Star Wars Roleplay: Chaos

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Approved Tech Turbo Plasma Disruptor

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Turbo Plasma Disruptor


OUT OF CHARACTER INFORMATION
  • Intent: To create a new vehicle and ship weapon for the Hegemony.
  • Image Source: CGTrader
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Plasma, Disruptor
PRODUCTION INFORMATION
  • Manufacturer: Olympian Armorsmiths
  • Affiliation: The Hegemony
  • Market Status: Closed-Market
  • Model: Turbo Plasma Disruptor
  • Modularity:
    • Exists for following configurations: Very Heavy Vehicle, Extremely Heavy Vehicle, 400-1000 ship, 1000+ meters ship
  • Production: Mass-Produced
  • Material: Blaster & Disruptor Components
TECHNICAL SPECIFICATIONS
  • Classification: Plasma Disruptor
  • Size: Very Large
  • Weight: Extremely Heavy
  • Ammunition Type: Tibanna Gas Cell
  • Firing Modes: Normal | Charged | Rapid
  • Ammunition Capacity: Average | Low | Low
  • Effective Range: Long Range | Battlefield | Average
  • Rate of Fire: Low | Very Low | High
  • Damage Output: Very High | Extreme | Very High
  • Recoil: High | Very High | Very High
SPECIAL FEATURES
  • Plasma Disruptor - By combining the two technologies, the weapon fires bolts of plasma which desintegrate the molecular structure of the target through immense heat. The heat is a side effect which will also affect a very small area around the hit target. When hitting armor plating it will make immediate repairs very difficult due to the still hot and melted surroundings of the impact.
STRENGTHS
  • Disruptor + Energy Damage
  • Firing Modes
  • Effective against nearly any type of target
WEAKNESSES
  • Unstable, prone to jam
  • Firing it too often can make the weapon explode, especially in Charged or Rapid firing modes
  • General low rate of safe fire
DESCRIPTION
Technology should never be forbidden and neither should its application. There are no evil or devilish weapons, only those who carry it can misuse it. Therefore the Olympian Armorsmiths see little need and pay little respect to the galactic approach to banning disruptors. It is either way a law which is undermined and navigated around at any given moment, especially by Special and Black Ops units.

The Turbo Plasma Disruptor is the second weapon in this series. It is a heavy gun produced for both heavy tanks as well as Frigates and capital ships. Adding a third firing mode to the weapon due to its higher power supply available to not hand-held weaponry, the Normal and Charged modes are complemented by Rapid fire which is very effective on short range, punching holes into fortifications or armor. Overall the weapon will be excelling at fighting enemy armored targets and through the various firing modes can be used at any given range, but it is seriously recommended not to continuously fire them.

 
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