OUT OF CHARACTER INFORMATION
- Intent: Create a Planet for RP purposes.
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- Canon: N/A
- Permissions: N/A
- Links: N/A
GENERAL INFORMATION
- Planet Name: Noxara
- Demonym: Noxaran | Noxarans
- Region: Outer Rim Territories
- System Name: Noxara System
- System Features:
- The Noxara System is a remote and ominous stellar system surrounded by vast blue, violet, and silver nebulas that illuminate the darkness of space. At its heart burns a bright G-type main-sequence yellow star whose warm light casts a pale glow across the system. Two planets orbit the star; Pyrrhos, a large dark, heavily scarred uninhabited world covered in silver-gray swirling formations and faintly glowing fissures, and a smaller volcanic planet, Olyssara, whose charcoal surface is fractured by brilliant orange seams of molten activity, making it almost inhabitable. A small, irregular dwarf moon accompanies the planetary bodies, its dark violet-gray surface reflecting little of the star's light, giving the entire system an isolated, ancient, and haunting appearance.
- Location: In the Empty Hex below New Alderann
- Major Imports:
- Major Exports:
- Unexploited Resources:
GEOGRAPHIC INFORMATION
- Gravity: Earth-like
- Climate: Earth-like
- Primary Terrain:
- Grasslands / Jungles / Forests
- Oceans / Lakes / Rivers
- Deserts
- Mountains / Hills
- Atmosphere: Type I
LOCATION INFORMATION
- Capital City: Liora City
- Planetary Features:
- Noxara’s most defining features are the Mavira Forest, the Alira Mountain Range, and the Cliffs of Aurelia, each offering a distinct landscape of untamed beauty and formidable terrain. The Mavira Forest stretches across vast expanses of ancient woodland, its dense canopy concealing winding trails, secluded clearings, and hidden alcoves that invite exploration beyond the established paths. Rising above the surrounding wilderness, the Alira Mountain Range forms a rugged succession of towering peaks, narrow passes, and mountainous canyons, where sheer rock faces and treacherous elevations provide both breathtaking vistas and formidable challenges. Along the coast, the Cliffs of Aurelia descend dramatically toward the sea, their weathered stone concealing numerous caverns and underwater caverns carved by the relentless force of the waves. Together with the planet’s countless ravines, concealed grottoes, and forgotten hollows beneath the forest canopy, these features draw adventurous minds from across the galaxy, offering the promise of discoveries that have yet to be named, places no map has fully recorded, and secrets that may have remained untouched for generations.
- Major Locations:
- Liora City
- Liora City is the capital and largest population center of Noxara, serving as its political, commercial, and cultural heart. At the center of the city stands the imposing Senate Building, where the planet's representatives gather to debate legislation and oversee the affairs of government, surrounded by administrative offices and other institutions of authority. Beyond the government district, Liora is home to the planet's most prosperous businesses, with high-end boutiques, luxury hotels, fine restaurants, financial houses, and exclusive establishments catering to the wealthy and influential. As evening falls, the city takes on an entirely different character as its entertainment districts come alive with cantinas, clubs, theaters, music venues, casinos, and bustling nightlife, drawing residents and visitors alike.
- Caldris City
- The second city, Caldris City, serves as Noxara's primary trading center, built around a sprawling space transportation center where cargo freighters, passenger vessels, merchants, and independent haulers arrive and depart on a constant basis. The city's extensive industrial districts surround the port, housing factories, processing plants, warehouses, repair yards, and other businesses responsible for much of the planet's manufacturing and commercial activity. Unlike the polished avenues of Liora City, Caldris is rougher, louder, and considerably seedier, with crowded markets, aging buildings, back-alley establishments, and a thriving underworld existing alongside legitimate commerce. Keeping order amid the constant movement is the Noraxa Republican Guard, the planet's small professional military security force, headquartered within the city and responsible for defending Noraxa's cities, protecting vital infrastructure, and responding to threats that exceed the capabilities of ordinary law enforcement. The result is a city driven by commerce and industry,.
