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Triam's Phantom Claws

Son of Triam
Character
1st Draft = Bad, too complicated/confusing



OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Relentless Akovin Workshop
  • Model: Phantom Claws
  • Affiliation: Triam Akovin
  • Modularity: Yes

  • Production: Unique
  • Material: Terentatek Horn, Cortosis, Electronic Components
TECHNICAL SPECIFICATIONS
  • Classification: Dart/Knife
  • Size: Very Small
  • Weight: Very Light
  • Ammunition Type: Power Cells
  • Ammunition Capacity: One Standard Power Cell per "Claw" will allow suspension up to a maximum of an hour at closest range (<7 meters), and a bit less than eight minutes at farthest range (20 meters). Time is drastically shortened the heavier an object they become attached to is.

  • Reload Speed: Average (The Phantom Claws are not typically fired in the traditional manner, and are instead used as melee weapons at a distance that move only as quickly as the user can move themselves. However, they do have the capability to be fired as ordinary force/lightsaber resistant tazer darts, though the reload time is no more impressive than the average dart shooter)
  • Effective Range: Average (The Phantom Claws are not typically fired in the traditional manner, and are instead used as melee weapons at a distance, ranging from point blank to personal, approximately 20 meters away. However, they do have the capability to be fired as ordinary force/lightsaber resistant tazer darts, though they will find their range to be unremarkable)
  • Rate of Fire: Average (The Phantom Claws are not typically fired in the traditional manner, and are instead used as melee weapons at a distance that move only as quickly as the user can move themselves. However, they do have the capability to be fired as ordinary force/lightsaber resistant tazer darts, but the rate of fire is nothing extraordinary)
  • Stopping Power: Low
  • Recoil: None
SPECIAL FEATURES
  • Terentatek Horn - This specialized horn utilized from her remaining specialized C.H.I.T. Darts allows all claws to be relatively free of force user interference mid-flight.
  • Cortosis - Through the use of Cortosis, the benefits are clear enough: an ordinary lightsaber attempting to bloke these claws will find their blades shorted out temporarily as the claw continues on its path.
  • Magnetic Anchor - The Phantom Claws are especially easy to manipulate using RAW Manipulation Projectors, capable of moving them freely through the air as "remote" claws, and even acting as effective grappling claws in specialized cases for a very limited amount of time. Once attached to a target, these anchor additionally allow magnetic manipulation fields to envelop the target, in order to allow ease of manipulation of the target itself in addition to the claws themselves. These anchors also allow them to be easily recovered from a short distance when fired normally.
  • Kinetic Rechargers - The more movement the claws undergo, the longer their operation will be, meaning they can be used as remote melee weapons for a considerable amount of time before needing to be recovered.
  • Tazer Blade - Just as the original Phantom Fingers, and C.H.I.T. Darts, when in contact with a target these claws become electrified, acting as a tazer against the offending target.
Strengths:
  • Force Resistant - Through the use of Terentatek Horn, force users will find it extremely difficult to alter the trajectory of a phantom claw.
  • Lightsaber Resistant - Through the use of Cortosis, most lightsaber wielders will be surprised to find attempting to block these slow projectiles will only short out their lightsabers as the claw continues on its path.
  • Telekinetic Imitation - Utilizing a Magnetic Anchor, RAW Manipulation Projectors will be able to easily alter the trajectory and path of a phantom claw with greater dexterity. Also, once a claw has fixed itself upon a target, the anchor will extend the field to the object it is attached to, allowing a user to lift objects the Phantom Claws become embedded in through the use of these projectors. Additionally, these anchors can also act as a mechanism to pull a user along, acting as a "magnetic grappling cable" to wherever the claws have been fixed to, such as a high wall.
  • Kinetic Rechargers - The more movement the Phantom Claws undergo, the longer they are able to operate, though it may take time for enough energy to be built up to be useful, and energy will not be stored once movement has ceased.
  • Tazer Blade - Each Phantom Claws acts as tazer, capable of electrifying itself so as to non-lethal disable a target, assuming their armor does not protect them from this type of damage.
Weaknesses:
  • Physical Destruction - Although a force user or a lightsaber wielder will find find it difficult to circumvent the slow moving projectiles defenses at first, nothing is to stop them from destroying the claws on their approach through other means, such as telekentically throwing other objects into the claws path and crushing it against a wall, or literally shooting it down with say, an ion blaster, shorting out all its electronics. There are various methods through which the Phantom Claws may be physically destroyed.
  • Predictable - When fired and not used as remote melee weapons, that dart, while impressive in its anti-jedi/anti-sith defenses, can be quite easily predicted, and thus avoided if the force user is aware of the claws inherent defenses. Meaning the dart can be quite easily dodged by a precognitive individual.
  • Armored Foes - Most armored combatants will find the Phantom Claws to be rather laughable, as many types of armor protect from slashing and piercing damage, as well as electrical damage. Not to mention its laughable stopping power, a Phantom Claw across the breast plate of a Mandalorian would be like throwing rocks at them. One could still be manipulated due to the Magnetic Anchor though, but its cumulative effects would be slightly reduced without a good latching element.
  • Dependent Power Supply - Although each Phantom Claw technically has a Power Cell with a supplementary Kinetic Recharger, it derives most of its energy from whatever is powering the RAW Manipulation Projector via a magnetic power coupling relationship between the projector and the anchor. Additionally, with the nature of the high-power consuming projectors, the Recharger is less effective than it could be in a different situation. With continuous use, the Phantom Claws can be used for roughly a dozen minutes up to an hour and change depending on how they are being used and on what.
DESCRIPTION

