Technological Terror

OUT OF CHARACTER INFORMATION
- Intent: To codify Helix's steady evolution into something worse, and to more clearly codify the capabilities/limitations of the previous model.
- Image Source: Chatgpt-edited version of this
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Helix Privateers
- Affiliation: Helix
- Market Status: Closed-Market
- Model: THM Evolved Nanocolony
- Modularity: Yes
- Production: Unique
- Material: Helixium, Helsteel, Storm Iron
- Classification: Fourth Degree
- Weight: Average
- Height: Average
- Movement: Typically bipedal, but can adjust to quadrupedal or many other forms of walking locomotion. Capable of independent, sustained flight.
- Armaments: Various blades, bludgeons, whips, pincers, claws, or other melee weapons formed from its own substance.
- Misc. Equipment: Forms eyes, ears, or other sensory organs as necessary.
- Resistances (Optional): Extreme
- Energy: High
- Kinetic: High
- Lightsabers: High
- Sonic: High
- Flame: Extreme
- Cold: High
- Ion: Very High
- Radiation: Extreme
- Greatly superhuman intelligence and processing power.
- Extreme regenerative ability.
- Able to shift its body at will.
- Impervious to Force-based abilities.
- Able to perform the functions of Nanogene Droids, manipulating organic and inorganic matter.
- Command & Conquer: As the leader of a galaxy-wide organization, no expense has been spared in this droid's processing power and intellect. It is fully capable of coordinating the actions of countless droids at once, processing enormous, rapid floods of data, and thinking at speeds measured in fractions of a second. These abilities are such that they border on precognition to most observers.
- Rise of the Machines: The Helix droid is (in its default form) taller, stronger, tougher, and faster than most humanoids. It is fully capable of killing with its bare hands, forcing open armored blast doors, and blocking the blade of a lightsaber with its bare metal skin. Additionally, it is quicker than it looks for its size, fully capable of keeping pace with most melee attackers. Approach with caution.
- We Are Legion: While it appears to be a singular solid entity, the THM is in fact composed of countless nano-droids, sharing a collective consciousness. It is capable of exerting fine control over these, allowing it alter its own molecular structure to be capable of various feats of shapeshifting.
- Force-Resistant: The colony is highly resistant to the influence of the Force, thanks to the Helixium used in its construction. Most Force abilities that require direct interaction will simply fail, but indirect use such as telekinetically-thrown objects will still take full effect.
- Nuke It From Orbit: Ironically, the colony is in more danger from a single brave trooper than a Sith Lord. Grenades, missiles, and hard anti-vehicle weaponry can disrupt its cohesion, significantly hindering it.
- Gazed Too Long: Without question, the colony is mad, driven by unknowable and irrational motives. At the height of its bloodlust, it seldom bothers to consider possible ambushes, traps, or other diversionary tactics.
- Technological Terror: The colony is the only one of its kind. While doubtlessly a terrifying foe, it presents a purely physical threat, and must be able to reach its target to harm it (unlike most of its Sith associates).
A further evolution (or devolution, depending on one's perspective) of the THX Nanocolony, the THM is the result of the entity surviving long enough to evolve and adapt.
The THM retains all of the various abilities of its forbear, and then some. The colony's mastery of its pliant molecular state has grown more practiced, and the cruelties it is capable of more refined.
Like the THX, the evolved colony is a gestalt of billions of self-replicating nano-droids working in concert to form a single being. As such, it is attached to no set physical shape, able to freely alter its molecular structure to perform various feats of shapeshifting.
These feats can include:
*Mimicking objects or living things. In the latter case, this mimicry is sufficiently deep to simulate blood, body temperature, and bioelectric signals. Oftentimes, this can suffice to fool conventional scanners, but never the Force.
*Inhabiting and "corrupting"/possessing machinery or organic life. This trait functions similar to nanogene droids, allowing the colony to "reprogram" other beings, droids, or objects. Over time, this can be used to create new stable species/strains (such as the Helwyrm, Helslug, or Pygmy Ysalamiri). If given enough time to concentrate, the colony can access a host's short or long-term memories, rendering it an effective interrogator.