- Mavira Forest
- The forest is a vast, sprawling wilderness of magnificent beauty, its towering trees stretching across the landscape in an endless sea of green. Scattered throughout its depths are pristine lakes, tranquil waterholes, winding streams, and secluded clearings where nature flourishes undisturbed. Nestled within the forest is Delmore Campgrounds, a peaceful retreat for those seeking harmony with nature, offering visitors a chance to leave the burdens of everyday life behind and simply breathe beneath the canopy.
- The Alira Mountain Range
- The Alira Mountain Range rises across the landscape in a breathtaking display of towering peaks, rugged cliffs, and sweeping alpine vistas, beautiful enough to inspire awe yet dangerous enough to punish those who venture carelessly into its heights. During the winter months, heavy snowfall blankets the mountains in brilliant white, transforming the range into a popular destination for repulsor-powered snow skiers and winter sports enthusiasts. So great is the seasonal demand that the Hasfix Ski Resort was established among the mountains, providing visitors with accommodations and access to some of the region’s finest slopes.
- The Cliffs of Aurelia
- The Cliffs of Aurelia stand as an awe-inspiring natural wonder, their towering faces overlooking the endless ocean near Liora City, commanding breathtaking views beneath the warmth of the daylight. At night, the cliffs take on an entirely different beauty, with the moonlight shimmering across the water and the darkened horizon creating a serene and almost otherworldly atmosphere. Carried inland by the oceanic breeze, the fresh, salty scent of the sea fills the air, lending the cliffs a calming tranquility that makes them a perfect place to escape the noise of everyday life.
- Noxara Orbital Naval Shipyard
- The orbital naval shipyard serves as the primary industrial facility responsible for constructing, repairing, refitting, and remodeling the vessels of the Noxaran Planetary Naval Defense Fleet. Though the planet maintains only a small naval fleet, the shipyard ensures every vessel remains operational, modernized, and ready to defend Noxara from threats both within the system and beyond. Suspended in orbit above the planet, the sprawling facility operates around the clock, serving as the backbone of Noxara’s very modest but capable naval forces.
POPULATION
- Native Species:
- Immigrated Species:
- Population: Heavy - 275 million
- Demographics:
- Bothans and Cereans constitute the largest portions of Noxara’s population, holding the highest percentages among its settled inhabitants, while humans and Munns make up the remainder of the principal demographic. A slight undercurrent of distrust persists between the Munns and the other communities, though it rarely rises beyond guarded relations and cautious cooperation, due to their shaky reputation throughout the history of the Munns. Within the forest regions inhabited by Ewoks, however, their total population remains unknown, with the density of the wilderness and the remoteness of their tree settlements making any accurate census impossible.
- Primary Languages: Bothese | Cerean | Munn | Galactic Basic
- Culture:
- Noxara’s culture is built upon commerce and financial capitalism, a shared foundation that binds the planet’s inhabitants together regardless of species or origin. Among the Bothans, Cereans, humans, and Munns, independent traditions, customs, and social values vary considerably, yet each community continues to uphold its own cultural identity while participating in the same economic system. Though their differences remain meaningful, it is the culture of commerce that truly holds sway over them, shaping their ambitions, relationships, and place within Noxaran society.
GOVERNMENT & ECONOMY
- Government: Direct Democracy
- Affiliation: N/A
- Wealth:
- Wealthy
- Noxara's wealth is built upon an ironclad free market, where commerce moves with minimal restriction and prosperity is measured by the strength of its trade. This system benefits the planet as a whole, encouraging competition, investment, and the efficient exchange of goods while allowing Noxara's industries to thrive beyond its own borders. Even when foreign governments impose tariffs on Noxaran exports, the volume and freedom of trade sustained by Noxara's market help balance those costs, preserving profitable commercial relationships and ensuring that wealth continues to flow between worlds.
- Stability:
- Medium
- Noxara’s overall stability is considered medium, with its democratic government maintaining a functional society despite persistent political and social tensions. As with any democratic government, discord remains a familiar feature of public life, arising from disagreements with elected officials, disputes over financial class status, and competing visions for the planet’s future. Among the Munn population, however, a deeper sense of unease persists, as many feel viewed with suspicion by the wider population, creating an undercurrent of mistrust that complicates the planet’s otherwise stable civic relations.