In what feels like a life time ago, Triam developed a gauntlet of impressive capabilities, the Phantom Fingers. With five hollow magnetized tubes that could withstand a single lightsaber blow, and acted both as grappling hooks and as drug-injected tazers, it was an impressive display of engineer, and sported practicality in a cortosis arm-guard. One could never be too careful. Additionally, after various duels in the Tournament of the Couldron, Triam had additionally created a versatile series of modular darts that could be tazers, drug-injectors, or explosive, and could additionally serve as impromptu mines; what was more impressive about them though, was the Terentatek Horn series, which made the very difficult to be manipulated by the force, which certainly surprised a *stunned* Mikhail Shorn in the final round.

However, there were various weaknesses inherent in Triam's initial design, namely that against opponents with physical blades or any force sensitivity at all, the hollow nanotubes of the Phantom Fingers could easily be tangled up or misdirected, spelling misfortune for Triam Akovin on the other end. Additionally, electrical attacks could be sent through the wires and fry her own hands inside the gauntlet. Triam learned both of these lessons facing Ashin Varanin. Now though, armed with a lifetime of experience and the boon of new technological developments of her own, Triam was about to rectify those weaknesses by fusing together a number of her technological devices into a truly impressive device.

That device, would the Phantom Claws. It acted as something of a fusion between the Phantom Fingers, and the C.H.I.T. darts, circumventing the issues entirely of physical entanglement and electrical transference entirely through the use of RAW Manipulation Projectors and Magnetic Anchors, while possessing nearly all of the original capabilities of the former and adding the usefulness of the terentatek variant of the later. This technological amalgamation is Triam's engineering wet dream come to life. Fully manipulable remote claws that can electrify a target, or allow her to scale a tall building with ease, and are virtually immune to the force and lightsabers.
 
Son of Triam
Character
2nd Draft = Much better, more understandable, less complicated


OUT OF CHARACTER INFORMATION


PRODUCTION INFORMATION
  • Manufacturer: Relentless Akovin Workshop
  • Model: Phantom Claws
  • Affiliation: Triam Akovin
  • Modularity: No

