Star Wars Roleplay: Chaos

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Approved Starship Tie/cs Command Shuttle

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Tie/cs Command Shuttle
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Shuttle
  • Length: 7.8 meters
  • Width: 10.4 meters
  • Height: 5.1 meters
  • Armament: High
    • Twin H-s1 Heavy Laser Cannons (fwd)
    • Two M-g-2 General Warhead Launchers (fwd)
      • Can be loaded with proton torpedoes or concussion missiles
      • Magazine holds 3 torpedoes or missiles per launcher.
    • Point Defense Light Blaster Turrets can also fire at nearby starfighters, vehicles, or individuals.
      • They are only as damaging as blaster rifles
      • Massive rate of fire may occlude visibility and dissuade opponents even if they are not harmed.
    • Twin aft-facing Minelayer
      • Loaded with three heat-seeking mines each
      • Will detect proximity heat sources after deployment and maneuver towards them before detonating.
  • Defenses: Very High
  • Squadron Count: Very Low (4 units per squadron)
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive: Class 1
STANDARD FEATURES
  • All Standard Shuttle Features (Controls, Life Support, Seating, Navcomputer, Sensors, Repulsorlift, Compact Refresher)
  • Can land on planets.
  • Cockpit pod contains cramped bed space and refresher.
  • Accommodation of habitation pod can be adjusted for either
  • Intercom
  • Hatch between cockpit and passenger pod
  • Up to six weeks consumables aboard.
ADVANCED SYSTEMS
STRENGTHS
  • Excellent Communications and Sensors
  • Excellent Defenses and potent armament.
  • Rapid-firing defense turrets can splash a target with so much energy that it can occlude sensors and be generally disconcerting even when not damaging.
WEAKNESSES
  • A larger target than most Tie variants
  • Large Communication and Sensor profile makes it easy to detect on scopes.
  • Although point-defense turrets can fire at enemies, they can only damage ordinance, lightly armored, or unshielded targets.
DESCRIPTION
The Tie/cs Command Shuttle is a recent development of the House Mecetti Nationalized Industries, filling a special niche in starship deployments. Their primary purpose is to allow mid-level officers to embed with starfighter and bomber squadrons, controlling their deployments in the field. To this end, they are equipped with excellent sensors, communications, and defense systems. An officer in the command shuttle is well-protected and well-connected, able to control vast deployments in the absence of a capital ship. The ship even has a potent suite of armaments, allowing it to directly participate in attack runs if needed.

In its secondary role, the Tie/cs Command Shuttle is useful for ferrying officers between outposts or ships so that they can inspect sites or take command of them. In this secondary role, the passenger pod can be converted to carry a dozen passengers- usually an officer's honor guard. The ship also has a Class 1 hyperdrive, allowing it to cover vast distances quickly.

House Mecetti developed the Command Shuttle from expired Sienar patents, which they used as a basis for the hullform. The Command Shuttle is a further development from the venerable Tie/sh shuttle, which is itself a development of the Tie/sa Bomber. This can cause it to be misidentified as either of these similarly sized and shaped star-craft. Woe be it to the enemy who expects to kill a normal shuttle, only to discover the flying tank that is the Tie/cs. Order one for your military forces, today!
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Casteban Mecetti Casteban Mecetti

Nice sub again, however you can't use the "PRBC-100 'Spinerunner' Retractable Point Defense Light Blaster Turret" in this sub. That sub has only Limited production scale, but this sub has Minor. I would like to ask you to remove the turret from the sub, or modify the production scale.
 
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