Jairus Starvald
Eidoloclast

Treasure hunt time, folks. Been talking to Varanin and a couple of others, and we all agreed I got a ton of stuff, but don’t really use much of it.
So here’s a treasure hunt with a few goodies to win for those interested. The rules are identical to Varanin’s treasure hunts: wheaton’s law rules, don’t try to snatch a bunch of things in one post and just generally be reasonable.
I am not planning on DMing otherwise, so have some fun with it.
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Nar Shaddaa, Shadowtown
Points of references: Map_Shaddaa,
After the One Sith’s defeat at Coruscant the balance shifted in the Galaxy. In response certain figures of importance fled Sith space, anticipating the One Sith to devolve into chaos and infighting.
One of these figures was a low-level Sith Lord with his entourage of scientists and engineers, rumors have it they stole a number of valuable holocrons from the Sphere of Ancient Knowledge on Prakith, formed by the late Carach when he was a Voice of the Dark Lord.
Knowing Carach by reputation, it is assumed these holocrons could contain anything from rare Sith Magic spells, to the hidden secrets of the One Sith itself, instructions on mentalism and more.
They deserted the Sith two weeks ago and recently resurfaced on Nar Shaddaa, where they made their home in the old Shadow Town. Him and his fortified it, hired local mercenaries to bolster their numbers against any number of intrusions. Intersections have turrets, there are guard towers and watch posts housing former sith troopers and mercenaries with expensive cybernetics.
This, understandably, upset a number of local crime lords who have banded together under the leadership of Jas’hutta the Hutt (don’t ask) and for the past two days have been preparing an assault on Shadow Town to root out the rogue Sith, which is starting any moment now.
Possible points of interests:
Watch Post Aleph: The first entry point into Shadow Town proper. The mercenaries defending the outpost are outfitted with propriety iBorg cybernetics. A particularly determined individual could reasonably salvage some of those cybernetics from the corpses, with some effort.
Intersection Cresh: The second layer of security is an intersection with a powerful turret, guarded by a couple of Sith Apprentices, some Sith Troopers. They are led by a Sith Knight wearing a specific coat. Also of interest, there are a few cages in their vicinity with some hungry and pissed off Terentatek - a possible liability or opportunity. Riffling through the pockets of the Sith might yield some additional objects. (Tag me and I will mention what you find.)
Crashed Transport: Close to the inner sanctum of Shadow Town is the burning wreckage of a troop transport that had managed to break through the fortifications. There are a few bodies with some possible goodies on them: one of them wears a partially busted-up razorhawk system, the dead twi’lek has a special eyepiece strapped onto his face. A sturdy chest nearby contains two electoray carbines and deactivated droid is leaning against said chest.
Inner Sanctum: A dead corpse riddled with bullets. Its still wearing its armor though it has some bullet holes in it now, also a particular ring on one of its fingers. Further exploration might uncover some interesting artifacts. (Tag me and I will mention what you find.)