  • Production: Unique
  • Material: Terentatek Horn, Cortosis-weave, Electronic Components
TECHNICAL SPECIFICATIONS
  • Classification: Daggers/Throwing Knifes
  • Size: Small
  • Weight: Heavy
SPECIAL FEATURES
  • Cortosis-weave and Terentatek Horn Shell - The hilt of each claw is made of Terentatek horn originally used for a limited edition of C.H.I.T. Darts, cut into segments with a Cortosis-weave filling the gaps. This gives each claw the unique property of being difficult to influence through the force, and capable of shorting out a lightsaber on contact, though contact with a lightsaber still damages the hilt given its piecemeal protection. The blade itself is also made with a cortosis-weave, giving the same lightsaber shorting benefits and natural resistance.
  • Magnetic Anchor - A Magnetic Anchor is attached to the base of the claws, allowing for easy manipulation by RAW Manipulation Projectors and other magnetic clamp technologies.
  • Movement Charged Tazer - Utilizing the conductive nature of the Cortosis-weave, the Phantom Claws can act as a tazer, and this energy is powered through a micro-power cell attached to a Kinetic Recharger. The more the blade moves, the more energy can be output as electrical energy. Once it stops moving, it will output the rest of its collected electrical charge for several seconds.
Strengths:
  • Lightsaber Resistent - Through the use of Cortosis-weaves, the hilt and blade are extremely lightsaber resistant, with the ability to short out most lightsabers on contact and take minimal damage.
  • Force Resistant - Each claw utilizes the force resistant properties of Terentatek Horn to mitigate a force users ability to manipulate the claws either in a users hand, or if thrown, while in midair. The effect does not make such a feat impossible, just very difficult.
  • Magnetic Anchor - Although a force user would find it difficult to manipulate the Phantom Claws due to the Terentatek Horn used, one who uses magnetic clamps like the RAW Manipulation Projectors would find it outstandingly easy to manipulate the Phantom Claws remotely thanks to a Magnetic Anchor at the base of each claw. The same constraints of a Magnetic Anchor still apply however, needing to be within seven meters to establish a connection, and a strong power supply.
  • Kinetic Tazer - The Phantom Claws double as tazer blades, utilizing the cortosis as a conductor of electrical charge, an electrical charge that is supplied by a micro-power cell attached to a Kinetic Recharger. This means the more movement the Phantom Claws undergo, the stronger and longer they will be able to supply an electric charge. Once movement has ceased, they will discharge the rest of their collected electricity over the span of a couple seconds.
Weaknesses:
  • Heavy - These are not well balanced weapons. Despite their small size, they pack a lot of weight due to the nature of its technological features, such as a micro-power cell and kinetic charger, tazer components, and a magnetic anchor, not even to mention the added weight of Terentatek Horn and Cortosis. Each blade is dense and heavy with improvement for its small size.
  • Penetration - As a bladed weapon, armor is naturally the bane of its existence. Most armors tend to provide adequate protection from slashing and piercing damage, as well as electrical damage in many cases. These claws would not find ample purchase on armored opponents. They will, however, still act as anchors for magnetic clamps of RAW Manipulation Projectors.
  • Energy Shields - While the physical nature of the Phantom Claws will allow them to be thrown through an energy shield, once this is done they will not be recoverable through the shield, as the energy shield will block out any attempt to magnetically recover the claws through the use of magnetic clamps or RAW Manipulation Projectors. A user must be wise about an opponents shields, as even personal energy shields can easily disconnect a Phantom Claw from a projector.
  • Physical Destruction - A force user may find it difficult to influence the Phantom Claws directly, and a lightsaber wielder will always be weary of the claws, but any opponent that can influence outside objects or utilizes physical weapons will be able to intercept a thrown Phantom Claw with relative ease. For instance, a force user could cause a rock or other object to bash against the Phantom Claws and cause significant damage. Additionally, they would be vulnerable to ion or EMP blasts that would short out its electronic components, rendering it useless as a tazer or a recoverable item.
DESCRIPTION

With her newfound ability to create items that can be remotely suspended, manipulated, and recovered from a distance utilizing magnetic clamps and magnetic anchors, Triam decided it was finally time to make an upgrade to one of her most versatile innovations. The C.H.I.T. Darts were a rather useful and multi-purpose tool that could be modified with great ease, one such modification was a limited series of darts utilizing Terentatek Horn to increases its resistance to force based manipulation. Triam found it to be a tantalizing idea to have easy psuedo-telekinetic control over an object, masters of the force would have difficulty influencing directly. Reveling in the irony of the idea, Triam got to work devising a truly nefarious device that could act as the bane of unwise force using opponents.

