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Approved Planet Thral, A Death World[Resubmission]

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  • Planet Name: Thral
  • Demonym: None
  • Region: Outer Rim
  • System Name: Thral
  • System Features:
The System of Thral could be described as somewhat barren. The only planet within the entire system is that of Thral, a fact that in it of itself is somewhat unsettling. The world sits in the perfect 'habitation' zone of it's single sun.

The only other stellar objects within the system are Thral's three moons, all of whom cannot support life.
  • Coordinates: F, 57
  • Major Imports: None
  • Major Exports: None
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  • Gravity: .6 Standard
  • Climate: Temperate, Earth Like.
  • Primary Terrain:
The planet Thral is composed of a single massive super continent. This continent spans almost half of the planet, with the other half being a single ocean that sprawls across the world. The main Continent, simply known for the same name as the planet itself is considered to be highly dangerous. This continent is filled to the brim with what Moross scientists call Apex predators. The Continent itself varies quite heavily in terrain, though mostly towards it's north and south.

Most of Thral is composed of a wild Jungle called the Koryn Jungle. This jungle takes up nearly seventy Percent of the continent, with the rest of the land being split between a northern mountain range, beyond which lay the Quarin planes as well as the Nyn swamps that sit at the bottom of the continent.

The continents position on the equator of the planet means most of the landmass is incredibly warm, it's temperatures generally hanging around 90 degrees or above. It's location also means there are frequent storms. The Nir mountains is the only place on the world that sees snow, and that is only due to their alitude, even the northern Quarin planes are usually quite warm. Aside from this continent however the planet also features several expansive ice caps at the north and south pole, however there is no actual land beneath this ice and thus the only animals living there are aquatic in nature.

  • Major Locations:
Nir Mountains: As their name implies, the Nir Mountains are the only mountain range on the planet of Thral. These huge peaks cut off travel from the Koryn Wilds to the Quarin Plains. The Nir Mountain Range runs from one end of the Continent to the other. Scientists suggest that this is because Thral once had two continents, instead of one. When these two continents came crashing together the Nir Mountains were formed creating an od separating wall between the Wilds and what would become the Plains.
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The Creatures found within the Nir Mountain Range are most often scavengers or aerial hunters. Huge winged reptiles and furred beasts roam the Nir Mountains, searching for easy prey, rather than going upon a true hunt. It is also said that within the deep caverns of the mountains dwell humanoid Titans of epic proportions. Though no one has ever seen them, steps within the snow and earth have been recorded on multiple instances by scientists.

Koryn Wilds: The Koryn wilds are what make up seventy percent of the landmass in the continent of Thral. This huge expansive jungle stretches form one side of the continent to the other, spreading like a plague across the landmass. The Koryn Wilds are filled with countless of deadly creatures. Reptiles, plants, mammals, and even distant relatives of humanoids stalk these huge jungles, their expanse reaching so far that it provides for a haven of a variety of wild life. The Koryn Wilds are dotted with lakes and dangerously large rivers, feeding a constant stream of water into this forest. At the center of this huge jungle sits an overgrown Sarlacc that migrated to the planet thousands of years ago. This Sarlacc spans nearly a kilometer wide, its huge gaping maw and massive tentacles allowing it to feed on predators that roam the Koryn Wilds, ensuring its already long survival.

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The Creatures found within the Koryn wilds are not kind. Though there are a few herbivores that sit at the very bottom of the food chain most of the Koryn wilds is dotted with predators, stalkers, and killers. The amount of deadly killers that roam the Koryn Wilds make it the most dangerous place on Thral, and travel into this jungle is most often met with a swift and unseen death. It is also here within the Koryn Wilds that the giants of Thral lurk. Apex Predators that stalk the clearings and the jungles themselves in hopes of finding prey.

Most suggest one avoids the Koryn Wilds.

Mieriath Sea: The Mieriath Sea as its name implies is the giant ocean that surrounds the continent of Thral. This body of water stretches around the entirety of the world of Thral. Its depth has never been measures and its ocean floor has not even begun to be mapped. One could not even begin to guess at the life that could be found beneath this ocean.

Despite this lack of total knowledge however, some discoveries have been made.

Fish, water mammals, and countless other species live within the depths. Particularly of note is the fact that even the Large predators of the Koyrn wild tend to avoid the stretch of ocean that lays on the eastern seaboard of Thral. Though Moross scientists have yet to confirm anything, they theorize that in this section of the ocean lurks a predator that even the monsters of the Koryn fear.

Quarin Plains: The Quarin planes could be considered the least dangerous part of Thral, though even they hold a certain threat to them. The Plains as they are dubbed are quite obviously simple flat lands decorated by naught but small hills and huge expanses of grasslands. The Quarin plains are roamed by herds of Bantha and other herbivores. There is nothing significant about the Quarin planes, save that they span the entirety of the north of the continent. Oddly enough, the continent is more wide than tall, so even the Quarin planes do not reach into the poles, and thus they are still quite warm year around.

