Star Wars Roleplay: Chaos

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Thraex-Class Star Destroyer

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: First Order Corps of Imperial Engineers
  • Model: Thraex-Class Star Destroyer
  • Affiliation: First Imperial Navy
  • Production: Semi-Unique (Eight Vessels)
  • FIV Thraex (AI: Lunor)
  • FIV Essedarius (AI: Jik)
  • FIV Lanista (AI: Hosdu)
  • FIV Lorarius (AI: Kraven)
  • FIV Provocator (AI: Eryn)
  • FIV Rudiarius (AI: Kaldak)
  • FIV Samnite (AI: Harbinger)
  • FIV Velites (AI: Yulari)
TECHNICAL SPECIFICATIONS
  • Classification: Light Battlecruiser
  • Role: Fast Battlecruiser, Cruiser-Killer
  • Length: 2,200m
  • Width: 1,200m
  • Height: 1,100m
  • Installed Powerplant: SFJS III-a1a primary hypermatter-annihilation reactor
  • Minimum Crew: 10,000
  • Optimal Crew: 45,000
  • Passenger Capacity: ~8,000
  • Consumables: ~4 years
  • Propulsion: 10x Engine Units
ARMAMENT
Armament Rating: Low
DEFENCES
Defences Rating: Low
HANGER
Hangar Rating: None
MANEUVERABILITY
Manueverability Rating: Extreme
SPEED
Sub-light Speed Rating: Extreme
HYPERDRIVE
Hyperdrive Class: 2.0 (Primary)
  • 8.0 (Backup)
NON-COMBAT ATTACHMENTS
SPECIAL FEATURES
  • Artificial Intelligence: Each Thraex-Class Star Destroyer is equipped with a unique fully sentient Artificial Intelligence which massively reduces manpower requirements onboard each Destroyer leaving greater amounts of volume within the hull for other purposes. The Artificial Intelligence also aids in a variety of combat tasks and non-combat related tasks; including targeting, sensor operation, and data analysis. Each artificial intelligence resides within the vessel's computer core although they can be removed when desired or necessary.
  • Codebreaking Room: FOSB Operatives are stationed aboard the Thraex-Class Star Destroyers which often operate in deep space, these Operatives with the help of the Shipboard A.I apply ciphers to encoded messages in order to read them.
  • Commissary: To aid in relieving boredom and sometimes monotonous journeys the Thraex-class Star Destroyers take in hostile deep space or along the First Order's massive border each vessel is fully stocked with a Commissary where all crewmembers can purchase goods for their own use or consumption.
  • Fitness Centres: There are several fully equipped Gymnasiums across each Thraex-Class Star Destroyer to ensure the crew or embarked troops do not Physically atrophy on their long journeys, permitting vessel leadership to promote and continue physical training while aboard.
  • Long-Range Subspace Transceiver: For help in aiding in dangerous deep space operations far from First Order facilities or colonies the Thraex can maintain sub-space communication at distances of approximately 300 light-years roughly three times the range of the old decommissioned Imperial-Class Star Destroyers.
  • Onboard Hospital: Thraex-Class Star Destroyers are fully equipped for expeditionary warfare in deep space, the outer rim, and unknown regions. Thraex's onboard medical and healthcare facilities including but not limited to a fully equipped hospital with a massive capacity for the ships' embarked passengers and crew.
  • Simulator Rooms: Each Thraex-Class Star Destroyer is equipped with simulator rooms where Stormtroopers, Marines and Navy personnel can engage a variety of simulated environments where they can hone their combat skills, performing crucial exercise to ensure that their combat readiness and efficiency doesn't deteriorate on long voyages.
Strengths:
  • Active Tracker: The Thraex-Class Star Destroyer is equipped with a hyperspace active tracking device permitting the vessel to track targets even after they've executed a hyperspace jump; Thraex then proceeds to exploit its superior fuel reserve banks and firepower when compared to smaller vessels and pursue them until its target either surrenders or depletes its' fuel reserves, at which point the Thraex can usually obliterate or subdue its prey with impunity.
  • Anti-Missile Suite: Not completely without defence capabilities, the Thraex features an anti-missile suite for disabling the guidance systems aboard munitions such as missiles and can even interrupt their flight paths. This is a crucial survival system for Thraex which simply cannot afford to permit missiles to bombard its hull with impunity on account of its thin armor.
  • Artificial Intelligence: An ambitious vessel with ambitious design goals the Thraex houses a massive computer core deep within its hull, home to a fully sentient artificial intelligence system. This permits a massive reduction in required crewmembers aboard the Thraex when compared to other vessels. In theory, the entire vessel could be operated by its' A.I alone with all of the input security safeguards disabled though for obvious reasons this is prohibited under normal circumstances and each vessel's A.I shackles can only be lifted by the vessel's commanding officer.
  • Astonishing Maneuverability: The Thraex's size belies an incredible maneuverability and grace that permit it to pursue vessels much smaller than itself making sharp turns and capable of taking evasive maneuvers with surprising speed and small reaction time in part thanks to each Thraex's onboard A.I.
  • Blistering Speed: Anybody who has ever seen the Thraex's powerplant knows it is foolish to underestimate the large vessel in a straight-line capable of reaching sub-light speeds that can compete even with Cruiser-Class vessels. This makes the Thraex an ideal option for enforcing a blockade or interdicting noncombatant vessels or smaller warships.
