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Approved Starship Turtle Class Escort Frigate

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Image: http://go-dl.eve-files.com/media/corp/CPPC/minmatar_manufacturers_celshaded.png (Credit: Eve Online)
Intent: To provide the Confederacy of Independent Systems with a larger assault frigate for snub-fighter defence
Development Thread:
Manufacturer: 
Hoersch-Kessel Driveworks, Incorporated
Model: 
 Turtle Class Assault Frigate
Affiliation:Private Market
Modularity: 
None
Production: 
Mass
Material: 
Durasteel, Transparisteel
Description: 

The Turtle class is a specialised anti-snubfighter that is only seen as part of larger battlegroups. The Confederacy decided that whilst its tactics of heavy well plated carriers, supported by large numbers of swarming droid fighters was effective, that it needed to reconfigure its smaller capital ships to make more effective tactical units.
The second ship from the FLaT PACK Programme. The Turtle is mass produced and comes in three variations (happy to split into separate threads):
  • Tu/a
  • Tu/b
  • Tu/c
This submission is regarding a and b variants.

This vessel is defined to fill a specialist roll and work as part of flexible tactical units that can be tailored to deal with any situation. It is intended to work as part of a “mixed-economy” battle group of specialised vessels that excel at their own role and collectively form effective, tactical units. A commander should be able to give such a unit an objective and allow them to carry it out independently.
The Turtle class is intended to either hold back with carriers and long range ordnance vessels that are exposed to fighters, or escort cruisers into battle. They are frequently seen covering gunboats and Scythe class cruisers as they assault carriers.
  • Classification: Assault Frigate/Balanced Frigate
  • Role(s): Escort (anti-starfighter)
  • Height: 49 meters
  • Width: 67 meters
  • Length: 257 meters
  • Power Core Generator/Reactor: Ionization Reactor
  • Hyperdrive Rating: Class 1
  • Minimum Crew: 120
  • Optimal Crew: 1000
  • Passenger Capacity: 100
  • Cargo Capacity: 1,200 tons
  • Consumables: 1 year
  • Sublight Speed and Manoeuvrability: Class 6
NON-COMBATIVE ATTACHMENTS
  • Advanced Targeting/Tracking Systems
  • Standard Navigational Systems
  • Standard Life Support Systems
  • Standard Sensory Array
  • Standard Shielding Systems
  • Encryption Network
  • Escape Pods
Variations


Tu/a Anti-fighter Gunship (Assault)
Armaments:
  • Heavy Fastmount Turbolaser Cannon (10) [20/45]
  • Quad Laser Cannons (40) [20]
  • Flak Cannons (20) [10]
  • Point Defences (20) [10]
  • Concussion Missile Tubes (10) [20/40]
Tu/b Cluster Concussion Missile Boat (Assault)
Armaments:
  • Heavy Fastmount Turbolaser Cannon (10) [20/45]
  • Point defences (8) [4/4]
  • Cluster Concussion Missile Tubes (7) [56]
 

Popo

I'm Sexy and I Know It
[member="Raziel"]
Mkay, just a few things here.



Raziel said:
Dual Fastmount Turbolaser Cannon (10) [20/45]
Fast mounts are restricted to single barreled and heavy barreled weapons only and only target things up to Speed/Class 4 (ie, not speeds 1, 2, and 3)



Fast Mount: Single Barrel and Heavy-types only
---Allows a ship to track faster moving targets, up to Class 4.
Outside of that, it's a wee bit confusing to figure things out, but after you figure things out, you get the hang of it.
 

Popo

I'm Sexy and I Know It
[member="Raziel"]
It's assumed it targets larger things better and that the fastmount increases accuracy against smaller targets. It was to let folks target faster ships whole not skewing the capital guns into defensive gun territory (speed 1, 2, and 3)
 
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