- Freedom & Oppression:
- Noxara, as a whole, harbors a strong sense of freedom, allowing its inhabitants to live as they see fit within the confines of its laws, with very little oppression beyond the occasional discontent of those who believe the government holds too much power. Commerce serves as the driving force behind this state of freedom, with government regulations and taxation generally perceived by the majority as fair, necessary, and worthy of encouragement, allowing trade and enterprise to flourish without undue interference. For the Munns, the distinction is less one of oppression than of skepticism, as they are not generally denied their freedoms but remain viewed with a degree of suspicion by the wider population.
MILITARY & TECHNOLOGY
- Military:
- The military strength of Noxara is built around defense rather than dominance, its forces intended to preserve the planet's sovereignty rather than project power across the stars. The naval shipyards orbiting Noxara provide sufficient fleet strength to defend its world, while the planetary army possesses the weapons, fortifications, and manpower necessary to protect its cities and citizens. Yet neither force is designed to withstand overwhelming opposition indefinitely, and a sufficiently powerful enemy fleet or ground army could overrun Noxara's defenses through sheer numerical and material superiority.
- Technology:
- The technology on Noraxa remains broadly on par with the galaxy at large, though certain fields place it slightly ahead of the curve while others leave it marginally behind, reflecting a civilization whose advancements are shaped by practical necessity, commercial investment, and the uneven pace of progress.
HISTORICAL INFORMATION
In 8,000 BBY, explorers employed by the
Republic Stellar Cartography Service, a branch of the
Galactic Republic, discovered Noxara while charting the distant reaches of the Outer Rim Territories. After several years of examination, the planet was deemed habitable, officially named and charted, and classified though its only known sentient inhabitants were the Ewoks, who continued to live upon its surface for nearly three millennia, ruling the world unofficially and largely unknown to the wider galaxy.
It was not until 5,000 BBY that Bothan colonists from their Mid Rim homeworld of
Bothawui arrived, seeking to establish a foothold for the newly forming
Bothan Spynet and expand its reach beyond their native systems. Only weeks later, Cerean colonists followed from their Mid Rim homeworld of
Cerea, rapidly altering the planet’s demographic and political landscape. Recognizing the advantages of cooperation, the Bothans and Cereans agreed to work alongside one another, laying the foundations of a democratic society modeled upon the principles of the Galactic Republic, while the Ewoks remained the planet’s earliest known inhabitants.
Only a few months had passed since the establishment of Liora City, Noxara’s first settlement and the capital that would one day rise from its foundations, when the
Hundred Year Darkness erupted across the galaxy. The conflict between Jedi and Sith spared Noxara the worst of its devastation, but not its consequences.
Though no great armies descended upon its soil, the planet was not beyond the reach of the war. Trade routes were disrupted, foreign interests brought unwanted attention, and on more than one occasion Noxara found itself caught between forces whose quarrel had little to do with its citizens. The arrival of human settlers soon followed. Some came from worlds ravaged by the fighting, their homes reduced to ash or scarred beyond recognition; others fled before their own planets could become the next battleground.
They arrived with little more than what they could carry, seeking a place where the war might pass them by.
Yet the very circumstances that brought new life to Noxara also stifled its early promise. The planet’s potential growth stalled as commerce faltered, resources were diverted, and uncertainty settled over Liora City like a second darkness. What had begun as a promising settlement nearly became stagnant, its future held hostage by a conflict fought close to their doorsteps. For decades, Noxara endured in this uneasy state, neither destroyed nor permitted to flourish.
It was only during the waning days of the Hundred Year Darkness, as the fighting gradually diminished and the galaxy began to reshape itself from its wounds, that Noxara slowly began to regrow. Trade returned, settlements expanded, and Liora City once more became a place of opportunity rather than mere refuge. The darkness had delayed Noxara’s rise, but it had not extinguished it.
2. The Golden Age
3. The Republic
4. The Clone Wars
5. Galactic Empire
6. A New Era