Star Wars Roleplay: Chaos

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Approved NPC Tryana

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OUT OF CHARACTER INFORMATION
Intent: To codify a companion for Kaida, who will be accompanying her on her adventures. This character may eventually be turned into a PC if her development merits it, but for the time being an NPC sub suffices.
Image Credit: Here. Tauriel from The Hobbit film trilogy.
Role: Tryana is a huntress, warrior and healer, who also provides insight into Vashyada culture. She also serves as a student of sorts for Eyrecae, a primeval Eldorai, and Kaida, a taciturn Eldorai soldier, while providing a contrast to both.
Permission: Can use Firemane stuff because I own the company. Permission for all ArmaTech gear and all other subs made by Laira Darkhold's writer here and here.
Links: To Hell and Back, Eldorai Exodus, Twin Exiles, Eldorai, Qadiri,
Tylania.

PHYSICAL INFORMATION
Age: 46
Force Sensitivity: Apprentice.
Species: Vashyada.
Appearance: Tryana is a well-built Vashyada female of medium height for her race. She has fair skin, green eyes, pointed ears and flaming red hair. She is athletic and hardy. A life spent in the wilderness has toughened her up and endowed her with a strong constitution and she is quite strong. She is extremely fit and quick on her feet. Her hair is long and reaches down way past her shoulders. Kaida considers the long mane highly impractical and keeps telling Tryana to cut it, but the Vashyada refuses to do so. However, she is practical enough to make sure it is tied back in combat so that it does not get in the way.

SOCIAL INFORMATION
Name: Tryana.
Loyalties: Kaida Taldir, Shadow Knights (lore submission), Shadow Knights, Court of the Shadows, Vashyada.
Wealth: Low. Tryana is not wealthy at all. She receives remuneration from the Shadows, but the rebels are far from rich. Indeed, the concept of money and credits is new to her. This is because the Vashyada do not use a standardised currency backed by precious metals. A lot of their financial transactions are carried out by trade and barter. Precious metals, usually gold and silver, are used for high level transactions and to pay for the rare mercenary units. Gemstones are highly valued and can be used as currency as well. At a lower level though other currency in the form of shells, amber or other rare forest products acts as a form of coinage. She finds the idea of setting up a bank account or purchasing shares in a corporation bizarre.
Notable Possessions:

Skills: Tryana is highly skilled in tracking, trapping and foraging and has a natural talent for stealth. This makes her an excellent scout. She is a very talented archer and sharpshooter, excelling in marksmanship. Moreover, she is a good duellist, with a preference for dual wielding two short swords or a short sword and a tomahawk. Likewise, she is a very good knife-fighter and thrower. Tryana has been taught basic piloting, though she is no ace or a dogfighter. When in combat, she prefers to mann the guns on the ship. This is a role she is quite good in. Moreover, she is Force-Sensitive. While still an Apprentice, she has a strong connection to the Force. Her focus lies in Telekinesis, Plant Surge, Animal Friendship and Force Healing. Her telekinetic powers are particularly strong. Moreover, she can use the Force to enhance her body's physical capabilities. Tryana has a pleasant singing voice, is a good storyteller and is good with plants.

Personality: Passionate, driven, caring, brave and curious. Tryana was grew up in the forest, where manifold dangers lurked. Life was hard and survival by no means certain. Thus she was raised to be a huntres. However, though loyal to her clan, she manifested an independent mind, questioning the pacifist beliefs of the priestesses and Light side adepts that provided spiritual guidance to her people. Successive incursions from hostile races caused her to develop an aggressive mind set, for she believes that in order to protect themselves the Vashyada must not only defend, but go on the offence.

