Son of Triam
1st Draft = Bad, too complicated/confusing
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
In what feels like a life time ago, Triam developed a gauntlet of impressive capabilities, the Phantom Fingers. With five hollow magnetized tubes that could withstand a single lightsaber blow, and acted both as grappling hooks and as drug-injected tazers, it was an impressive display of engineer, and sported practicality in a cortosis arm-guard. One could never be too careful. Additionally, after various duels in the Tournament of the Couldron, Triam had additionally created a versatile series of modular darts that could be tazers, drug-injectors, or explosive, and could additionally serve as impromptu mines; what was more impressive about them though, was the Terentatek Horn series, which made the very difficult to be manipulated by the force, which certainly surprised a *stunned* Mikhail Shorn in the final round.
However, there were various weaknesses inherent in Triam's initial design, namely that against opponents with physical blades or any force sensitivity at all, the hollow nanotubes of the Phantom Fingers could easily be tangled up or misdirected, spelling misfortune for Triam Akovin on the other end. Additionally, electrical attacks could be sent through the wires and fry her own hands inside the gauntlet. Triam learned both of these lessons facing Ashin Varanin. Now though, armed with a lifetime of experience and the boon of new technological developments of her own, Triam was about to rectify those weaknesses by fusing together a number of her technological devices into a truly impressive device.
That device, would the Phantom Claws. It acted as something of a fusion between the Phantom Fingers, and the C.H.I.T. darts, circumventing the issues entirely of physical entanglement and electrical transference entirely through the use of RAW Manipulation Projectors and Magnetic Anchors, while possessing nearly all of the original capabilities of the former and adding the usefulness of the terentatek variant of the later. This technological amalgamation is Triam's engineering wet dream come to life. Fully manipulable remote claws that can electrify a target, or allow her to scale a tall building with ease, and are virtually immune to the force and lightsabers.
OUT OF CHARACTER INFORMATION
- Intent: To create a versatile weapon/tool for Triam Akovin using various pieces of technology inspired from herself and others, and to replace an old bit of technology for Triam's personal use.
- Image Source: N/a
- Canon Link: N/a
- Restricted Missions: Cortosis
- Primary Source:
http://starwarsrp.net/topic/18865-phantom-fingers/ - http://starwarsrp.net/topic/25663-chit-darts/
- http://starwarsrp.net/topic/129032-raw-manipulation-projector/
- http://starwarsrp.net/topic/129997-raw-magnetic-anchor/
- http://starwarsrp.net/topic/95511-kinetic-recharger/
PRODUCTION INFORMATION
- Manufacturer: Relentless Akovin Workshop
- Model: Phantom Claws
- Affiliation: Triam Akovin
- Modularity: Yes
Production: Unique
- Material: Terentatek Horn, Cortosis, Electronic Components
- Classification: Dart/Knife
- Size: Very Small
- Weight: Very Light
- Ammunition Type: Power Cells
- Ammunition Capacity: One Standard Power Cell per "Claw" will allow suspension up to a maximum of an hour at closest range (<7 meters), and a bit less than eight minutes at farthest range (20 meters). Time is drastically shortened the heavier an object they become attached to is.
Reload Speed: Average (The Phantom Claws are not typically fired in the traditional manner, and are instead used as melee weapons at a distance that move only as quickly as the user can move themselves. However, they do have the capability to be fired as ordinary force/lightsaber resistant tazer darts, though the reload time is no more impressive than the average dart shooter)
- Effective Range: Average (The Phantom Claws are not typically fired in the traditional manner, and are instead used as melee weapons at a distance, ranging from point blank to personal, approximately 20 meters away. However, they do have the capability to be fired as ordinary force/lightsaber resistant tazer darts, though they will find their range to be unremarkable)
- Rate of Fire: Average (The Phantom Claws are not typically fired in the traditional manner, and are instead used as melee weapons at a distance that move only as quickly as the user can move themselves. However, they do have the capability to be fired as ordinary force/lightsaber resistant tazer darts, but the rate of fire is nothing extraordinary)
- Stopping Power: Low
- Recoil: None
- Terentatek Horn - This specialized horn utilized from her remaining specialized C.H.I.T. Darts allows all claws to be relatively free of force user interference mid-flight.
- Cortosis - Through the use of Cortosis, the benefits are clear enough: an ordinary lightsaber attempting to bloke these claws will find their blades shorted out temporarily as the claw continues on its path.
- Magnetic Anchor - The Phantom Claws are especially easy to manipulate using RAW Manipulation Projectors, capable of moving them freely through the air as "remote" claws, and even acting as effective grappling claws in specialized cases for a very limited amount of time. Once attached to a target, these anchor additionally allow magnetic manipulation fields to envelop the target, in order to allow ease of manipulation of the target itself in addition to the claws themselves. These anchors also allow them to be easily recovered from a short distance when fired normally.
