Star Wars Roleplay: Chaos

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Approved Starship TY-400 Defense Satellite

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imperial_space_station_commission_by_adamkop-d73mo9i.jpg

Image Source: dis guy
Affiliation: Soceras, limited market to allies
Manufacturer: Justice Yards
Model: TY-400 Defense Satellite
Modularity: Moderate; mostly aesthetics. Guns and weapons may be altered to specifications so long as it remains within the rating
Production: Mass Produced
Material: Durasteel
Classification: Planetary defense satellite

Length: 900 meters
Width: 450 meters
Height: 270 meters

Armament: 16
--48 MMDC Mauler Mass Driver Cannons
--40 anti starfighter flechette repeater turrets
--20 heavy Ion cannon turrets
--20 long range turbo laser turrets
--4 heavy electromagnetic plasma cannon turrets
Defenses: 10

Hangar:
1 squadron--Default Slicer-5 interceptors, or Hammerhead bombers but may be altered
2 shuttles
1 rescue shuttle
Escape pods

Special Features:
++Medical bay
++Advanced Scanners
++Networked database: all YT-400 Defense Satellites surrounding a system share an encrypted data share system. Their scanners and targeting systems are interlocked to provide maximum defense of the system.
++Guards: useful for repelling boarding attempts or for deployment to do the same, this satellite comes with space for soldiers read and willing to do their duty (soldiers sold separately)

Maneuverability Rating: 20
Speed Rating: 20
Hyperdrive Class: None

Strengths:
++Punching power: this satellite was designed to wreck damage on any fleet attacking a system as quickly as possible to defend it's citizens.
++Strong security: this space station takes its security very seriously. With triple and quadruple security passes, double anti-slicer firewalls, and room for a vast onboard guard network, these stations are fortresses.

Weaknesses:
--We need the foods: These stations lack a lot of consumables, having made way for extra guns. As a result these stations were not made for seiges and require frequent restocking.
--Slow as molasses: these satellites were designed to form an invisible net over a system. They pretty much don't move. At all.

Description:
[member="Rose Blade"] had started out as a very normal and loyal employee of Justice Shipping. She had worked hard to help build the company to a point of moderate standing, until she started to act more violent and strangely. After she opened fire on civilians in a wedding after they had been assaulted and ended by the clan Rekali at a wedding, the spacer knew something was wrong with her and had the woman put under secret probation and surveillance. Whether it was out of discover of this and revenge or her rage taking its natural course of things, Rose Blade stole half the fleet and bombed Dal'Bor in the most ultimate act of betrayal.

After Stardust helped to find the location of the traitor and hunt her down, James stepped in, his rage boiling over. He personally threw her into space, ordering his surrounding fleet to bombard whatever was left of her body and remains of the ship she had been thrown out upon. After the dead were buried and the city began to be rebuilt, James swore he would never let this happen again.

Afterwards, the areas affected became a slum and were reconstructed almost over night into tenament housing. The spacer's prevention program was delayed by a lack of funds, the disappearance of Ryn'Dhal, and a series of job needs. When he discovered the city contractor Fortris Sonn, James hired him out to reconstruct the areas ravaged by the destruction and help restore the city to its golden age over 300 years ago.

Taxes gathered by the works of his deports and imports, his work with [member="Matsu Ike"] as her sole distributor, his vast number of business contracts, and his ongoing work to secure more business contracts within Dal'Bor finally brought the funds he needed to begin the creation of the TY-400s. The defense satellites his ship yards churned out formed a network of defense around the planet to prevent any further assaults upon them.

Of course, James prefers to help his friends and allies as much as possible. Upon the completion of the space station's designs and deployment, James opened the market to his allies and friends, a small market intended to help them while covering the costs of construction rather than make a profit.
Development Thread: If needed
Who Can Use This: James Justice, his allies, those defending Soceras.

Primary Source:
Mauler Mass Driver Cannon,
Slicer-5 interceptors,
Hammerhead bombers
 
RESEARCH REVIEW
-----
Star Wars Canon:
Pending initial review
------
Starwars Chaos:
Pending initial review
------
WITHOUT DEV THREADS
Pending initial review
------
WITH DEV THREADS
Pending Initial review
------
SUGGESTIONS
Pending Inital review
 
RESEARCH REVIEW
-----
Star Wars Canon:
Pending initial review
------
Starwars Chaos:
Pending initial review
------
WITHOUT DEV THREADS
Pending initial review
------
WITH DEV THREADS
Pending Initial review
------
SUGGESTIONS
Pending Inital review
 
RESEARCH REVIEW
-----
Star Wars Canon:
Pending initial review
------
Starwars Chaos:
Pending initial review
------
WITHOUT DEV THREADS
Pending initial review
------
WITH DEV THREADS
Pending Initial review
------
SUGGESTIONS
Pending Inital review
 
James Justice said:
--20 flechette repeater turrets --2 electromagnetic plasma cannon turrets

Can you provide me with a little bit more detail about these weapons? Are the flechette launchers anti-starfighter/missile weapons, or something else?

Are the electromagnetic plasma cannons about the same scale as the canon versions? Or are they larger or smaller?
 
[member="Gir Quee"]

Alrighty edited. :)

The flechette turrets are anti-star fighter. Mid to close range. The electromagnetic plasma cannons are a bit bigger, about in the capital class scale, if that's alright.
 
James Justice said:
Armament: 16 --24 MMDC Mauler Mass Driver Cannons --20 anti starfighter flechette repeater turrets --10 heavy Ion cannon turrets --10 long range turbo laser turrets --2 heavy electromagnetic plasma cannon turrets
This roughly is equivalent to 200 capital guns, and 20ish defensive guns, which is fine, but I don't think that matches an armament rating of 16. Based on the template rating, it's probably most equivalent to an Escort Cruiser.

I see two basic options for this, though I'm open to other ideas that you may have.

1) Keep armament rating of 16, almost double the weapons and reduce squadron count to 1.
2) Keep everything as is except for the armament rating, which would become 8.
 
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