a smaller prototype ship the Monks had tried to gift him that he could just flat out not fully comprehend. With one of their Ship-wrights, a happy medium was reached.

It was still designed with a devastating ability to appear as if from nowhere and strike to disable, rather than kill. Which fit Julius' style and the abilities of himself quite fine. But, given the modifications to make the fold-drive even logical for him to power, limitations were made. Such limitations that left him more vulnerable than most of the Monks ships. So, with that in mind, the Outback was scoured by contacts he had in the Underground, and ship parts flooded in after he had left the monks and somehow managed to get to Kal'Shebbol. Mandal Hypernautics and Silk and Iron Crown being the favored vendors.

Defensive measures and aids to hide presence and location were the name of the game. Strike hard, strike fast, and retreat to wait for the opportune moment to strike again, or to flee if the foe was too strong. Weapons weren't the focus at the time, nor will they likely ever be, and so it instead focused on being light and fast for its' size and being slippery as a greased Mon Cala eel. However, due to the focus on the aspects that is its' hallmarks, if you do catch this ship, it is far from durable to response fire, nor is it particularly good in protracted combat, and thus is apt to be defeated.

Overall, it is a stunning blend of Aing-Tii and Corellian aesthetics that winds up resembling nor functioning like neither in the end, but something wholly new, and bizarre to most. But that suits the Green Jedi just fine.

Development Thread: If Needed
Intent: A personal Ship for Julius Sedaire/Glavo Pahro that also serves as a memorial of his time with the Aing-Tii. Less a war-ship, more a hit-and-run craft.
Who Can Use This: Julius Sedaire/Glavo Pahro & Designated Allies
Primary Source:
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
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