Star Wars Roleplay: Chaos

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Work In Progress Twisted Thoughts = Creativity

*Conceptual Alchemist*

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Carmilla

Alias"Six"
BirthplaceUnknown | Orphan
Age28
GenderFemale
SpeciesHuman
Height5'9"
WeightNever Ask a Lady
Hair ColorShaved
Eye ColorBaby Blue
Shipn/a
Main Weaponn/a
Secondary Weaponn/a
Force SensitiveNo


The Biography
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Personality Traits




​
 
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*Conceptual Alchemist*

Lothal | BYOO
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Equipment • Scrapborn | Scrapfangs | Scrapveil
Sidekick (occasionally) • Clunk3r
Interaction{s} • Open

The mountain path surrendered them to the base of the Jedi Temple, where Shae’ri Mor came to a halt beside Clunk3r and regarded the ruin before them. The ancient structure had suffered a collapse so complete that one entire side of the temple had been swallowed beneath its own stonework, great slabs of weathered masonry resting upon one another.

Dust clung to the fractured pillars, and tangled vegetation had begun reclaiming the outer walls, threading through cracks that centuries of neglect had widened into wounds. Yet the opposite side remained standing, its entrance partially intact beneath a sagging archway. She studied the opening in silence, her eyes tracing the structural weaknesses and the shadows beyond.

Clunk3r rotated his sensor assembly toward the entrance. “Should I conduct a life-form scan, Shae’ri?” he asked. She adjusted one of the straps securing her Scrapveil armor and glanced at him. “There’s no need, Clunk3r. If anything survived in there, it has either developed an impressive talent for patience or a profound lack of ambition. Either way, we shall soon discover which.”

Shae’ri stepped through the surviving entrance, and the temple swallowed her beneath its oppressive silence. Streams of pale mountain light pierced the darkness through gaping holes in the roof, illuminating drifting dust and broken statues whose faces had been worn beyond recognition.

What little illumination remained fell in narrow columns across the floor, revealing fragments of ancient stonework and the blackened remnants of furnishings that had once belonged to those who believed enlightenment could be achieved through discipline and abstinence. Clunk3r followed, his servomotors whining beneath the weight of his frame.

“My life-form scanner is detecting signs further inside the temple,” he announced, his mechanical voice carrying unnaturally through the hollow corridors. Shae’ri continued forward, one hand resting near the grip of a Scrapfang. “Probably loth-rats, Clunk3r. Nothing to worry about. Come on. Let’s use what little light we have to our advantage.”

They investigated the first chamber, finding only collapsed shelves, shattered meditation stones, and layers of dust undisturbed by anything resembling civilized activity. The second room proved no more generous. Its walls had buckled inward, its floor was littered with debris, and the remnants of faded Jedi inscriptions had been reduced to meaningless fragments beneath centuries of decay.

The third chamber appeared equally worthless until Shae’ri noticed a section of wall whose destruction seemed strangely incomplete. She brushed aside loose rubble, exposing a narrow seam concealed behind fallen stone. With a grunt, she shifted a broken slab, and part of the wall gave way, revealing a hidden spiral staircase descending into a darkness so absolute that even the scattered light from the ruined temple seemed reluctant to approach it.

The steps curved downward beyond sight, their edges worn smooth by time, while a faint current of cold air rose from the depths. Clunk3r’s sensors whirred with renewed urgency. “Shae’ri, those life-form readings...” She raised one hand, silencing him before he could finish. “Sorry, Clunk3r. You’re too bulky to fit through here. Wait right here. I’ll be back shortly.”

The droid shifted his weight, his singular eye brightening. “But the lifeforms my scanners detected could indicate...” “Stop worrying. Just rats.” Shae’ri turned away before he could formulate another objection, her boots finding the first step. Then, with her saber secured at her side and the darkness waiting below like an open maw, she began her slow descent into the forgotten depths of the Jedi Temple.

