Star Wars Roleplay: Chaos

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Ready For Judge TIE/SR Fighter

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OUT OF CHARACTER INFORMATION
  • Intent: Create an updated starfighter type.
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 5 Meters
  • Width: 6 Meters
  • Height: 3 Meters
  • Armament: Very Low
    2x Laser Cannons (Green)
  • Defenses: Very Low
    Missile Deactivator Transmitter
  • Squadron Count: Extreme: 24
  • Maneuverability Rating: High (SLAM: Average)
    Maneuvering Jets: (x)
  • Speed Rating: High (SLAM: Very High)
    Scramjet Booster (x)
    SLAM (x)
  • Hyperdrive Class: N/A
STANDARD FEATURES

Life Support

ADVANCED SYSTEMS
C-3a "Mercury" Class Communications Suite: Haon finally broke down and bought a supply of them, hoping they will come in handy. These are much more updated communications systems than before, hoping it be more challenging for them to break into. (x)
Maneuvering Jets: While pitted all across the TIE/VA-II, it allows it to make complex turns while keeping the extreme amount of speed possible to do all of this. (x)
Scramjet Booster: How it is able to get to such extreme speeds in a hurry. Activating it will give the speed it requires possible for a short period of time before needing a recharge. In space however, that recharge is very short while in atmospheric, it can take a while.
ST2X Targeting Computer: While slightly aged in todays standards, it is still a prime example of targeting computer technology, allowing the user to keep target locked on and perform complex maneuvers while giving ridicules on where to fire. (x)


STRENGTHS
  • Flies in the Wind!: It has a lot of starfighters in a single grouping, making them rather difficult to get rid of them all in a hurry.
  • No SLAM/Scramjet Limit: Unlike previous generations, this SLAM is more perfect than the last one. It is almost close to full realization as it never overloads on this starfighter.
WEAKNESSES
  • No Hyperdrive: It must rely on carrier ships to move it around. If the carrier ship is destroyed or has retreated, the pilot is forced to fight to the end or surrender.
  • No Ejection System: It must either survive a crash landing or hope it can stop the starfighter to get out of it manually when damaged. There is no pull out switch.
  • Not a Capital Killer: It has barely any armaments to truly combat a Capital Ship, it is advised against.
  • Poke a Hole!: It has almost no armor, almost all in small parts to keep it together.
  • Maneuvering Flaps!: The Maneuvering Jets are the flaps themselves, opening up to twist hard to the left or right respectively. Hitting them will disable their use and make it much more difficult to turn.
DESCRIPTION
The TIE/SR, more known as the Swarm Rats, are a product of requiring many starfighters as bodies as there is starships. Created to have the bare minimum armament, as well as armor and other systems, it is designed to overwhelm starfighter targets in a hurry in sheer numbers. While not as deadly as other designs, it accommodates by throwing more bodies into the fire and hoping for a kill for almost ever three. With the designs being sent off to the Elysium Empire, it is only a matter of time to see if they are truly used or just thrown out.
 

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