The Creatures within the Quarin planes are far more passive than those of the the Nir Mountains and Koryn Wilds. The creatures found here are most often Herbivores, huge Bantha and bumbling Irrelephants that roam the plains consuming grass and other foliage. Though this gives the plains a relatively safe feel it should be noted that they hide their own predators. Dangerous arachnids and slithering serpents that hide beneath traps built into the earth as well as stealthy mammalian hunters and flocks from the Nir Mountains ensure that even the Quarin planes are not as safe as one might think.

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Nyn Swamps: The Nyn Swamps lay to the very south of the Continent of Thral and eat up the bottom tip of land. It is here that salt and fresh water mix, dozens of rivers from the Koyrn Wilds flow into the Nyn swamps, creating a bog of epic proportions. The Swamp is deep and its trees gnarled and black, stretching into the heavens and growing together so thickly that it makes the swamps incredibly difficult to traverse.

Oddly, living fauna is rare within the Nyn swamps. Instead the swamp is filled with Flaura that is far more deadly. Noxious fungi, carnivorous plants that pray on overgrown insects and foolish animals, as well as poisonous sap form trees ensure that nothing survives within the Nyn for too long. The only living creatures here are the scavenger fish that traverse the muddy waters of the Nyn.

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  • Native Species: Vraxin, Lethei, Ciruk, Koryn Hydra, [More to Come]
  • Immigrated Species: Bantha, Sarlaac, Nexu, Acklay
  • Population: Uninhabited
  • Demographics:
​Thral plays no host to sentient creatures. There are no Humans, Rodians, Twi'leks, or anything of the sort that survive here for long. Even the most intelligent animals upon this world are only semi-intelligent Titan's whom have never been studied.
  • Primary Languages:
Roar
  • Culture:
​Thral's Culture consist primarily of Predator and Prey relationships.

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  • Government: Thral has no Government.
  • Affiliation: Thral is affiliated with no Government
  • Wealth: Thral has no wealth.
  • Stability:
​Oddly enough, Thral is one of the most stable planets the galaxy could ever ask for. Over the thousands of years that it has been in existence a careful balance has been formed upon the planet itself. The creatures that lived here have formed a perfect ecosystem, mainly one where everything is preyed upon in some manner and no one escapes death at one point in time.

Though new species are sometimes introduced to the planets ecosystem, most of these tend to quickly find a place somewhere within the hiearchy of Thral's monsters.
  • Freedom & Oppression:
In theory, Thral probably offers the most freedom out of any world in the galaxy. There is no government, and attempting to enforce any sort of law and order would be a complete and utter mess. This world is populated only by monsters and creatures of either enormous size, guile, or hunger. Anyone attempting to suppress or capture these beasts would find untold difficulty, and any government attempting to set up shop would regret their decision rather quickly.

Thral is not a planet that one can tame.


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  • Military: Thral has no Military
  • Technology: Thral has no Technology


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Thral is not a planet with much history behind it.

For the past thousands of years no one had bothered visiting this world. Originally found within the times of the Old Republic Thral was dubbed PX-333, and was immediately marked as a place that was impossible to inhabit. The Republic Surveyors did not take long to discover exactly what inhabited this planet, and as soon as the multitude of creatures were logged and half the survey team was killed the planet was set as off-limits within the database.
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It is unknown why Thral has so many carnivores, or how this development came to actually be, however it is known that Thral contains a higher ratio of predators than Dxun. This odd quirk along with it's landscape, makes settlement on this planet almost entirely impossible.

Because of this, Thral, nor any of its moons were not ever colonized despite a sizable deposit of Duranium sitting in the northern Quarin Plains. Since the planet was essentially marked as uninhabitable the Republic eventually forgot about it, the greater galaxy allowing it to flee from their collective consciousness. Eventually even starmaps began to 'forget' where the planet was.

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Tales of this world continued however, a planet filled with death and destruction was a lure for many adventurers and made for the perfect hideout for smugglers. Many hundreds of people tried to colonize the world or build some sort of shadowport here, though all were inevitably wiped out by the Monsters of Thral.

Through legends and myths told around the outer rim the planet was eventually discovered by the Moross Crusade. The Crusade was one of the few governments actually interested in the planet, and quickly after it's re-discovery a research outpost was set up in orbit around the planet. Through this outpost the researchers were able to remain relatively safe while studying the planet below. Many discoveries were made about the creatures on the Main continent and even the oceans, but eventually as the Crusade fell the outpost was abandoned.

Some years later a young Aela Talith briefly visited the world with her sister Maleah, the two girls explored the planet for some time and by the grace of some unknown deity managed to survive the world unscathed.


Since then Thral has remained mostly untouched, seen by few and set foot upon by even fewer. The creatures of Thral sit and wait, living within their respective domains and continuing to thrive upon their world of Death.
 
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