 
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*Conceptual Alchemist*


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​
OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Astronomical Location Name: Ossyra
  • Classification: Moon
  • Location: Link Image
  • Rotational Period: 22 hours
  • Orbital Period: 325 days
  • Size: Small
  • Affiliation: Mahporeem Imperial Remnant
  • Population: Medium
  • Demographics: [ If this location has a population please describe the general assortment of inhabitants. Any uncommon species or custom species should be linked. Specific species percentages are welcome but not required. If no population exists put N/A. ]
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society deep in space or is it in the middle of civilization near busy hyperlanes and star systems? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this location at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST

Mahporeem Imperial Salvage and Labor Complex
Imperial Outpost
Secret Base for Aurelian
Spaceport
Settlements

HISTORICAL INFORMATION
[ Include a description on the location's
 
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*Conceptual Alchemist*


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OUT OF CHARACTER INFORMATION
  • Intent: Create a TIE Atmospheric Fighter series capable of handling opposing starfighters, ground vehicles, units; as well as being deployed against infrastructures.
  • Image Source: Microsoft AI Image Generator - Yours Truly
  • Canon Link: N/A
  • Permissions:
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the

 
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*Conceptual Alchemist*


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OUT OF CHARACTER INFORMATION
  • Intent: Personal Weapons
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Carmilla
  • Affiliation: Carmilla
  • Market Status: Closed-Market
  • Model: C-13 "Outlaw"
  • Modularity: Yes
  • Production: Semi-Unique
  • Material:
    • The barrels of both pistols are manufactured from impervium.
    • Beskar is used for the barrel shrouds of both pistols.
    • The receivers, or bodies, of both pistols are constructed from titanium.
    • The twin pistols feature plasteel grips.
    • Both pistols use flexisteel for the triggers.
TECHNICAL SPECIFICATIONS
  • Classification: Blaster
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Power cell
  • Ammunition Capacity: Small
  • Effective Range: Average
  • Rate of Fire: Low
  • Damage Output: Extreme
  • Recoil: Low
SPECIAL FEATURES
STRENGTHS
  • Damage Output
  • Recoil
WEAKNESSES
  • Damage Output - Accuracy
  • Power Cell Capacity
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)

 
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*Conceptual Alchemist*


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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'To create a fast courier vessel for the open market')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
  • Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
  • Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
  • Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: (Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be. [None: 1 | Very Low: 4 | Low: 8 | Average: 12 | High: 16 | Very High: 20 | Extreme: 24 ] Squadron Sizes may be listed as just the rating.)
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the
 