In the eyes of her peers, such beliefs brought her close to the Dark Side. After using the Force in anger during a battle, she was declared an outcast. Tryana is a bit conflicted about this. On the one hand she refers to herself as an outlaw in a manner that makes it come across as a badge of honour. But on the other she is still devoted to her people and to their deity, Tylania. Another important facet of her personality is her curiosity. Rather than simply living in the forests of Yarkul, she wants to go out and see the stars so that she can experience the wonders the universe has to offer. This also puts her at odds with the elders of her tribe, for though the isolationist Vasyhada have limited trade with the Eldorai and Firemane, many still regard outsiders as demons or ghosts who will bring strife and are thus best avoided.

Tryana yearns to go beyond the mundane world she knows. However, the young adventurer's knowledge of the larger Galaxy is very limited. This is only natural because the Yashyada knew little of technology and spaceflight. The advanced tech the offworlders possess both fascinates and frightens her. Spaceflight makes her a bit uncomfortable. Metal starships seem cold to her. She is in a very real sense a fish out of water. However, she is not an uncritical spirit who just adopts the traditions and tech of the sky people without question. She believes her fellow elves should stick together, but will not tolerate her people being looked down upon as primitives. She has developed an appreciation for the Kar'zun, the ancient rivals of the Eldorai. She was disconcerted when she first encountered them, but has come to sympathise with them and their struggle for freedom. Like most Vashyada, Tryana grew up illiterate. Kaida has started teaching her Eldarai and Basic since she left her homeworld. She can speak well enough, though some idioms may fly over her head, but is less good at reading.

Her lack of experience is something an unscrupulous person could exploit. However, despite these drawbacks, Tryana has a confident outlook on life. She is a friendly, kind and compassionate person. Acts of sadism and malevolence are deeply abhorrent to her. Though the battles she's fought against slavers have exposed her to the uglier side of life, she follows a code of honour. Should she be confronted with an act of injustice, honour will compel her to intervene on the side of the wronged party. Tryana likes to sing and tell stories, as well as listen to them.

In contrast to the Space Elf stereotype, Tryana is fairly egalitarian when it comes to gender politics. In her tribe, males and females fought together as warriors, even in mixed units. Male and female Vashyada are very similar physically, and it is necessary to incorporate all of a community into a common cause. The forests with their small settlements are extremely harsh, and with slow population growth combined with high mortality, being able to use all members of the community equally is vitally important. Thus the rigid misandrist policies of her 'cousins' strike her as strange or silly. However, in her culture men are still restricted from certain top jobs. But on the whole she has little bias. She does harbour a grudge against the Qadiri and Xioquo though due to the raids they conducted against her people in the past. It is personal because her father perished in one of them.

Both Kaida and Eyrecae have taken up a mentoring role for Tryana. However, they do so in different ways, which is only natural given their divergent experiences and personalities. As can be expected from the ice queen, Kaida is chilly, laconic and very gruff. Tryana's youthful enthusiasm often grates on her nerves. The same applies to her 'superstitious beliefs'. However, she approves of the young wood elf's ability to question old-fashioned beliefs and independent spirit. Kaida would never admit it, but she sees a bit of her younger self in the girl. She views herself as responsible for the wood elf and thinks it is her job to show her how to be strong. Regardless, the frost elf took a chance with the young Yashada by allowing her to join her. Otherwise Tryana would have been stuck on Tygara, an outcast among her people. By contrast, Eyrecae is a lot more approachable and jovial. From Tryana's perspective, the ancient Eldorai is probably more like how she would have wished the elders of her tribe to be. Tryana is rather eager to prove herself to the two women, who are both older and more experienced than her.

COMBAT INFORMATION
Weapon of Choice: Bow and arrows, melee weapons, slugthrowers, and blasters, the Force.
Combat Function: Vashyada live in great forests where danger is everywhere and where carelessness can easily get one killed. As a result, she has impressive senses of hearing, smell and sight. Tryana is strong and tenacious, though not superhuman. A life in the deep forest has toughened her up. She is also extremely agile and dexterous. Due to her background, she is naturally adapted to survive in the wilderness. She is a highly capable tracker, can navigate by signs and is highly skilled at hunting and foraging. She is proficient in the use of melee weapons such as blades, knives, tomahakws and spears. Tryana was trained as a Ranger and has a natural talent for stealth. This makes her a very good scout. She is attuned to the earth and good at spotting traps.

