Star Wars Roleplay: Chaos

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Approved Starship The Red Glare

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Curtis Learchin
  • Affiliation: Curtis Learchin
  • Model: N/A
  • Production: Unique
  • Material: Durasteel hull, Transparisteel viewpoints
TECHNICAL SPECIFICATIONS
  • Classification: Light Freighter
  • Length: 35 meters
  • Width: 22 meters
  • Height: 9 meters
  • Armament: Low
    • 2 Twin Laser Cannons
    • 1 Proton Torpedo Launcher (payload interchangable)
  • Defenses: Low
  • Squadron Count: None
  • Maneuverability Rating: Very High
  • Speed Rating: Very High
  • Hyperdrive Class: Average
STANDARD FEATURES
  • Standard Sensor Suite
  • Standard Communications System
  • Standard Life Support Systems
  • Standard Repulsorlift Engines
  • Standard Deflector Shield Array
ADVANCED SYSTEMS
  • Jamming Systems
  • Stealth System
  • Enhanced Engine Array
STRENGTHS
  • Stealth System - The Red Glare is equipped with a Stygium crystal stealth system to mask it's presence, in combination with its jamming array
  • Speed - The Red Glare is a very fast ship thanks to its size and enhanced engines
WEAKNESSES
  • Cooldown - Due to the nature of the stealth system, it can only be employed for 30 minutes at a time, requiring a 2 hour recharge after use
  • Arms and Armour - Due to its size and speed, The Red Glare has sacrificed weapons and armour, making it unreliable in combat
DESCRIPTION
Following Curtis' defection from The Sith Empire, he made the decision to commission a ship of his own to be build. The result was The Red Glare, named after its distinctive red plating. Created for use as a personal transport and stealth ship, The Red Glare lacks heavy armaments or defensive layers, instead relying on speed and manoeuvrability to avoid enemy fire and escape hostile environments.

Due to this, the ship is most useful when employed in a reconnaissance or infiltration role, using its onboard stealth and jamming systems to slip behind enemy lines. The stealth system has a long recharge time, but while in use provides near perfect cover for 30 minutes, although if struck by a weapon the system will enter emergency shutdown, revealing The Red Glare.
 
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