Star Wars Roleplay: Chaos

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The Liberalisation Of Super Star Destroyers

Should Chaos Introduce Super Star Destroyers?

  • Yes.

    Votes: 30 66.7%
  • No.

    Votes: 15 33.3%

  • Total voters
    45

RIP Carlyle Rausgeber

"It's all been bloody marvellous..."
tumblr_lzzpuzjWsd1qdku5lo1_500.gif

So, one of the coolest parts of my childhood experience with Star Wars, and what still remains as my favourite ship in the franchise, is the Executor. That scene where it is revealed, with the imperial march going on in the background is cinematic gold in my opinion. When I joined Chaos, I did so, hoping to play an Admiral Piett-esque character, commanding a ship of such scale. I was somewhat miffed and disappointed to find out that ships on the scale of the Executor were banned. I believe this should be changed.

There are perfectly sound reasons to regulate the market of this size of ship, and I do understand that. However, I believe that these monsters can exist on the board if there is regulation. Here are some regulations I do propose to ensure that not everyone starts waving one around:

1. Super-Star Destroyers cannot be owned by singular entities, ownership must be retained by a Major Faction.
2. For a major faction to own an SSD, it has to meet territorial requirements. For example, owning five or more hexes on the map.
3. The Major Faction must also undergo a check for membership after submitting the design for their ship.
4. Similar rules governing flagships apply.
5. A flagship thread is required for the full development of the ship.
6. The minimum starting size for an SSD is 5km, for each extra kilometre an extra five posts is added.

Anyways, that's just my suggestion, I'd like to hear all of yours, and see what kind of regulations he community would put into this theoretical rule change.
 

Tanomas Graf

Guest
Carlyle Rausgeber said:
2. For a major faction to own an SSD, it has to meet territorial requirements. For example, owning five or more hexes on the map.
Every other recommendation for owning SSDs and great and such but this one just makes it a little too extreme. Ownership of a hex doesn't necessarily mean that the faction involved has the ability to construct a Super Star Destroyer (Which is technically the same as constructing several regular-sized SDs); especially since some hexes only have one (1) planet residing within them. I suggest that this is lowered to probably 2 hexes, but that we should also limit the amount of SSDs (Such as how Unique and Semi-Unique would apply to subs).

Otherwise this is a great idea, [member="Carlyle Rausgeber"] :D
 
Would be cool to see Super star destroyers in major factions. Maybe some how have it be at great cost too. Those floating cities cost drain entire systems of resources.
 

Alric Kuhn

Handsome K'lor'slug
Tbh I think you're getting ahead of yourself.

Like only two factions have ever actually completed a Flagship thread and one was with event bonuses added to it.

So with that in mind, maybe we should work on getting more flagships before we go about Super Star Destroyers?
 

Taa Nul

CEO of Kamigen Incorporated
I'm in agreement with Graf about that one point, but yes, we DEFINITELY need SSD's to become available with the suggested rules in mind. It'd be a very welcome to change to have some iconic SSD designs pop up on the site.

[member="Carlyle Rausgeber"]
[member="Tanomas Graf"]
 
TBH, I think flagship requirements need to be nerfed.

Cut the post requirements for a flagship in half. Make it so SSDs can be produced via having a certain number of hexes and meeting the current flagship requirement (400 posts).

Everyone wins.
 

Progflaw99

Well-Known Member
Perhaps it's time for a loosening of the noose on flagships overall. Add SSD's, allow minor factions to sport up to 5k, nerf the requirement for said ships overall. The fact of the matter is, we have rarely seen the meterage rule abused, and I would say that until it truly becomes a problem, to loosen it up a bit.

After adding SSD's it would simply be a matter of scaling.
 

Tanomas Graf

Guest
It might also be prudent to remind everyone that canon SSDs, such as the Executor-class Star Dreadnought; Are perfectly reasonable (by the Factory's point of view) given their size. They also possess weaknesses that even the playing field considerable such as their speed, maneuverability, and exposed super structure.
 
Alric Kuhn said:
So with that in mind, maybe we should work on getting more flagships before we go about Super Star Destroyers?
I concur with this. Especially now that dev threads (as a requirement) are being removed, flagships kind of become a lot more special. Adding a whole new tier to something that really no one actively uses is kind of silly.

I for one am all for big ships, though, but I would like to think a better suggestion is changing how acquiring a flagship works rather than upscaling their capabilities. I would like to see something more unique than just "do 400 posts, pl0x." With how rebellions work, I think there's room to get creative in other aspects of faction play too.