When engaging enemies up close, she prefers to use a tomahawk or two short blades. She can dual wield them quite well, but favours ranged combat. She is an impressive archer and is great at using sniper rifles or other firearms that favour precision over blazing away. Kaida has taught her how to use slugthrowers and blasters. She is a talented precision shooter. In terms of Force use, she is focused on healing, telekinesis and plant surge. She can summon strong telekinetic energies to smash opponents or conversely protect herself from harm. Moreover, she has an affinity for animals. Using natural remedies and the power of the Light Side, she can heal or at least help treat injuries. But her surgical knowledge is lacking as dissection is not allowed among her people.

However, Tryana is highly inexperienced in combat on the modern battlefield. The Vashyada's tech level can be described as medieval. Their style of warfare favours guerilla tactics, ambushes or personal duels between champions, so she is unused to large-scale battles and massacres. She also knows next to nothing of the technological terrors that so many people in the Galaxy take for granted. A big walker, tank or Star Destroyer would probably frighten her, until she has been acclimated and realises that such behemoths can be destroyed as well. All these are things that an opponent could exploit. Tryana dislikes confining heavy armour, preferring to wear a light combat suit that does not restrict her movements too much. This obviously leaves her more vulnerable to damage.

Intense heat can also be a problem for her. Living in the cold temperate forests and chill mountains of Yarkul, her people rarely encounter temperatures over the bare minimums of the tropical Qadiri realms. She will find it very hard to go on in conditions of intense heat and will require copious amounts of water. Likewise, her sensitive hearing is a double-edged sword. On the one hand she can hear extremely well and pick up noise a human might miss, which makes it more difficult to sneak up on her. But on the other she is also more vulnerable to extremely loud noises, such as sonic weapons and explosions. Her origins in the close confines of forest, river and clearings make wide open spaces unsettling to her. Thus she suffers from Agoraphobia. Conversely, she finds dark caves more relaxing. She is also not trained in the use of heavy weapons.

Strengths:

  • Tryana is physically hardy, agile and dexterous. She excels in irregular forms of combat, melee and sharpshooting.
  • Strong Force connection. She is a natural with telekinesis, healing and plant manipulation.
  • Highly talented scout, huntress and tracker.
Weaknesses:
  • Inexperienced in modern warfare.
  • Preference for light armour. This aids her agility and stealthiness, but leaves her more vulnerable to heavy attacks.
  • Not trained in the use of a lightsabre.
  • Sensitive hearing leaves her more vulnerable to high-pitch frequencies, such as those emitted by sonic weapons.
HISTORICAL INFORMATION

For centuries the Vashyada have in the forests of Yarkul, the southern continent of Tygara. Dispersing across the vast and forbidding forests, they tamed the wilderness and became a part of it. Tylania, believed by her people to be a deity, elected not to take power as being a ruler was incompatible with her Light Side beliefs. Instead, she acted as a spiritual guide, prophet and tiebreaker in the event of controversy among the Vashyada's leaders. To prevent strife, the two most powerful clans were symbolically joined as High King and High Queen. This diarchy was highly unorthodox, but worked for the most part.

While strife still occured between the clans, these clashes tended to be minor and were often resolved by duels between champions. However, despite the Vashyada's peaceful nature, their lives were not free from conflict. For they were menaced by the warlike Qadiri and Xioquo. Often they had to defend themselves against slave raids from either of the two races. Lacking the military organisation of the Qadiri or the tech of the Xioquo, the Vashyada took advantage of their greatest asset: the forest itself. To this day Qadiri still tell their children of Brahdok's folly, for the ambitious general sought to conquer Yarkul with a large army - and failed. However, then the wood elves' world was turned tupsy-turvy when the Star People came. These changes were disturbing enough that Tylania chose to take a more direct role.

