Star Wars Roleplay: Chaos

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Approved Species Twon Ketee

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Gilamar Skirata

The most important step is always the next one
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Twon Ketee
  • Designation: Sentinet
  • Homeworld: Twon Ketee
  • Language: Ketee
  • Average Lifespan: Comparable to human lifespan
  • Estimated Population: Scattered
  • Description: Twon Ketee are immense masses of muscle covered in thick, red, leathery skin. With four golden, almond shaped eyes, sharp teeth, and a language no one besides Rathtars seems to understand they are a terrifying species to behold. Bred to contain the Rathtar population they are as ghastly a people as the monster they are supposed to destroy.
PHYSICAL INFORMATION
  • Breathes: Type II
  • Average height of adults: 2.7 Meters
  • Average length of adults: N/A
  • Skin color: Red
  • Hair color: Black, if any.
  • Distinctions:
    Four Arms
  • Huge Muscles
  • Usually Cybernetics
  • Mouth is located just above the collar bone.
  • Lack of sex organs

[*]Races: Queen-Type: The Queen type is the only kind of Twon Ketee with any sort of intelligence that could be considered average. They tend to have long black hair, larger in size, and rarely see combat as they take care of the rest of the hive. Any one hive tends to have between two and three queens. A regular Twon Ketee may become a queen after consuming a Queen, though this only happens when the Queen is too old and unable to fulfill their duties for the hive.
[*]Strengths:
  • Regeneration: Based off of Gen'Dai physiology, the Twon Ketee possessed incredible regeneration. While not being able to regenerate from a single cell losing whole limbs and partial organs meant little to them if given enough time to rest and proper medical care with simple wounds and small body parts like fingers, eyes, teeth etc being regenerated in minutes, entire limbs in hours and grave wounds in days.
  • Redundant Organs: Twon Ketee posses two hearts, two stomachs, four kidneys, and an intestinal tract longer than most sentient species.
  • Super Strength: Twon Ketee are among one of the strongest species in the Galaxy, able to easily lift what can be considered a fully grown Rathtar or move a speeder. They have been compared to Houks and Wookies.

[*]Weaknesses:
  • Incredibly Stupid: Because they were originally bred as beasts of burden and tend to rely on a hive mind, Twon Ketee possess little intelligence and are thus forced to rely on automated systems or the kindness and patience of others when out in the galaxy to help repair their cybernetics. In rare cases Twon Ketee have learned to understand Basic and live on their own...With lots of help.
  • Type I atmosphere: Without their masks Twon Ketee cannot live in Type I atmospheres and breaking or depressurizing the mask can be fatal.
  • Poison: Due in part to their incredible metabolism poison spreads quickly throughout their bodies, with poisons that would take hours to kill a normal being taking half the time or minutes to kill a Twon Ketee.
  • Blood Loss: Because of their two hearts, blood pumps much faster through their bodies, making almost their entire arms arteries. While they may be able to regrow their arm if its cut off, they could just as easily bleed out before they are taken care of.
  • Cut From the Force: While still being able to be sensed in the Force, Twon Ketee cannot be Force Sensetive
  • Ion Weapons: Due to much of their bodies being enhanced and held together with cybernetics, ion weapons can actually kill them by deactivating their masks in atmospheres other than Type II. They also stop their legs as their legs are cybernetic.

CULTURE
  • Diet: Omnivorous - No dietary restrictions
  • Communication: Electronic Communication through helmets, Ketee
  • Technology level: While technically their technology is quite advanced, they really only know how to use that tech only and it revolves around maintaining their cybernetics. They can use simple weapons like blasters but are incapable of flight and always have to be shown how to do simple tasks outside of combat such as opening manual doors, buying starship tickets, or eating foreign foods. Some Queens have learned through their knowledge of cybernetics to command astromechs and other simple droids to control large autonomous hive ships.
  • Religion/Beliefs: None
  • General behavior: Generally Twon Ketee sit around entertaining themselves with simple tasks like cleaning, eating, or watching holovision. Simple beings as they are, they are also incredibly violent. Designed to do two things, consume and protect the rathtar from exportation, they have lost their way without masters on their home world. While many still stalk the swamps and abandoned facilities on Twon Ketee in search of hidden, extra, rathtar nests and would be rathtar poachers, just as many escaped to the Galaxy at large. Without the need to hunt rathtar any longer the need to feed became almost constant, driving many Queens to lead hives in roving groups, raiding and consuming all in their path. Other, and much more rare, were the more independent Twon Ketee. Curious and child-like in nature, many of these work in labor intensive jobs where they have structure, orders, and enough food to keep them from devouring entire settlements. Many also took up mercenary work.
HISTORICAL INFORMATION
Developed by an unknown species hundreds of years ago after the Trillia Massacre, the Twon Ketee were molded to be the Rathtar's main predator as well as a deterrent from would be poachers that would take the rathtars from their homeowrld and potentially ending thousands more lives. However, after a few hundred years, a defect in the programming stage of cloning coupled with a virus in the system added a much more independent streak in the beings, birthed the first queen and led to a minor revolution where the Twon Ketee massacred the species that had made them and maintained them for hundreds of years. The computer virus also set the cloning devices on automatic, continuously pumping new Twon Ketee out. The first queen had been implanted with the knowledge to keep the cloning facility running and keep the cybernetics functioning for the other Twon Ketee. Finding that it could impart this knowledge onto future clones they created some number of these "Queens" on top of the normal Twon Ketee who saw their own genetics modified to become more independent with the capacity to learn. With no purpose left however the Twon Ketee found they had rid themselves of the only other non-Twon Ketee companions. For hundreds of years they continued to consume and protect and hunt. The cycle would repeat over and over and over until by some miracle they discovered space flight at its most basic level after a poaching party attempted to steal several dozen rathtar eggs some time during the gulag plague.