Utilizing a small reserve of cortosis she had used once for the creation of ordered Phantom Fingers, she continued to up the ante and would make these "claws" lightsaber resistant as well, shorting out a force users most common and deadly weapon, an act Triam had almost turned into an art over her years of invention and innovation. Inspired by her recycling of materials used to construct the Phantom Fingers, she added the combined features of both C.H.I.T. Darts and the Phantom Fingers by making the "Phantom Claws" tazers. However, to minimize the already hefty weight of the claws, she ordered the collection of a ten Kinetic Rechargers, which would allow a more steady power supply for her fast moving blades.

The end result, of course, was something of a fusion between C.H.I.T. Darts and Phantom Fingers (albeit, without the gauntlet, although she would get around to that eventually), though it was largely neither due to its melee nature. It had the shared capabilities of both the darts and the fingers to taze a target with electricity, it could fly through the air without interruption by the force like the darts, and it could largely ignore/short out lightsaber defenses like the Phantom Fingers. It could not, however, drug its targets like both of the above, and it was not easily modified like the darts. It was additionally susceptible to physical damage, though this was expected, and was not nearly as useful against armored or shielded opponents. They could act as anchors though, on unshielded armored opponents, which would be a rather useful feature on any device that could take advantage of that.

In the end, Triam would be pleased with her Phantom Claws, a welcome addition to her arsenal of gadgets and tools.
 
Son of Triam
Character
OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Relentless Akovin Workshop
  • Model: Phantom Gauntlet
  • Affiliation: Triam Akovin
  • Modularity: Yes
  • Production: Unique
  • Material: Turadium alloy, Ultrachrome coating
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Extreme (Gravity Reduction off) Average (Gravity Reduction on)
  • Resistances:
- Blasters: Very High (Blaster are reflected off the Ultrachrome coating, and if the plating is melted the Turadium is robust enough to withstand blastershots)
- Kinetic: Average (Projectiles are known to bounce off of Ultrachrome, and Turadium is a durable material, however there is little room to mitigate the actual impact from the wearers hand)
- Lightsabers: Extreme (Ultrachrome is capable of resisting lightsaber blows, however it will melt uniformly with sustained contact. Luckily the Turadium is a material quite difficult to cut even for lightsabers, further protecting the user from immediate direct harm.)
- Electrical: Average (Ultrachrome is a superconductor that will absorb electricity like a sponge, however, with sustained contact it will melt uniformly after certain threshold of time. Luckily Turadium is a durable material, otherwise this would be a major weakness.)
- Thermal: Low (Obviously, Ultrachrome melts uniformly, as such weapons that apply direct heat to the superconductor will find it melt rather quickly, and while Turadium is a durable material there is nothing to suggest that will assist the wearer from feeling the damaging heat).
- Sonic: Low (Just as there is little room stopping kinetic energy from harming the user despite the Gauntlet's robust nature, Sonic damage as a pure shockwave will certainly circumvent almost all of the armor on the gauntlet and effect the wearer underneath with ease.)
- EMP/ION: Very High (With the Ultrachrome superconductor surrounding the Gauntlet as a coating, it acts as a Faraday cage for the components and user limb inside of the gauntlet, protecting them from EMP and ion attacks rather effectively.
- Chemical/Acid: Average (While the gauntlet itself is well constructed with durable materials, it was no designed with chemical or acid environmental hazards in mind, while the gauntlet itself may hold up well, there is little telling what sort of damage that actual user might take.)
- Radiation: None (The Gauntlet offers virtually no radiation protection whatsoever.)