Tryana grew up into these strange times, which represented a period of change and transition for Tygara. Some saw opportunity, others threats to their way of life. When she was born, Tryana knew nothing of any of this. Her world were the deep forests of Yarkul, where life was hard and dangers ever-present. She grew up in a proud tribe of hunters, who were renowned for their skill as trackers and warriors. Her family was dedicated to the old ways and devout followers of Tylania, whose priestesses were held in high esteem. Where she was raised, life was hard and survival by no means assured.

Thus she was taught how to defend herself. At a young age, she could follow orders, track wild beasts, forage for food and fight. She displayed skill with the bow, becoming an accomplished archer. She displayed Force abilities from early on and was taught by a local priestess how to heal. The priestess also instilled the lightsided values of the disciples of Tylania into her. Her powers came from the spirits and had to be treated with respect. They were to be used as a shield to defend others, but not as a tool to gain power or inflict pain. Thus she was taught to favour the Light Side, which her people call Vash.

At first, Tryana stuck to this code. However, dangers and invasions made her question the pacifist mentality of the priestesses. There came a day when a force of Qadiri marched upon the forests of Yarkul, intent on claiming slaves and booty. The raid was repulsed, but at a cost. Tryana fought in this battle, ambushing Qadiri warriors with her bow and arrow, sniping them from a distance before vanishing again. Their rigid formations made them easy prey. After they had been thrown in disarray, she and her brethren engaged them with blades, tomahawks and spears, backed up by the magicks of the Force-users. However, the Qadiri possessed rifles that were quite powerful by the standards of Tygaran natives.

Tryana was injured by a musquet shot. In great pain, she would have probably been slain, if her father had not stepped in. Though weathered by age, he charged into battle with his tomahawk, taking down several assailants before, to the horror of his daughter, he was ignited by a fireball and cut down by a scimitar. An intense anger, mixed with guilt, arose in Tryana and called upon her power, summoning vines from the ground to seize and crush her father's killer.

In the aftermath of the raid, the tribe bid farewell to her father in accordance with Vashyada burial traditions. Tryana was mad with grief - but also angry. Her beliefs increasingly put her into opposition with tradition and the local elders. Having seen such violence inflicted on her tribe, she wanted to use the Force to attack, not just defend. This was a cause of concern for the elders. Having seen the destructive effects of the Dark Side, the Vashyada sought to keep all their Force-users on the path of the Light. To give her time to come to terms and find herself again, the elders prohibited her from using the Force and made her hunt instead.

However, she disobeyed their decree. While spending a lot of time on the prowl in the forest, she trained herself in secret. A more experienced huntress, who was concerned about the girl but reasoned that it would be better to show her the basics to make sure she did not accidentally hurt herself, helped her. During this time, she honed her skill in the Force, especialy her affinity for its more aggressive aspects. She also manifested an affinity for the animals of the forest, especially huge spiders.

She witnessed some of the changes coming to Tygara when a delegation of star people arrived at the shores of Yarkul. Tryana was one of the huntresses who intercepted the outsiders, who appeared in a great metal ship. The group was led by Siobhan Kerrigan, though most Tygarans would know her as the Karishzar. After a standoff, negotiations ensued. Realising that the outsiders did not come with hostile intent, the huntresses brought them to the capital.

Tryana was not privy to the talks that took place between the foreigners, the High Royals and Tylania, though she heard rumours that her deity had shown herself, intervening when the two monarchs reached an impasse. Deals were made and the isolationist Vashyada opened themselves up just a bit. They allowed the outsiders, who called themselves Firemane, to establish a small trading outpost on the shore, though they kept a close eye on it. Tryana was wary of the outsiders, but also fascinated by them. Until this day she had never given thought to the idea of what might lie beyond the forest she'd grown up in. However, the next raid was not long coming. Once again star people came. But these were malicious slavers. Their leader was a pompous, greedy Wookiee called Ser Grrowh. To his warriors, armed with weapons far beyond the Vashyada's medieval tech level, the wood elves seemed like easy prey. However, the raiders had not taken into account how dangerous the forest could be, especially to those who were used to the urban sprawl.