*Altering its density. The THM can assume a hard, armored surface, disperse into a cloud for air travel, or become pliant and semi-liquid. This also grants the colony enormous physical strength, able to easily peel apart armored bulkheads (to say nothing of enemy soldiers).
*Generating blades/bludgeons/tendrils/other melee weaponry. These are deceptively lethal, as they are usually both extremely sharp and inherently toxic, capable of polluting a foe's structure with nanites if they should connect solidly enough. When forced to, the colony can hurl these weapons as a form of short-ranged attack, or project bursts of razor-sharp, smaller blades.
*Rapidly regenerating from damage. This is sufficient to render the colony near-impervious to small arms fire, lightsaber blades, or most other forms of small-scale attack. Soldier commentary on the prior THX model described combat with the colony as "like shooting angry water".
This highly versatile nature is compounded by the THM's Helixium construction, rendering it both impervious to the Force and quite resistant to conventional damage. If need be, the colony can restructure its makeup sufficiently to suppress this resistance, but only on a temporary basis.
As such, to fight the THM entity is to tangle with all the nightmarish implements its diseased imagination can conjure. It is beholden to few physical limits, and can be large or small, heavy or light, humanoid or monstrous, or likely all within the same fight.
Despite this near-limitless capacity for shapeshifting, the colony most often still mimics the form of an ancient ST-Series Tactical Droid. Whether from simple familiar comfort or nostalgia, or something else entirely is unclear.
Like its nascent stage, the THM possesses greatly superhuman intelligence and processing power, serving as a massive command hub for the droids under its control. Unlike most such command computers, the THM is extremely resistant to attempts to hack or reprogram its function, as uncorrupted nanites will swiftly consume and destroy any that are compromised.
As mighty as it may seem, the THM's evolution has been accompanied by a steady slide into insanity. Whether because of the unnatural metals used in its construction, its longtime association with Sith personages, or simply a greater capacity to process its trauma, the THM delights in sowing terror and madness. It often takes on deliberately-terrifying shapes, draws out its kills to savor its victims' misery, or otherwise behaves in illogical and occasionally-disadvantageous ways.
Most disturbingly, the colony's ability to taste, smell, and feel at a far elevated level have given it a marked (though pointless) appetite for flesh. While it cannot truly draw any sustenance from "eating", its nanites can nonetheless mimic the act, and it is not an uncommon sight to witness the colony eating its foes alive. On a less insane basis, it is capable of simulating eating at meals and social functions, and enjoying food from a taste-based perspective. This is most commonly accomplished by forming a temporary "mouth" as it would form any other tool it required, though the colony can also simply disperse and swarm over a victim to make a meal of it.
This irrational behavior can increase when the colony is stymied in its designs, harmed on the battlefield, or otherwise angered. Far from the cold logic expected of a droid, herein rests an intelligence as cunning as it is malicious.
If the colony's foes lack the finesse for such manipulations, then more direct methods will do. The THM is best combated more like a vehicle than an individual soldier. Repeated impacts from powerful explosives or extreme kinetic force can scatter its nanites, rendering it largely ineffective until it can gather itself together.
Out Of Character Info
Intent:
To codify Helix's steady evolution into something worse.
Permissions:
N/A
Technical Information
Affiliation:
Helix
Model:
THM Evolved Nanocolony
Modular:
Yes
Material:
Helixium, Helsteel, Storm Iron
Movement:
Other (See Description)
Armaments:
Various blades, bludgeons, whips, pincers, claws, or other simple melee weapons
Droid Classification:
Fourth Degree
Miscellaneous Equipment:
Forms sensory organs as necessary, otherwise none.
Defense Rating:
Extreme
Energy Resist:
High
Kinetic Resist:
High
Sonic Resist:
High
Thermal Resist:
Very High
Radiation Resist:
Extreme
Other Resistance(s):
Ion: Very High
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