Star Wars Roleplay: Chaos

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Approved Location The Muntuur Vault

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Name: The Muntuur Vault

Image Source: N/A

Intent: As a secure and secret unmanned vault, a major part of the Jedi Council's new artifact security regimen. Alternately, as a challenge for those in search of a risky heist free of metagaming.

Classification: High-security vault.

Location: Nkllon

Affiliation: Owned by the Jedi Order, constructed and facilitated by the Master of the Council of First Knowledge at Grandmaster's-eyes-only levels of secrecy, located on an Omega Protectorate world.

Description: Orbiting its system primary every five local days -- each of which comprise ninety standard days -- Nkllon is lethally irradiated. Approach to the planet requires use of a shieldship, or even military command ships will be seriously damaged. Thus, even during the forty-five days when the vault is on the nightside, hard radiation is still a factor. Full daylight is capable of destroying capital ships. Suffice it to say, this vault is buried very, very deep underground.

The vault door is located under a massive stone outcropping, in complete shade for seventy-six out of the ninety standard days of the planet's rotation. The door is horizontal, too hot to touch, and layered. The uppermost layer is one centimetre of ardanium, which becomes stronger with exposure to radiation. The next layer down is a layer of sealed vacuum. The third layer is two centimetres of molten lead, assisting in radiation shielding and rendering the door (which is a circle two metres across) far too heavy to lift, save by the strongest species or labor droids. The fourth layer is durasteel for added structural integrity. The lock and hinges are made of ardanium. The disc tumbler lock is shielded by a layer of ardanium-contained liquid nullification resin, preventing the lock from being opened via the Force. A powerful Force grip or mechanical efforts could break off the lock, but would likely warp the hatch, preventing it from sealing fully after entry. Sets of keys are held by Jedi Council members and the Head Librarian, and are available to Jedi Masters.

Beneath the circular hatch is a tubular access shaft, vertical, eight hundred metres deep and featureless. The walls are ardanium. Behind the walls, at unmarked points are magnets, viable at high temperature. Visitors bring magnetic clamps and climb down using the unmarked magnetic points. The pattern of magnets is memorized, and never written down. The planet is airless, as is the access shaft. Falling all the way to the bottom will wind up sending the intrepid heist artist through no fewer than twenty enclision grids and randomized crisscross monofilament wires. Both measures are sufficient to breach even an armored suit and expose raiders to hard radiation and hard vacuum.

Eight metres from the base of the shaft is the next door, set perfectly flush with the wall, without a lip or other protrusion to grab. Unmarked magnetic anchor points allow a visitor to hang in front of a keypad and a retinal scanner which is capable of seeing through space suit helmets. The droid intelligence behind the scanner is not an idiot, and will refuse to open the door for suspicious characters and lone eyeballs.

All further structural elements are likewise ardanium, lead, and durasteel, with thick insulation and nullification resin. The nullification resin partially dampens occupants from sensing the outside environment with the Force, which isn't especially relevant as it's eight hundred metres below ground. The resin does, however, muffle attempts at Force tracking and farsight, and keep hunters from sensing the artifacts stored here.

The next few chambers are staged, droid-assisted pressurization/decontamination modules, at last ending up in a small area where it is possible to wear normal clothing and breathe a Type I atmosphere. More enclision grids are hidden at each stage of the process; the hostile might wind up electrocuted while removing their suits, or if they attempt to pass without removing their suits.

The pressurized, rad-shielded end chamber is heavily stocked with air scrubbers, two years' packaged rations, water recyclers, radiation deflection badges, radiation dampening foam, and a small waste recycler/fabricator like those found on some tramp freighters (capable of fabricating dubious food and simple clothes). The clean room does not have enough space to practice with a lightsabre. A toolset is available, and a high-powered emergency communications rig under password/biometric lock. The emergency comm rig's antenna runs horizontally for two kilometres, eight hundred metres underground, before rising to the surface. The antenna is made of, and shielded by, ardanium, and does not melt when exposed to daylight.

For the first time, the path branches here, at the clean room. Two small, rad-free, pressurized chambers adjoin it. A very small bunkroom holds a simple personal computer, a collection of Jedi teachings on datacards, and two fold-down bunks. The other room is the vault.

The vault's door is protected by a nullification-resin-shielded disc tumbler lock. Resin also protects the vault, which is made of six-inch-thick durasteel/ardanium alloy and weighs over two tons. The vault is welded directly to five walls of the vault room, and is too large to get past several checkpoints without breaching rad shielding. The vault is covered by a layer of cortosis ore (deactivates lightsabres) and, overtop that, a layer of cortosis alloy (resists lightsabres somewhat). (Cortosis obtained here, never used for any other submission so far as can be recalled.) The vault is rated as fully compliant with Red-level security standards.

Any attempt to remove items from the vault facility (by taking them past the door at the bottom of the access shaft) will cause the entire facility to self-destruct, beginning at the top of the vertical access shaft, and sealing all occupants' bodies two hundred metres below ground. The primary self-destruct mechanism for the lower levels is CryoBan, as thousand-degree rock and metal approach absolute zero rapidly. Exceptions to the removal protocol are made for in-person authorization (biometrically and with codes) from the Grandmaster or the Master of First Knowledge. In the event of self-destruct, video access logs are transmitted via HoloNet to a secure location.

History: After Jorus Merrill's recruitment to the Jedi Council as Master of First Knowledge, he embarked on the creation of security processes and secure locations for the high-value artifacts in the possession of the Jedi Order. A highly decorated Omega Defense Force veteran, he sent a message to his former superior officer, Lord Protector Ayden Cater. With Cater's consent and advice, Jorus selected Nkllon as the vault's location.

Mining and construction droids suffered heavy losses while excavating and shoring up the underground vault. Automation was used at every stage of transport and construction, and those assets were liquidated after the vault's completion, preventing forensic attempts at locating the vault. Construction began two standard days after sunset, and lasted forty-one days at breakneck pace; Jorus ordered the droids to seal the vault only shortly before sunrise, and sunrise destroyed all of them. The vault's entrance is surrounded by the molten remains of droids.

The vault is named for the Muntuur Stones, the classic example of a challenge that can be faced but never fully overcome. The vault is classified, known only to Jedi Masters.

An OOC note: If you feel you have reasonable cause to know that this vault exists and wish to attempt finding and breaching it, please contact Jorus Merrill.

Links: Development Thread
 

J3C0

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[member="Jorus Merrill"] Given the nature and the security of this vault i would like you to do a Development Thread. I'm uncomfortable approving something so worked out without IC development.
 
[member="Darth Mierin"]

Development thread linked and done, at least for the part that's relevant to this sub - we're continuing the thread to work on another submission, and if what we've done isn't sufficient we can return to the subject and carry on easily enough. Also, removed some of the more over-the-top details; the vault, for example, is a bit more sane.
 
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