When the attack came, Tryana was ready. Using her tracking skills, she helped her fellow warriors shadow the invaders. She fought alongside her brethren, luring the attackers into traps, harrassing them with hit and run attacks before closing in for the kill after they had been thrown into disarray. Many raiders were slain by the wood elves, who augmented their fighting prowess by using beasts and illusions as force multipliers. However, though caught off-guard, the slavers still resisted, killing a good number of Vashyada due to possessing superior weaponry. Tryana took down a Trandoshan raider armed with a rotary cannon by unleashing a devastating telekinetic punch to the chest. During the fight she gave into her anger, unleashing it upon the murderous thugs, who had sought to oppress and enslave a people that had never inflicted harm upon them or wished them will. In her eyes, they were scum. Some retreating invaders were devoured by spiders she'd tamed.

This alarmed her family and clan. While slaying invaders in combat was fine, they found her intense rage disturbing.It was seen as the embodiment of Drush, which is the Vashyada term for the Dark Side. They wanted to take her before Tylania and the High Royals for judgement. However, the court judged her as redeemable, mainly at Tylania's insistence. So she was declared an outlaw. Drifting away from her clan, Tryana spent some time in the forest before she hooked up with a group of outcasts, some of whom had dealings with offworlders. This only intensified her curiosity, especially after her encounter with a Duros contractor employed by Firemane, who accidentally walked into one of her traps. Initially she believed the alien to be another slaver, but gradually realised that the offworlder bore her no ill will. Communication was very awkward since she spoke no Basic, while the only Tygaran language the outsider knew was some rather broken Qadiri. But she realised that the offworlders were not ghost or demons, but people. Later she learned from her fellow outcasts that some Tygarans, including members of her race, had left Tygara, seeking their fortune in the stars. For a while, life continued as normal. At day she hunted, foraged and used her healing skills to help the injured or sick. At night around the campfires, she put her skills as a storyteller and singer to good use, entertaining her fellow outcasts.

But exploring what lay beyond the world she knew became her dream. She got her chance when a metal ship bearing Kaida Taldir, Phylis Alince and Eyrecae Alzari showed up at the trading outpost. Eyrecae, a primeval Eldorai who'd been kept in stasis for thousands of years, had recently been awoken from her slumber by the exiled Angelii Kaida and the Jedi Master Phylis. She came to the land of the Yashada to see her 'sibling' Tylania. Tryana knew nothing of this, or of the events that had caused Kaida to forsake her Angelii vows and seek a place among the Eldorai exiles. What she saw as a chance to see the stars. So she tried to sneak aboard their ship and stow away. However, she was surprised by a 'metal demon' - Phylis' astromech droid. Upon being confronted by the strangers, she begged them to take her with her. To her surprise, the frosty Angelii agreed. When Tylania appeared on the scene she gave the nervous wood elf permission to leave, saying that her destiny lay elsewhere, though not before offering some words of wisdom and saying that great changes lay ahead for the Vashyada race.

Thus Tryana got her chance to see the stars, though her first time in space was more than a little unsettling for her. She also had to receive vaccination to make sure that she would not get sick from diseases that were unknown to her people. The team's first stop was Dac. There Kaida, Eyrecae and Tryana met with an agent of the Shadow Knights called Ylaea Althena. Ylaea was a childhood friend of Kaida, but had been abducted by pirates at an early age. After escaping from captivity, she had become a Jedi before going rogue, as was the cool and trendy thing to do back in the day. The fact that her Jedi master had turned out to be a secret Sith also factored into this decision. Now she acted as a recruiter for the rebels.