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*Conceptual Alchemist*


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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Banthrak
  • Designation: Non-Sentient
  • Origins: Mahporeem Imperial Science Station
  • Average Lifespan: 85 -115 Standard Years
  • Estimated Population: Planetary
  • Description:
    • The Banthrak is a massive, shaggy hybrid beast combining the formidable size and strength of a Bantha with the thick wool and docile nature of a Nerf. Its enormous curled horns frame a broad, powerful head, while its dense, dark-brown coat provides protection against Mahporeem’s harsh climates and gives the creature an imposing silhouette.
PHYSICAL INFORMATION
  • Breathes: Type I ... Type II
  • Average Height of Adults:
    • Males: 1.95 meters {6'4"}
    • Females: 1.82 meters {6'0"}
  • Average Length of Adults: N/A
  • Skin color: Golden Hue
  • Hair color: Black
  • Distinctions:
    • Male Banthraks are generally larger and more heavily built, possessing broader shoulders, thicker horns, and greater muscular development, while females are slightly smaller and more compact, with a more pronounced maternal build and shorter, finer horns. Unlike their Bantha and Nerf cousins, Banthraks display a much stronger distinction between the sexes, with males born for physical strength and endurance while females possess greater reproductive efficiency and resilience. These differences are the result of their engineered hybrid genetics, giving the Banthrak a unique combination of Bantha size and durability with Nerf-like herd adaptability, making them distinctly different from either ancestral species.
  • Races: N/A
  • Force Sensitivity: Non-Sensitive
Strengths:
  • Immune System
    • The Banthrak possesses a robust immune system inherited from both its Bantha and Nerf genetic origins, allowing it to resist many bacterial, viral, and parasitic infections common to harsh planetary environments. Its enhanced hybrid biology also promotes rapid immune responses and efficient tissue recovery, giving the Banthrak greater resilience than either parent species when exposed to disease, injury, or environmental stress.
  • Strong Lungs
    • The animals possess exceptionally powerful lungs adapted to the caustic atmosphere of Mahporeem, filtering harmful particulates and corrosive compounds before they can severely damage its respiratory tissues. This enhanced respiratory system allows the creature to breathe for prolonged periods in polluted or chemically harsh environments where ordinary livestock would quickly suffer respiratory distress.
  • Iron Stomach
    • The shaggy beasts possess an “iron stomach,” using corrosive saliva, a microbial liquid pool teeming with specialized bacteria and protozoa, and potent gastric juices rich in acids and enzymes to break down even exceptionally tough organic and inorganic material. While capable of digesting grass, grain, and other flora, its remarkably resilient digestive tract can also dissolve and process small amounts of metal and alloy, extracting trace minerals and nutrients that would be completely indigestible to ordinary livestock.
  • Strong Teeth
    • The Banthrak possesses a formidable set of dense, self-reinforcing teeth capable of grinding through tough vegetation, woody flora, and fibrous plant matter with ease. Their extraordinary hardness and serrated structure allow them to bite and chew through most known metals and alloys, making the Banthrak's jaws as much a biological tool of destruction as they are a means of feeding.
  • Double the Milk / Meatier / Hides
    • They possess a massive, heavily built body far more substantial than either of its parent species, producing significantly greater quantities of meat, blue milk, and durable hide. This immense physicality makes the Banthrak an exceptionally valuable livestock animal on Mahporeem, providing multiple useful resources from a single mature specimen.
Weaknesses:
  • Size
    • The Banthrak's immense size provides considerable advantages, allowing it to produce greater quantities of meat, blue milk, and hide while enduring harsh environmental conditions with remarkable resilience. However, that same massive stature becomes a serious challenge when domesticated, as the creatures require enormous amounts of food, space, reinforced shelters, and specialized handling equipment to safely manage their sheer weight and strength.
  • Clumsy
    • The beasts ranks near the very top of the galaxy's most notoriously clumsy animals, its immense bulk and heavy limbs often working against its otherwise impressive physical capabilities. Their awkward movements, poor spatial awareness, and tendency to stumble into obstacles make them particularly troublesome to maneuver, especially within confined domesticated environments.
  • Gorgers
    • Banthraks are voracious gorgers, possessing an almost insatiable appetite that drives them to consume enormous quantities of vegetation, grain, metals, alloys, and other available food throughout the day. Their immense bodies demand constant nourishment, and a hungry Banthrak will often continue eating long after other livestock have stopped, making feeding costs one of the greatest challenges of domestication.
  • Poor Eyesight
    • They possess notoriously poor eyesight, relying heavily on its keen sense of smell, hearing, and environmental awareness to navigate its surroundings. Its limited vision makes it especially prone to misjudging distances and obstacles, contributing further to its infamous clumsiness and making careful handling essential when the animals are domesticated.
  • Curiosity
    • They are remarkably curious creatures, often investigating unfamiliar objects, noises, and environments with little regard for whether doing so is actually a good idea. This inquisitive nature can lead them into poor choices, such as wandering into dangerous areas, eating things they should not, or attempting to interact with objects far too large or hazardous for them to handle safely.
CULTURE
  • Diet: Herbivore / Scrap Metal & Alloy {junk}
  • Communication: Grunts and snorts, body language and head shakes.
  • Technology level: N/A
  • Religion/Beliefs: N/A
  • General behavior:
    • Banthraks are generally docile, social, and surprisingly affectionate animals despite their immense size and intimidating appearance, often forming strong bonds with their herd and familiar handlers. Their enormous appetites make them almost constantly occupied with eating, while their poor eyesight, clumsy movements, and overwhelming curiosity frequently lead them into comical, or occasionally dangerous, situations. They are naturally herd-oriented and prefer the company of others, becoming restless or distressed when isolated for prolonged periods, yet their temperament can become stubborn when frightened, hungry, or frustrated. Although rarely aggressive without provocation, a startled Banthrak can cause tremendous damage simply through its sheer weight and strength, making patience, open spaces, and experienced handling essential for domestication. Ultimately, the animal is best described as a gentle giant with the appetite of a starving rancor, the curiosity of a youngling, and the coordination of a drunk walker droid.
HISTORICAL INFORMATION

The Banthrak was born from necessity rather than warfare, conceived within the laboratories of the Mahporeem Imperial Science Station under the direct directive of Darth Sycophantia.