  • Long-range Powerful Tractor Beams: Thraex comes equipped with twelve powerful long-range tractor beams that it can use to move space debris and even subdue ships as large as a cruiser; using them as a localised interdiction weapon on individual warships or other spacefaring vessels, these weapons have a range of about sixty kilometers.
Weaknesses:
  • Aft-Firing Arc: The Thraex suffers from the bane of most dagger-shaped Star Destroyers vessels with limited capacity for the vessel's armament to rotate and hit a target directly behind it. The only exception to this is when the Target has extreme elevation or depression in relation to the Thraex.
  • Deflector Shield Projectors: Thraex's two most important deflector shield projectors sit atop the bridge; vulnerable to attack by fighters or mass driver attack when the particle shields are lowered, destruction of those Deflector Shield Projectors leaves the Bridge and most of the aft superstructure vulnerable to attack.
  • Missile Magazines: Given the nature of missiles they're stored in pods close to the Titanium Hull's surface; penetration to these areas can cause a pre-launch detonation inside of the Thraex's hull which can deal severe damage depending on the pod's location; additionally magazines, where additional missiles are stored, can be struck without intention or knowledge on the part of the enemy causing detonations deeper within the hull.
  • No Fighter/Bomber Squadrons: Thraex has not one fighter or bomber craft to its' hanger complement, boasting only transport craft for its Troop Complement, this forces the Thraex to rely on escorts or carriers for comprehensive fighter screening or when attempting to deploy an expeditionary force. It puts even greater pressure on the Thraex's point-defence system increasing the risk of bombers being able to perform their sorties without fear of damage or retaliation when the Destroyer is being swarmed.
  • Prominent Bridge Tower: With its shields disabled the vessel's conning tower is extremely vulnerable to damage; it could take one lucky shot to potentially destroy the transparisteel panels and vent the entire bridge crew into space completely paralyzing the executive decision making aboard the vessel in addition to disabling the helm controls; leaving the Thraex to drift steadily towards the nearest source of substantial gravity such as a celestial body or interdictor-type vessel.
  • Reactor Bulge: When examining the Thraex from the ventral surface towards the aft the vessel's reactor bulge protrudes down from the armor-belt. Concentrated firepower here risks breaching the armour belt and penetrating the reactor proper which is highly likely to cause one of the following things: Reactor Shutdown, Catastrophic Explosion or at the least a Scram where most power is lost.
  • Sub-par Armament: Thraex is designed to punch down on Destroyers and Cruisers, it cannot stand up to ships of its own class in terms of raw firepower; Even large heavily armed Star Destroyers could stand to outgun the Thraex.
  • Sub-par Armour Envelope: Thraex's speed and maneuverability comes at reduced armor thickness across the entire superstructure rendering the Battlecruiser to be more susceptible to damage and vulnerable to attacks from smaller vessels equipped with heavy weaponry. Notably; Thraex exhibits a startling vulnerability to high-powered plasma-based weapons which often rip straight through the Titanium Hull.
Description: The Thraex-Class Star Destroyer alternatively known as the Thraex-Class Battlecruiser it is an exotic and rare model of Star Destroyer/Battlecruiser in service with the First Order Navy's 6th Fleet with eight vessels constructed in a great amount of secrecy and mystery for much of the Thraex's technology was designed ship-specific and given a hull design reminiscent of the Venator-Class and Imperial-Class of Star Destroyers that were once ubiquitous with the Galactic Republic and Galactic Empire; the First Order's predecessor governments. Thraex-Class Star Destroyers have been constructed to function as dedicated Fast Battlecruisers that exhibit excellent speed and mobility at the cost of armour and significant firepower, they're dubbed "Cruiser-Killers" for their ruthless efficiency at dispatching vessels approximately 1,000 meters in length, while exhibiting incredible speed and agility permitting Thraex-Class Destroyers to keep their quarry within lethal envelope of their guns. It also serves to be the Thraex's greatest defense against large Star Destroyers or Battlecruisers as the Thraex can simply move out of range of their enemy at great speed. The Thraex-Class Star Destroyer is capable of reaching speeds comparable to a TIE fighter in a straight line at the cost of mobility much like the Resurgent-Class Star Destroyer fielded by the original First Order. Thraex-Class Destroyers feature three-multilevel hangers; one ventral just fore of Reactor and one on both the Starboard and Port Side positioned amidships, this is where Thraex finds her Achilles heel; A complete absence of fighters or bombers within her complement coupled with a mediocre point-defence system the vessel can be easily swarmed with sufficient numbers of small craft. Anti-fighter Escorts and a Carrier are necessary for the Thraex-Class Star Destroyer to function at full capacity, it's hardly a multirole warship like the Venator-Class Star Destroyer and it does not have the Armour or Firepower for its era to be comparable to an Imperial-Class Star Destroyer.