- Kinetic Rechargers - The more movement the claws undergo, the longer their operation will be, meaning they can be used as remote melee weapons for a considerable amount of time before needing to be recovered.
- Tazer Blade - Just as the original Phantom Fingers, and C.H.I.T. Darts, when in contact with a target these claws become electrified, acting as a tazer against the offending target.
- Force Resistant - Through the use of Terentatek Horn, force users will find it extremely difficult to alter the trajectory of a phantom claw.
- Lightsaber Resistant - Through the use of Cortosis, most lightsaber wielders will be surprised to find attempting to block these slow projectiles will only short out their lightsabers as the claw continues on its path.
- Telekinetic Imitation - Utilizing a Magnetic Anchor, RAW Manipulation Projectors will be able to easily alter the trajectory and path of a phantom claw with greater dexterity. Also, once a claw has fixed itself upon a target, the anchor will extend the field to the object it is attached to, allowing a user to lift objects the Phantom Claws become embedded in through the use of these projectors. Additionally, these anchors can also act as a mechanism to pull a user along, acting as a "magnetic grappling cable" to wherever the claws have been fixed to, such as a high wall.
- Kinetic Rechargers - The more movement the Phantom Claws undergo, the longer they are able to operate, though it may take time for enough energy to be built up to be useful, and energy will not be stored once movement has ceased.
- Tazer Blade - Each Phantom Claws acts as tazer, capable of electrifying itself so as to non-lethal disable a target, assuming their armor does not protect them from this type of damage.
- Physical Destruction - Although a force user or a lightsaber wielder will find find it difficult to circumvent the slow moving projectiles defenses at first, nothing is to stop them from destroying the claws on their approach through other means, such as telekentically throwing other objects into the claws path and crushing it against a wall, or literally shooting it down with say, an ion blaster, shorting out all its electronics. There are various methods through which the Phantom Claws may be physically destroyed.
- Predictable - When fired and not used as remote melee weapons, that dart, while impressive in its anti-jedi/anti-sith defenses, can be quite easily predicted, and thus avoided if the force user is aware of the claws inherent defenses. Meaning the dart can be quite easily dodged by a precognitive individual.
- Armored Foes - Most armored combatants will find the Phantom Claws to be rather laughable, as many types of armor protect from slashing and piercing damage, as well as electrical damage. Not to mention its laughable stopping power, a Phantom Claw across the breast plate of a Mandalorian would be like throwing rocks at them. One could still be manipulated due to the Magnetic Anchor though, but its cumulative effects would be slightly reduced without a good latching element.
- Dependent Power Supply - Although each Phantom Claw technically has a Power Cell with a supplementary Kinetic Recharger, it derives most of its energy from whatever is powering the RAW Manipulation Projector via a magnetic power coupling relationship between the projector and the anchor. Additionally, with the nature of the high-power consuming projectors, the Recharger is less effective than it could be in a different situation. With continuous use, the Phantom Claws can be used for roughly a dozen minutes up to an hour and change depending on how they are being used and on what.
In what feels like a life time ago, Triam developed a gauntlet of impressive capabilities, the Phantom Fingers. With five hollow magnetized tubes that could withstand a single lightsaber blow, and acted both as grappling hooks and as drug-injected tazers, it was an impressive display of engineer, and sported practicality in a cortosis arm-guard. One could never be too careful. Additionally, after various duels in the Tournament of the Couldron, Triam had additionally created a versatile series of modular darts that could be tazers, drug-injectors, or explosive, and could additionally serve as impromptu mines; what was more impressive about them though, was the Terentatek Horn series, which made the very difficult to be manipulated by the force, which certainly surprised a *stunned* Mikhail Shorn in the final round.
However, there were various weaknesses inherent in Triam's initial design, namely that against opponents with physical blades or any force sensitivity at all, the hollow nanotubes of the Phantom Fingers could easily be tangled up or misdirected, spelling misfortune for Triam Akovin on the other end. Additionally, electrical attacks could be sent through the wires and fry her own hands inside the gauntlet. Triam learned both of these lessons facing Ashin Varanin. Now though, armed with a lifetime of experience and the boon of new technological developments of her own, Triam was about to rectify those weaknesses by fusing together a number of her technological devices into a truly impressive device.
That device, would the Phantom Claws. It acted as something of a fusion between the Phantom Fingers, and the C.H.I.T. darts, circumventing the issues entirely of physical entanglement and electrical transference entirely through the use of RAW Manipulation Projectors and Magnetic Anchors, while possessing nearly all of the original capabilities of the former and adding the usefulness of the terentatek variant of the later. This technological amalgamation is Triam's engineering wet dream come to life. Fully manipulable remote claws that can electrify a target, or allow her to scale a tall building with ease, and are virtually immune to the force and lightsabers.