Star Wars Roleplay: Chaos

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Approved Tech Tnirmia Sergeti | The Winged Guardians

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  • Intent: Creating a seemingly mystical guards for the Cat’s Paw, the Greystone Mercantile and Masque.
  • Image Source: Sphinx 1 | Sphinx 2 | Sphinx 3
  • Canon Link: N/A
  • Permissions: Link
  • Primary Source: Force Alchemy
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  • Manufacturer: The Cat’s Paw
  • Affiliation: The Cat’s Paw | Greystone Mercantile | Selected customers
  • Market Status: Closed-Market
  • Model: Tnirmia Sergeti | The Winged Guardians
  • Modularity: High.
    • Thanks to the living clay, any looking Tnirmia Sergeti can be created.
    • Thanks to its design, the Artificial Soul can be transferred to another body at any time as long as the crystal is not damaged.
  • Production: Limited (Guards) | Semi-Unique (Commanders)
  • Material: Living Clay | Artificial Soul
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  • Classification: N/A; Artificial soul possessed construct
  • Weight: Very Heavy | 800 kg
  • Height: Large | 2.8 metres
  • Movement: Quadrupedal and Wings
  • Armaments: Claws and teeth
  • Misc. Equipment: N/A
  • Resistances (Optional):
    • Energy weapons: High
    • Kinetic weapons: High
    • Lightsabers: High
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  • General:
    • Large: These constructs are quite large, which is why they are quite striking. For many, it might even be scary because of their looks. So maybe they will deter those who are preparing for something bad enough. Due to their large size, they also have greater physical strength.
    • Wings: Each construct has two wings, allowing them to be able to fly low in the short term (up to 3-400 meters). Or sailing down from somewhere.
    • Weapons: So to speak, they are equipped with natural weapons, their physical strength and their tails also qualify as such. But on top of that, their teeth and claws are considered weapons that have values like a vibroblade, but they have resistance like the living clay.
    • Duty: Every Artificial soul is designed for a warrior mentality, so they learn faster in this area. Nevertheless, they can be said to be more peaceful in nature, attacking only in self-defence or when the situation is in accordance with the command received. They obey the commands in all cases, they will not / can override and change it. For example: if they see a thief, they will catch it alive; in which case they shall do their utmost to catch it alive.
    • Guardians: Because constructs and souls are not real, they do not need to rest, so they are ready to serve every minute of the day.
  • Guards:
    • Simple minded: They are simple souls but perfectly obedient. In each case, they are made to obey their owner. Not very communicative, mostly quiet, they resemble a personality growling at all things.
  • Commanders:
    • Riddles: Based on their "programming" and making, when they talk to someone, they like to talk in puzzles, riddles, and rebus. These can usually be quite childish, so the constructs can look very friendly.
    • The Force: They are already much more like a sentient personality. They are communicative, they can think, although their way of thinking may seem a bit slow. They may seem completely intelligent, although they may have problems with social norms and social behaviour, they can still talk to them, although they will talk almost only about what interests them. And they can use Force at a minimal level. They will never be more than limited / weak telepathy, very little telekinesis, and more than being able to perceive the Force in another (living being or object).
STRENGTHS
  • Like a Living: Each is a great alchemical job, so much so that if someone touches them, they will perceive the surface of the constructs as soft skin and fur. As if they were not a construct, but living beings.
  • Well protected: Thanks to the great formability and high protection of living clay, these constructs also have great protection against several things, which makes them excellent for their task and for protecting the Artificial soul.
  • Great soldiers: Based on their Artificial soul, they can be classified into a soldier / warrior group. They learn quickly in this area and are great fighters. They mainly use their physical strength / body, teeth and claws for combat. Both the teeth and claws are made of living clay, which is why they are very sharp and fit a vibroblade in terms of efficiency.
WEAKNESSES
  • Force-nullification: Not everything has an explicit effect on the body itself, the more so on the Artificial soul's crystal. It does not work in such conditions, which is why the construct does not. If such an effect is placed on Tnirmia Sergeti, it stops and does not react to anything; becomes completely inactive.
  • Disruptors: They have no defence against these types of weapons and have a very good chance of destroying even the crystal, not just the body.
  • Mental attack: Because they are not specifically living beings, but the Artificial soul gives their personality, their character, because of this, they have the disadvantage of the crystal, i.e. their mental defences are weak and they are much more strongly affected by such attacks.
  • Weird feeling: In the Force the Force Users can immediately feel that something is wrong with these souls, that they are freaks, abominations. A Force User can immediately tell that they are not real souls and creatures. A Darksider might find it wonderful, but for a Lightsider, it certainly seems like a horrible truncation and a mockery of life.
  • Destroying: If the crystal is damaged or destroyed, the soul within it will also be destroyed. Since these are not real souls, they do not even end up in the Netherworld, i.e. if one is destroyed, it is final. It cannot be repaired or resurrected. Without the crystal, the construct will also be inoperable.
  • Not perfect: They will never become a complete person or personality; they will always be incomplete. They are perfect for their task, but no one should expect a complex personality from them. They are like a person with Asperger-syndrome or a mild symptomatic autism.
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The Greystone Mercantile and the The Cat’s Paw are very well known for their uniqueness in how strange transactions they work and what they deal with. Probably this is why it is not very surprising that they came up with another specialty. This time Dis Dis and the other Shadowcat who work with it.

Through Phigu sales, the two companies receive Artificial Soul from the HPI Consortium, for which they have found a great area of use. Since Cat’s Paw is also part of Greystone, that’s how they saw the Silent Knights, but because they prefer the cat shape, that’s why they created the Tnirmia Sergeti. One of the company’s employees is familiar with sculpture and alchemy, so based on Dis’s plans, that Shadow was the one who made them.

Already at the time of design, they were designed to protect the two companies and Masque, which is why the resistance of living clay was useful. Artificial souls, in this sense, were asked to be warrior-minded, the majority to be simple souls, and very few to complex but rather Force User souls. The Complexes take care of key areas, including Cat’s Paw’s business. However, the majority are patrolling the Masque area.

Fortunately, because living clay can be shaped in an extreme way, they can make constructs of different sizes, colours, genders, and looks. Most of them will be served by the two companies, but some (very few) will be sold to individual customers if needed. Because of the design of souls, when they speak, they do so in puzzles, riddles, and rebuses. Especially the Commander caste.
 
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