Star Wars Roleplay: Chaos

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Approved Starship Turtle Defence Platform

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Ravenfire

King of Pumpkins
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OUT OF CHARACTER INFORMATION
david-edwards-groundhog-010.jpg
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Orbital Defence Platform
  • Length: 2,000 meters
  • Width: 1,000 meters
  • Height: 2,000 meters
  • Armament: Very High
  • Defenses: Very High
  • Hangar Space: 3 Squadron worth
  • Hangar Allocations:
  • Maneuverability Rating: None
  • Speed Rating: None
  • Hyperdrive Class: Very Slow: 10
STANDARD FEATURES
  • Life support systems
  • Barracks
  • Training academy
  • Medical bay
  • Armoury
  • Dropship hanger
  • Redundant Generators
  • Bridge
  • CIC
ADVANCED SYSTEMS
STRENGTHS
  • This Stations defences are nigh impenetrable - The Stations defences are quite high with three layers of shield as well as point defence guns and flak cannons.
  • My Armament are ready to defend the Area - The station has a very high armament with turbolaser, gauss cannons and a incinerator railgun cannon.
WEAKNESSES
  • This station cannot move out of this position - The station is unable to move due to the simple fact it is cheaper not to use fuel on stations that will just sit in orbit.
  • We aren’t getting their for another couple of days - The station have a very slow Hyperdrive and will not be able to leave a battlefield easily[
  • We need no fighters - There is no hanger for fighters on board these stations and thus must rely on their point defense systems against any fighters or other small craft.
DESCRIPTION
Description: This station was built to defend the anyone who purchases these stations from NSC so that their ships are able to be out among the galaxy needed for various things including patrol route and stopping anyone deemed an enemy to the realm. These defence platforms there for had to be decent enough to take a few beatings before failing while also being able to be deployed around planets in decent numbers.

Defences - To assist with this was particle and ionic and molecular shielding. Which allows the stations to take a beating from more than one salvo of enemy fire before being close to failing. Add to this point defence and Flak cannons to assist in making sure that fighters wouldn’t be able to hopefully last long against this platforms especially since they have no hanger and thus are unable to send out fighter to fight back or run defensive screens. However they do support a complement of troops to run the systems and fight back enemy borders.

Armaments and systems - The station however doesn’t come without some teeth of it’s own which allow it to hit back and hard. With Turbolasers, Gauss cannons and an incineration cannon they pack a punch against enemy ships being able to hit hard. Which it would hope to with a very slow hyperdrive meaning it has to already be in position around whatever it is guarding and no real way to move since they have enough fuel to keep them in orbit and no more. However they overcome those issues with a Radar array being able to identify it as friend or foe.
 
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