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Approved Starship The Vorantikus [Sidon Eshe]

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800px-Everspace-Mining-Guard-Ship.jpg


OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Clan Rekali
  • Model: The Vorantikus
  • Affiliation: [member="Sidon Eshe"]
  • Production: Unique
  • Material: Beskar hull
TECHNICAL SPECIFICATIONS
  • Classification: Unique Light Freighter
  • Length: 35 meters
  • Width: 30 meters
  • Height: 8 meters
  • Armament: High
    Dual laser turret (dorsal)
  • Ion cannons
  • Antipersonnel autoblaster
  • Seismic charge bay (ventral)
  • Flex-tube warhead launchers

[*]Defenses: Extreme
  • Mandalorian Iron hull
  • Advanced shields

[*]Squadron Count: None (1)
[*]Maneuverability Rating: Average
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Average (1.0)
STANDARD FEATURES
  • Standard Communications Array
  • Standard Hyperdrive
  • Standard Ion Engines
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Standard Sensor Array
  • Standard Targeting Systems
  • Can Enter Atmosphere and Land

ADVANCED SYSTEMS
Strengths:
  • Mandalorian iron hull
  • Can't be found or affected with the Force
  • Can launch homing beacons
Weaknesses:
  • Forcelessness is a double-edged sword - any friendly Forcers aboard the Vorantikus will be unable to help in any way
  • Beskar hull causes problems for patching and emergency repairs
  • Laser cannon turret can only fire at targets around or above the ship; entire ventral fire arc is empty of serious firepower
  • No serious ion/EMP resistance once shields are down
Description:
When Sidon Eshe brought in a Sith Lord's lightsaber in good faith with a story that pretty much checked out, Clan Rekali delivered. The bounty hunter requested a ship fitted like the legendary Slave One, with a few refinements thrown in. The result is a nasty little ship that can tank a hit and keep on tanking. It's also fantastic for sneaking up on and containing Force-users, thanks to a Universal Energy Cage and some ysalamiri (redundancy is good). Its loadout is pretty flexible, too - not great at any one thing, but flexible enough to tackle any given situation, from bombing runs to dogfighting to hit-and-run attacks to getaway car duty. Its hyperdrive and sublight engines are nothing special, but it'll punch above its weight once it gets there, and that's what matters, right?
 

Travis Caalgen

Guest
T
[member="Ember Rekali"]

My sincere apologies for the dreadful wait.

As it stands this ship appears overpowered by a factor of three ratings. I suggest you either add weaknesses, lower ratings, or a mix of the two.
 
[member="Travis Caalgen"]

Not sure where that's coming from. This is just the Unique Freighter template with a couple of things juggled. Also here's the stat breakdown:

Production: -4
Squadron: -3
Armament: +2
Speed: +1
Defense: +4
Maneuver: +0
Hyper: +0
Total: 0
 

Travis Caalgen

Guest
T
[member="Ember Rekali"]

Squadron count wouldn't affect the judgement of this because then it couldn't be unique.

But given the fact that they screwed the pooch with that by giving squadron count its own rating system, I'll let this one pass unimpeded.
 
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