SPECIAL FEATURES
  • RAW Manipulation Projectors
  • Throwing Blade Mounts
  • Power Cell Storage Pockets
  • Ultrachrome-coating Turadium alloy
  • Gravity "Wrist belt"
Strengths:
  • Telekinetic imitation - Through the use of RAW Manipulation Projectors in each digit of the gauntlet, Triam can easily replicate such telekinetic feats as pushing objects, pulling objects, or gripping objects from a distance (objects or people can also be adhered to other people or objects while the projector is active, essentially "crushing" two targets together). With the stasis field, living beings will also find it more difficult to respond against being grappled with these projectors, as their perception of time will be drastically reduced with five projectors trained on them.
  • Blade Tossing Digits - Each digit on the gauntlet comes equipped with the ability to adhere small sized blades (and no larger) to the gauntlet. These blades can then be propelled from the gauntlet on command, or retracted to the back of the gauntlet to allow more dexterous use of digits (albeit still far less dexterous than a bare hand). While blades are attached, the only issue would be the inability to use the Manipulation Projectors on any object other than the affixed blades, those this can be a favorable tactic to launch the blades into a 'telekinetic' attack. However, in a situation where manipulating an object is desired and not "attacking" it, it takes a couple seconds for the mounted blades to be retracted out of the way of the digits. This would be troublesome in an emergency situation where one wishes to catch something from falling without injury or damage, and the blades are covering the projectors...
  • Power Cell Storage Pockets - The RAW Manipulation Projectors are notorious for their rampant power consumption, and the ones applied to the Phantom Gauntlet are no different. To mitigate the issue of running out of energy abruptly, the Phantom Gauntlet uses two "strips" of Power Cells lined up together to power each projector, with one strip set in reserve to be used once the first strip is depleted. It isn't perfect but it makes reloading power cells fairly easy.
  • Ultrachrome Coated Turadium Armor - From reflecting blaster bolts to protecting from EMP and Ionic Damage, the combination of Ultrachrome coating and Turadium armor ensures the maximal protection from most damage, particularly from lightsabers. If the Ultrachrome doesn't stop whatever is coming, or melts uniformly as a result of continued direct application of energy (electrical, thermal, etc.), the Turadium alloy acts as a barrier between the threat and the user with great effectiveness. It is a durable piece of equipment capable of withstanding many different types of pressures, although it may not protect the user wearing it in every case.
  • Gravity Assist - Given the extremely heavy nature of the gauntlet with its heavy alloy armor, ten power cells, five manipulation projectors, and five retractable blade mounts, it comes as a suprise that one would be able to hold it at all. This, of course, is achieved rather ingeniously through the use of repurposed gravity belt technology, used to locally decrease the influence of gravity around the gauntlet itself, allowing a wearer to lift it with relative ease while the "belt" is activated. Additionally, any small objects with extreme weight that can fit into the influence of the gauntlet will become easier to lift merely due to proximity to the mechanism. The mechanism itself produces a constant field that uses very little power compared to the other devices attached to the gauntlet, and just like a prosthetic it can run off of a single power cell almost indefinitely without a recharge. Due to this, it has its own dedicated power cell under the forearm to ensure that the gauntlet can be utilized with consistency, and without dependence on the power cell strips dedicated to the manipulation projectors. It also utilizes a biometric user verification to ensure only the authorized user (Triam Akovin) is able to effectively wield the device and lift with ease.
Weaknesses:
  • Dexterity or Deadly - As described above, it takes several seconds for any mounted blade weapons on each digit to retract to allow more dexterous use of fingers or manipulation projectors. Although situational, this becomes an issue in emergency situations where one would attempt to catch a falling target with the intention of not causing it damage or harm. The mounts are capable of "throwing" their blades out of the way, but this in of itself is dangerous to anything you would be attempting to save. As such, while wearing these gauntlets with mounted blades, one must make a choice between utility and combat, with their choices not quickly reversed.
  • Power Hungry - The Phantom Gauntlet will easily burn through five standard power cells in approximately a minute at full strength, and even with the reserve power strip in place, it doesn't extend its capabilities by much. Any use of the manipulation projectors is advised to be used in quick bursts, or utilize superior power cells to compensate, more probably both.
  • Molten Ultrachrome - Although Turadium Alloy is used to protect the users hand and components within the gauntlet in the event that the Ultrachrome coating uniformly melts around the gauntlet due to a continue application of energy, that does little to mitigate the dangers of molten slag surrounding one's gauntlet, posing a number of dangers to the wearer's other extremities if not adequately protected.
  • Disabled Gravity Assist - Surprisingly, the "Gravity Assist" mechanism in the gauntlet is the most vulnerable piece of equipment, so if a strong enough kinetic of vibrational energy were to impact the underside of the gauntlet with enough strength, it could cause a gravity assist failure and return the gauntlet to its extreme weight, making the users movements extremely sluggish if not rendering the gauntlet completely unusable.
DESCRIPTION
 
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