Carlyle Rausgeber said:
2. For a major faction to own an SSD, it has to meet territorial requirements. For example, owning five or more hexes on the map. 3. The Major Faction must also undergo a check for membership after submitting the design for their ship.
Also I don't think the team will bite these two requirements at all, but of course I don't speak for them.
 
[member="Carlyle Rausgeber"]

There has to be a reason to create something other than ‘it’s cool’.

So my question to you is; how will the introduction of SSDs help the board? As much as I hate to admit it, fleeting is a niche role, and having even bigger and more complex ships will not alter that.

SSDs were removed originally for IC (the Dark Age made producing such ships impossible) and OOC (it was disruptive to balance and made a niche activity even more impenetrable) reasons.

Other than giving some of us a kick out of having a 15km indestructible death ship instead of a 3km one…how will it help?
 

Taa Nul

CEO of Kamigen Incorporated
In the interests of supporting the pro-SSD side of the argument.

https://www.youtube.com/watch?v=RW_hGOFukMQ

They ain't invincible. And as Gerhard said, ship sizes arn't really abused these days. It offers more freedom for creative writing among many other opportunities.

[member="Gerhard Maxim"]
[member="Valiens Nantaris"]
[member="Carlyle Rausgeber"]
[member="Tanomas Graf"]
 

Tanomas Graf

Guest
Valiens Nantaris said:
[member="Carlyle Rausgeber"]

There has to be a reason to create something other than ‘it’s cool’.

So my question to you is; how will the introduction of SSDs help the board? As much as I hate to admit it, fleeting is a niche role, and having even bigger and more complex ships will not alter that.

SSDs were removed originally for IC (the Dark Age made producing such ships impossible) and OOC (it was disruptive to balance and made a niche activity even more impenetrable) reasons.

Other than giving some of us a kick out of having a 15km indestructible death ship instead of a 3km one…how will it help?
What does it being a niche role have to do with anything? The purpose of this board is for people to have fun, and it is within reason for a super star destroyer being available for the most prestigious of fleeters to command. I fail to see the contrast between a 3km ship and a 15km ship on the scale of them helping when they are both for the exact same purpose to allow fleeters, how ever little their numbers may be, to have fun. They're only disruptive to balance when they are allowed to be such, that's why certain restrictions on the number of and abilities of such a gargantuan vessel have to be in place; that way it can be fair while allowing people to have their cake and eat it too.

ICily it is most definitely true that they aren't what they used to be, but technology is still advancing and it is indeed possible to construct them.
 

RIP Carlyle Rausgeber

"It's all been bloody marvellous..."
[member="Alric Kuhn"]

Flagships right now are just awful. And I say that in the context, that it's exceedingly difficult to finish a flagship thread, without folks coming in and wrecking your stuff. The risk of that means that, at least in the First Order's case, we haven't tried to make a flagship. As [member="Gerhard Maxim"] extrapolated, perhaps the bringing in of SSD's should herald a new era, in which fleets in general become a little freer of regulation. If we can get rid of dev threads, why not get rid of size caps?

[member="Valiens Nantaris"]

It'd be a draw card. Think about it, so far the ships of the Galaxy are gimped. They're small, they're tiny and I think fleeting in general needs more grand battles to draw people in, and this by extension makes room for writers to join. People don't want to see battles where the largest ship is a 3km resurgent. By bringing in SSD's, by extension the other side would have to bring even more ships to combat such a behemoth. This opens up the opportunity for smaller fleet elements, and fleeters just getting their bearings jumping in and learning the ropes. While this arguably could already happen, what better context than a massive space battle with SSD's?

That, and it's Star Wars. As Graf went on to point out, what's more fun than duking it out with SSD's?

[member="Tanomas Graf"]

It was just an example. I just think there should be a significant presence on the map before one creates an SSD. SSD's in canon were created by an Empire which spanned the whole Galaxy, and I believe we should take that into consideration.
 
The factory is in the middle of a revamp. This is one of those, good initiative but no dice right now.

As I've said before, the factory needs to first be stabilized with no dev before we consider moving forward with increasing ship length.

So maybe we can file this away for a perhaps later, but not now. Not when only one flagship has ever even been subbed and approved since flagships came into play.
 

Alric Kuhn

Handsome K'lor'slug
[member="Carlyle Rausgeber"]

I don't really disagree. Though personally the biggest issue for me with Flagship threads has always been the fact you're supposed to have the same active writers in the thread throughout.

Also sizecaps have an actual IC reason, that being that no faction actually has the resources to construct and maintain a Super Star Destroyer. Obviously this could now be argued, but I still think there's a certain logic to it. The only factions in Canon whoever built SSD's were ones that controlled most, if not the entire galaxy. We don't have that, not even close.
 

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