From then on Twon Ketee began producing autonomous ships known as hive ships from their old masters' starships, allowing Queens to take their hives to the stars. This would prove almost as disastrous as the ravenous Twon Ketee roaming the Outer Rim, Wild Space, and Unknown Regions raiding and devouring colonies on top of the Gulage Plague would make it difficult for the Outer Rim to successfully grow. Seeming non-sentient and threatened by their increasingly violent behavior, the Republic sent several warships to Twon Ketee and eradicated thousands upon thousands of Twon Ketee at some point during the Gulag Plague, reducing their numbers drastically. This would make the Roving Twon Ketee a mere legend, though many in the Outer Rim still claim to hear tales of recent Twon Ketee roving activity.

Generally speaking now the Twon Ketee have been welcomed into the Outer Rim with open arms. Honest to a fault due to their incredibly low intelligence, nearly helpless, relatively good natured, and hard working when promised food, Twon Ketee make up a surprising 3% of the transient workforce throughout the Outer Rim as construction workers, dock workers, mercenaries, and in other labor intensive fields.
 
[member="Gilamar Skirata"]

I like the idea a lot, interesting hook for a canon planet/species, but we need to check a few things off before I can stamp this.

Regeneration: Based off of Gen'Dai physiology, the Twon Ketee possessed incredible regeneration. While not being able to regenerate from a single cell losing whole limbs and partial organs meant little to them if given enough time to rest and proper medical care.
Please elaborate a bit on its healing properties. I am mostly looking for a rough time period that these guys need to heal up. Does it take days to heal from grievous wounds, weeks?

Super Strength: Twon Ketee are among one of the strongest species in the Galaxy, able to easily lift what can be considered a fully grown Rathtar or move a speeder.
A comparison between itself and a different 'strong' species would be helpful here. Are they as strong as a wookiee? Trandoshan? Even stronger? A factor to quantify just how much stronger would good as well.

Poison: Due in part to their incredible metabolism poison spreads quickly throughout their bodies.
Same as above, a general idea of how much faster the poison works on these guys would be helpful.

Cut From the Force: While still being able to be sensed in the Force, Twon Ketee cannot be Force Sensetive
From what I can see you aren't going for that anyway, but just to be safe- so these guys aren't Force Dead, can still be affected through the Force et cetera?
 
[member="Gilamar Skirata"]

That is looking better and more clear, thank you. A few more things-

Regeneration: Based off of Gen'Dai physiology, the Twon Ketee possessed incredible regeneration. While not being able to regenerate from a single cell losing whole limbs and partial organs meant little to them if given enough time to rest and proper medical care with simple wounds and small body parts like fingers, eyes, teeth etc being regenerated in mere seconds, entire limbs in hours and grave wounds in days.
I am aware that Gen'Dai are kinda crazy when it comes to their regeneration abilities and this is already a step-down from their thing, but I am not hugely comfortable with having the regeneration be fast enough to be very efficient during the course of a short battle. If you bump this up to a handful of minutes, 5-10, I will be more okay with it then.

Usually Cybernetics
Do these cybernetics confer any advantages or benefits? Or are they simply there to replace basic functional elements? If its the former, you should add that to your strengths.
 

Gilamar Skirata

The most important step is always the next one
Jairus Starvald said:
I am aware that Gen'Dai are kinda crazy when it comes to their regeneration abilities and this is already a step-down from their thing, but I am not hugely comfortable with having the regeneration be fast enough to be very efficient during the course of a short battle. If you bump this up to a handful of minutes, 5-10, I will be more okay with it then.

Edited



Jairus Starvald said:
Do these cybernetics confer any advantages or benefits? Or are they simply there to replace basic functional elements? If its the former, you should add that to your strengths.
Cybernetics are how they perform what has already been described in the sub and nothing more.
 
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