Aside from teasing Kaida and making Tryana feel welcome, Ylaea arranged a meeting with a Shadow Knight committee that was supposed to vet new recruits. The members of the committee represented the three main factions of the Shadows. Kaida was treated with suspicion due to her royalist past, while one recruiter made racist remarks about Tryana, seeing her as a 'forestling'. Tryana bristled, but kept her cool. Kaida was as blunt and caustic as possible. Indeed, she reprimanded the representative who had called Tryana a forestling instead of using her name. However, the two other members of the commitee were more willing to give the misfits a chance. The team was given a mission to prove itself. Fellow elves and members of the groups had been abducted by pirates. The team had to infiltrate the station and rescue them.

To this end the group came up with a plan. Using forged codes, they would pose as suppliers, delivering a shipment of duranium. Kaida was hidden inside the metal crate. Once the Trojan crate had been brought to the station's cargo bay, Kaida made her move. Meanwhile, Eyrecae sprang into action in the mess. Ylaea's droid Tryana were in the hangar when they received the signal. Then the fighting broke out. Using sun-guns, as Tryana called blasters, the Vashyada and her droid companion took down corsairs.

Kaida was able to penetrate the control room, where she duelled and fought a Qadiri Force adept, while Eyrecae battled the pirate queen, who turned out to be an Eldorai. Having secured the control centre, Kaida sliced her way into the system and started venting corsairs into the void. With the main hangar compromised, Tryana and the droid quickly retreated to the ship, with Tryana providing covering fire by taking the controls of the concealed repeating blaster. Eyrecae was able to rescue the prisoners and the team rendezvoused in the secondary hangar. On the way, Kaida took out a slaver who was using a prisoner as a human shield. The slave was injured, but survived. The commitee was not thrilled about how the prisoner had been hurt, but was satisfied and let them join.

In the months that followed, Tryana tried to learn more about this strange, brave new world. Kaida taught her more about modern tech, and she learned the basics of piloting. She also tried to connect with her fellow space elves. Some treated her fairly, others were racist and patronising. Kaida was chilly and stern, yet oddly fair and responded extremely poorly to anyone who wanted to discriminate against the 'forestling'. Just when she felt like she was starting to get a hang of things, Tryana was tossed into a very strange adventure.

The rebels had received reports that Kaeshana, the Eldorai homeworld, had suddenly emerged on the other side of the Galaxy and was no longer occupied by the First Order.This sounded crazy, to say the least, but probes had confirmed it. Thus the Shadows decided to dispatch a task force to investigate and look for survivors. Tryana was assigned to the task force, along with Kaida, Eyrecae, a Harbinger called Siona Vaerum, an Eldorai scientist by the name of Yohara, Kaida's amnesiac sister Ashana and Telara, a cynical survivor of Kaeshana and Kaida's apprentice.

Telara was very reluctant to go to Kaeshana. Haunted by what had happened to her there, she identified it as a place of oppression and death. She would not admit that she was afraid. This caused some friction with Tryana. Though unnerved by the prospect of going to a cursed world, the Vashyada believed they had an obligation to help any survivors. The pair bickered a lot, but also bonded to a degree. When the team arrived in Kaeshana's orbit, they found that the reports were true. However, when they tried toland, a sort of disruption field caused their ship to crash.

Fortunately, Kaida's piloting skills ensured they survived, but their ship was grounded. They found themselves in a twisted hellscape. After defending themselves against vicious beasts, they ran into a group of survivors, led by a Dark Eldorai insurgent called Morwen. The survivors understandably held a grudge. Telara, who had ironically been in a similar spot not so long ago, felt frustrated. However, the team was able to negotiate with them. The Shadows learned that Kaeshana had been dragged through the Netherworld. After some awkward negotiations, the two groups decided to team up to escape the planet. Yohara determined the source of the disruption. Much to Tryana's disappointment, even being stuck in hell did not keep Eldorai from fighting each other. She acted as a scout during their trek through the ruins, guiding the party and providing it with advance warning of danger. On the way the party was assaulted by a horde of Ashiran fanatics, who believed that they could obtain Ashira's forgiveness and enter paradise if they purged the planet of infidels. Tryana fought bravely against the fanatics, using her skills with blade and tomahawk and potent command of telekinesis.