Thraex-class Star Destroyers are equipped to support expeditionary warfare and for this purpose, it can carry thousands of embarked troops which are normally Stormtroopers and support fully armoured and mechanized battalions plus their logistical and recovery needs. Close-air support cannot be provided by the Thraex alone so these vessels are usually escorted by Vindicator-Class light carriers with smaller frigate-sized vessels proving anti-fighter support to both the Thraex and light carriers. In terms of Armament, the Thraex has a healthy mix of directed energy weapons such as turbolasers, missile & torpedo launchers along with some heavy mass driver weapons. The 'Mauler' Turbolaser turrets can be found on ventral and dorsal surfaces positioned in a file of six turrets on the port and starboard side of barracks what is commonly seen as the second step of the vessel's superstructure towards the aft. Energy torpedo launchers are located at the bow on port and starboard sides and share their firing axis with the Thraex, this goes with the four hypervelocity guns which are stored on retracting platforms on the bow's ventral surface; targets in front of a Thraex are vulnerable to having the Star Destroyer's entire armament come down on them. Baradium missile launching silos are located on the dorsal and ventral surface aft and offset to the port and starboard sides respectively with two silos on each surface. The majority of the other Turbolaser and Ion weapons find their emplacements situated mainly on the port and starboard sides in the vessel's 'trenches' with Point-Defence Turrets scattered across every surface. Antimissile Octets are scattered across the hull to reduce the effectiveness of guided munitions such as missiles against the Thraex-Class Star Destroyer, they are an incredibly important weapon for the vessel's defence so much that they're normally operated by the A.I because of their superior targeting capacity.
 
Dako Asturo said:
Long-Range Tractor Beam Projector
Nothing inherently wrong with this, but since I've not seen a long-range tractor beam before, I'm curious about just how "long-range" this is, especially since tractor beams have traditionally been short-range weapons canonically. Is this something that has somewhat more range(as in normal space weapons range) or something really long-range, like a long-range turbolaser?



Dako Asturo said:
Multi-Functional Deep Scanning Sensor

Does this have any unique capabilities that a normal ship sensor suite wouldn't have?



Dako Asturo said:
Artificial Intelligence: Each Thraex-Class Star Destroyer is equipped with a unique fully sentient Artificial Intelligence which massively reduces manpower requirements onboard each Destroyer leaving greater amounts of volume within the hull for other purposes. The Artificial Intelligence also aids in a variety of combat tasks and non-combat related tasks; including targeting, sensor operation, and data analysis. Each artificial intelligence resides within the vessel's computer core although they can be removed when desired or necessary.

Artificial Intelligences are restricted materials per the factory rules. These would probably need their own tech submission. Alternatively, this area could be rebranded to automated systems to achieve a very similar effect for most day to day operations, and wouldn't need a separate tech submission. Automation wouldn't necessary grant some of the extra slicing, engine perks, and other things I see listed later on in this sub.



Dako Asturo said:
exploit its superior fuel reserve banks and firepower when compared to smaller vessels

Not bad conceptually, but this should probably be rephased to consider exceptions to the rule. For example, an exploration cruiser designed to the explore the outer reaches of the galaxy for years at end may well have even larger fuel banks than this ship.



Dako Asturo said:
Anti-Missile Suite: Not completely without defence capabilities, the Thraex features an anti-missile suite for disabling the guidance systems aboard munitions such as missiles and can even interrupt their flight paths. This is a crucial survival system for Thraex which simply cannot afford to permit missiles to bombard its hull with impunity on account of its thin armor.

I don't see this listed under the systems area anywhere, unless we're talking about the vaguely worded "ECM" or the sensor jammers. I'd like to see more detail on this, even if it is merely referencing the "ECM" or "jammers". Bear in mind, these technologies are not fool proof defenses against missiles.



Dako Asturo said:
sub-light speeds comparable to a TIE Fighter at the sacrifice of its maneuverability.
This could be true in the canon Star Wars Universe (where we do have things like Carrack cruisers keeping pace with starfighters). At Chaos, however, this is not really possible. Here, we assume that larger ships are several orders of magnitudes slower based on size and class. This is why the template has this phrase in the speed heading:
This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
I'll understand if you edit or change some other aspects of your design based on this.
 
[member="Gir Quee"]

I've made edits though it looks like I'll need to be making another tech sub entirely for the Artificial Intelligence; that's a pretty pivotal piece of the design and a Quirk that I wanted to see use in Rp involving the vessels to give the ships more 'Life' so to speak beyond just being a crewed warship. So I might have to archive this until I can get that approved?
 
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