Valiens Nantaris
Head Admin
(For background and how to join, see here and here.)
[member="Wes Redtree"], [member="Darth Venefica"], [member="Seanna Vel"], [member="Soliael Devin Talith"], [member="Rael sul B'an"], [member="Yusan Fenn"], [member="Kei Amadis"], [member="Maya Whitelight"], [member="Chiasa Kritivaas"], [member="Jericho"], [member="Draco Vereen"], [member="Raziel"], [member="Orick T'ane"], [member="Dair Cotarin"], [member="Darth Kentarch"], [member="Xieza Blade"], [member="Ali Hadrix"], [member="Perla Pirjo"], [member="Jaster of clan Awaud"], [member="Nima Tann"], [member="Kiyron"]
The steamy jungle of SX-192 hides your target, a large facility protected by shield generators and featuring a factory and research area. Currently the nature of the defenders is unknown, but you know they are numerous and waiting for you to emerge….
Notes:
Objectives:
Rules:
[*]Bombers can only be used on the facility once the shield generator is disabled.
[*]The NPC defenders will have 300 points. One additional unit (except bombers) is produced each turn until the factory is disabled.
[*]Writers should take account of the terrain when moving. There are no enforced movement speeds, but vehicles will move slowly in jungle, fast over open ground etc.
[*]Respect the NPCs! The sheer number and firepower of units makes personal heroics unlikely to have a decisive impact. Strategy and tactics are what’s important here.
[*]Only artillery has the range and trajectory to fire at targets it cannot see. It has unlimited range, but poor accuracy against targets it cannot see. Infantry, anti-air and light armour has a range of 5, heavy armour has a range of 10.
[*]Superweapons of any sort are not allowed.
[*]All regular SWRP rules must be followed.
[*]One character per writer.
Moving from one battle to another requires a post leaving one battle and another in the new thread arriving. This may only be done once per writer. A writer may not move into a thread where they have another character.
[member="Wes Redtree"], [member="Darth Venefica"], [member="Seanna Vel"], [member="Soliael Devin Talith"], [member="Rael sul B'an"], [member="Yusan Fenn"], [member="Kei Amadis"], [member="Maya Whitelight"], [member="Chiasa Kritivaas"], [member="Jericho"], [member="Draco Vereen"], [member="Raziel"], [member="Orick T'ane"], [member="Dair Cotarin"], [member="Darth Kentarch"], [member="Xieza Blade"], [member="Ali Hadrix"], [member="Perla Pirjo"], [member="Jaster of clan Awaud"], [member="Nima Tann"], [member="Kiyron"]
The steamy jungle of SX-192 hides your target, a large facility protected by shield generators and featuring a factory and research area. Currently the nature of the defenders is unknown, but you know they are numerous and waiting for you to emerge….
Notes:
- You may join at any time! Simply PM me your army choices (200 point limit).
- Note the rule changes below in red.
- [member="Darth Kentarch"] is my assistant here, controlling the NPCs. Any questions you have be sure to tag both of us.
- Team 1 (One Sith, Lord of the Fringe, ACA, Primeval) enters through the top row (row 1).
- Team 2 (Republic, Protectorate, Mandalorians, Rebel Alliance, SJO, Levantine Sanctum, Vitae Alliance and Red Ravens) enter through the bottom row (row 34).
Objectives:
- (Main) Defeat enemy defenders and rival factions.
- (Main) Take and hold the facility. (20.18 and 21.19)
- (Side) Shutdown the shield generator to allow aerial strikes. (Hexes 22.16 and 23.17)
- (Side) Disable the factory to prevent reinforcements. (21.18)
- (Side) Move troops off opposing team’s entry side.
Rules:
- Only factory submitted technology, vehicles or units may be used. A faction may only use its own submissions, or those which are open market.
- Each writer may select up to 200 points worth of units from the following list. All base units cost 10 points, multiplied by 3 for unique units, 2 for rare and 1.5 for limited. No more than 3 rare and 5 limited units can be used per writer.
Infantry Company (80 infantry) - Mechanised Infantry Company (40 infantry in 4 transports)
- Artillery Battery (10 guns)
- Anti-Air Battery (10 guns)
- Light Armour/Walker Company (20 vehicles)
- Heavy Armour/Walker Company (10 vehicles)
- Bomber Run (Bomber Squadron, one use only)(3 per writer max)
[*]Bombers can only be used on the facility once the shield generator is disabled.
[*]The NPC defenders will have 300 points. One additional unit (except bombers) is produced each turn until the factory is disabled.
[*]Writers should take account of the terrain when moving. There are no enforced movement speeds, but vehicles will move slowly in jungle, fast over open ground etc.
[*]Respect the NPCs! The sheer number and firepower of units makes personal heroics unlikely to have a decisive impact. Strategy and tactics are what’s important here.
[*]Only artillery has the range and trajectory to fire at targets it cannot see. It has unlimited range, but poor accuracy against targets it cannot see. Infantry, anti-air and light armour has a range of 5, heavy armour has a range of 10.
[*]Superweapons of any sort are not allowed.
[*]All regular SWRP rules must be followed.
[*]One character per writer.
Moving from one battle to another requires a post leaving one battle and another in the new thread arriving. This may only be done once per writer. A writer may not move into a thread where they have another character.