Imperial bioengineers combined the genetic material of a Bantha and a Nerf, seeking to create a hardy herd animal capable of thriving within Mahporeem’s damaged ecosystems while providing a reliable source of meat, milk, hide, and other useful materials for the planet’s citizens. The initial hybridization process required extensive bioengineering to stabilize the conflicting genetic traits, after which viable specimens were produced through controlled cloning.

Cloning was never intended to become the Banthrak’s permanent means of reproduction; it was employed only long enough to establish a healthy population and provide sufficient genetic diversity for the creatures to reproduce naturally. Once their numbers reached reasonable levels, the cloning program was discontinued, allowing the Banthrak to become a self-sustaining part of Mahporeem’s developing ecosystem.

Today, Banthrak herds roam what remains of Mahporeem’s forests and rolling hills, moving through the wilderness in loose packs as they forage for vegetation and navigate the remnants of the planet’s once-greater natural landscapes. Their Bantha heritage gives them considerable size, endurance, and strength, while their Nerf ancestry contributes a thick coat, comparatively docile temperament, and usefulness as livestock.

Though capable of becoming formidable when threatened, Banthrak are generally social creatures and can be domesticated with sufficient training, making them valuable both as agricultural animals and sources of food for remote settlements.

Over time, they have become an increasingly familiar sight across Mahporeem's flora landmarks, transforming what began as an Imperial scientific experiment into a living component of the planet’s recovery; and one of the most successful agricultural creations produced under Darth Sycophantia’s guidance.
 
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*Conceptual Alchemist*


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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit:
  • Canon: [ Is this a canon location? If yes, link to the original wiki article here, if no simply put N/A. ]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: N/A
SETTING INFORMATION
  • Structure Name: [ Name of the structure. ]
  • Classification: [ What kind of structure is this? Options include, but are not limited to: School, Temple, Laboratory, Homestead, Industrial plant, Farm, Shop, etc. ]
  • Location: [ Link the planet or other place where this location resides. ]
  • Affiliation: [ Who owns this structure? A person? A faction? A government? Link any relevant characters, faction pages or groups. ]
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this structure at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
[ What areas within the structure are significant? Give a description of each point listed. ]

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Normal civilian structures have a different scope in security, compared to military bases. As such a civilian structure with a Maximum security rating is not on the same level as a military base with a Maximum rating. A civilian structure with a Maximum rating could be the seat of a planetary government, or the headquarters of an inter-galactic corporation. Private security, alarms, perhaps even a defensive shield, but they should not have entire armies within or enough armament to destroy a fleet above. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

HISTORICAL INFORMATION
[ Include a description on the structure's
 
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*Conceptual Alchemist*


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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'To create a medical ship to support the growing crisis in the Outer Rim.')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: (Cruiser, Assault, Anti-Starfighter, Escort, Exploration, Heavy Cruiser, Medical, Patrol, Transport)
  • Length: (Via Metric System. Max: 2,000 meters. Examples: Venator-class Star Destroyer: 1,137 meters, Imperial-class Star Destroyer: 1,600 meters)
  • Width: (Via Metric System. Max: 2,000 meters. Examples: Venator-class Star Destroyer: 548 meters meters, Imperial-class Star Destroyer: 900 meters)
  • Height: (Via Metric System. Max: 2,000 meters. Examples: Venator-class Star Destroyer: 268 meters, Imperial-class Star Destroyer: 400 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
1000m [Base: 1 | Very Low: 3 | Low: 4 | Average: 5 | High: 7 | Very High: 9 | Extreme: 11] ​
1500m [Base: 2 | Very Low: 4 | Low: 6 | Average: 8 | High: 10 | Very High: 12 | Extreme: 15] ​
2000m [Base: 2 | Very Low: 5 | Low: 8 | Average: 11 | High: 14 | Very High: 17 | Extreme: 20] ​
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? Only choose yes or no. The lack of a hyperdrive may be included in the weaknesses of a submission.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the

 
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