After a brief respite, the group ran into the Harrowed, a mixed group of Kar'zun and Eldorai. Like the Harbinger Siona, they were Force Dead, but this was due to the influence of the warp rather than experimentation. The Harrowed were fighting a horde of savage beasts. Tryana helped them take out a huge, mutated Rancor by sniping it. Some of the Harrowed were also more than a little unhinged, such as a self-proclaimed Illyrian seer called Macrina. The newcomers had to prove that they were alive and not mirages or ghosts. Once the Harrowed were satisfied, their leader, a Kar'zun called Brak'Vrasz, agreed to lead the Shadows to the source of the disturbance. It was a so-called anomaly. On the way the party ran into the mirage of a marketplace. Here spirits of the dead congregated. Hell had been so traumatising for them that they played make believe, imagining that it was a normal day back during the reign of Tirathana VI.

The ghost of a child begged Telara for coin. Shaken by this, she tried to extract herself from the situation, but then the ghost revealed that she knew she was in hell. Reading Telara's mind, she found out that Tel had come from similar circumstances. Enraged by her time in hell, she attacked Telara. Her grip was ice-cold and Telara could not break away. As the ghost seized her, their minds connected. Telara came to her defence, attacking the ghost after reasoning with her failed. Due to the Vashyada's intervention, Telara was able to break free and stabbed the ghost with a Force imbued dagger Kaida had given her. The spirit vanished, but Tel did not feel happy. Having connected with the spirit, she realised she had been wrong. The Forsaken were like her.

The eventually reached the anomaly, where they were confronted by the Sicarii and their suspicious leader Raekana. The Sicarii were a cult of Illyrian assassins. Raekana was their prophetess and a bit of famous figure among Illyrians. Paranoid and suspicious of the newcomers, she was very reluctant to cooperate, especially since the party included former Angelii. Siona put her diplomatic talent to good use, describing that the followers of Illyria had a place among the Shadows and urging Raekana that it was time to move out of the darkness.

The anomaly was a curtain of red, a dome of crimson surrounding a darkening void. As Yohara, the Shadows' researcher explained, heart was a pure pierce of Nether energy, which should not exist inside the realspace of this galaxy. Therefore, the Force had formed a barrier around it. However, this in turn had caused an opposing barrier of Force null to form. Thus the barrier was composed of three layers, and the party required the three opposite to penetrate through: A Force-User, a Force Dead being and a Non-Force-User. Though afraid, Tryana volunteered to go through. However, Kaida denied her request and went through first. She was able to complete her task and activate Yohara's machine, but then was assailed by powerful Nether energies.

Seeing her sister suffering caused Ashana to regain some of her memories and she went after her. She was able to protect her sister and regained her memories in the process. However, both sisters lost their respective connections to the Force. Siona was quick to follow Ashana and make sure she was alright once the storm had passed. While the sisters of ice and fire recovered, Brak'Vrasz and the primeval Eldorai warrior Eyrecae carried on. The Kar'zun became Force-Sensitive, while Eyrecae was turned Force Dead. In the process, Tryana and the others saw a vision of the last battle between the Kar'zun and the Eldorai many centuries ago.

There is was revealed that the ancinet Eldorai had won through trickery by enlisting the support of humans, and then covered it up. There was also an even older vision, showing Tylania, along with the progenitors of other elf races and of the Kar'zun. Tryana was deeply affected by this. With the last two layers penetrated, the field had been overcome and the Shadows were able to send ships to evacuate the survivors. After taking off, the band of misfits decided to celebrate. Conveniently, Tryana had some rather potent Vashyada firewater. It was meant for the most sacred of rituals, but an exception could be made in this case.
 
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