Star Wars Roleplay: Chaos

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Approved Starship The Jubal Shore Derelict

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kresimir-jelusic-124-10-02-16-alien-ship.jpg

OUT OF CHARACTER INFORMATION
  • Intent: An ancient vessel of great value.
  • Image Source: Kresimir Jelusic
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: The Tlönian species (extinct)
  • Affiliation: Skajin var Imret
  • Model: The Jubal Shore Derelict
  • Production: Unique
  • Material: Ancient alien alloys comparable to impervium
TECHNICAL SPECIFICATIONS
  • Classification: Anti-Starfighter Cruiser
  • Length: 500 meters
  • Width: 130 meters
  • Height: 130 meters
  • Armament: Average
    • Tlönian energy beams of various sizes (comparable to turbolasers and laser cannons)
  • Defenses: Extreme
    • Impervium-equivalent hull
    • Tlönian ray shield technology
  • Hangar Space: None
  • Hangar Allocations:
    • Starfighter Squadrons: 0
    • Support Craft Squadrons: 0
  • Maneuverability Rating: Average
  • Speed Rating: Very High
  • Hyperdrive: Yes
  • Hyperdrive Class: Very Low (8.0)
STANDARD FEATURES
  • Alien Communications Array
  • Alien Sublight Engines and Maneuvering Thrusters
  • Alien Hyperdrive
  • Alien Life Support Systems
  • Alien Navigational Systems
  • Alien Repulsorlift Engines
  • Alien Weapons
  • Alien Sensor Array
  • Can Enter Atmosphere and Land
ADVANCED SYSTEMS
  • Advanced Alien Shield Generator
STRENGTHS
  • Outstanding quick-recharge ray shield coverage, even by modern standards.
  • Resilient hull plating.
  • Great speed.
  • A treasure trove of engineering, physics, and society research possibilities.
WEAKNESSES
  • Obsolete hyperdrive.
  • No particle shielding
  • Replacement parts literally impossible to find.
  • Does not innately speak any galactic standard programming language known to man.
  • Old, crotchety, and probably never 100% functional again (hence the underpowered ratings).
  • Everything was built and used by arachnoids, from UI/UX to toilets.
DESCRIPTION
In 860 ABY, a Kubaz refugee ship took a blind jump while escaping the Bryn'adul genocide at Kubindi. Near a fringe world called Jubal Shore, they stumbled on a drifting vessel, cold and silent. The only use they found for it was to barter its location for much-needed supplies that refugees and insurgents alike could put to more immediate use. Near Barab I, a crew of Barabel pirates attempted to loot it, but fell afoul of the rogue Kubaz academic Skajin var Imret. As contact escalated, however, the Bryn'adul attacked Barab I, and the derelict became an impromptu evacuation ship for Kubaz and Barabel alike. Once the derelict deposited its refugees at a safe place, Skajin began to study the ship in earnest and take scans that he would later share with trusted xenological colleagues across the galaxy.

The Jubal Shore derelict was a Tlönian battlecruiser, huge for its era (circa 6200 BBY). Though the Mandalorians would not pillage the first Basilisk warmount droids for another two thousand years, they used small, aggressive individual vehicles in their genocide of the arachnoid Tlönians. The Tlönians built this cruiser to fight such vehicles. Its shield technology, a Tlönian specialty, was not enough to save it from the weight of Mandalorian numbers.

Seven thousand years later, when the Kubaz discovered it, the Jubal Shore derelict looked almost pristine on the outside. Apparently the Mandalorians flew up the engine vents, suffering huge losses from the powerful drives, and tore the Tlönians apart in boarding action. Freeze-dried Tlönian and Mandalorian corpses, including Taung, littered the cold halls. One of Skajin's colleagues translated a record that a Tlönian scratched on the bridge viewport with a beskar knife:

<We were the last of our kind. I steer our grave afar so our murderers will never know whether we survived. To them, let us always be watching.>
 
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I like old ships that can be searched, bringing new technology to the table and great tabletop roleplay adventures! However we have a problem.


NECESSARY CHANGES!

Hangar Space: None

Hangar Allocations:
(This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)

  • Starfighters: x squadrons
  • Support Craft: x squadrons

Please add in Hanger Allocations. It is still required so please add them in and just put for starfighters and support craft squadrons at 0.


Do those two things and I will push it onwards for Mentor Approval
Skajin var Imret Skajin var Imret
 
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  • Added hangar allocations field as judge requested
  • Added new hyperdrive field
  • Reduced length from 600m to 500m to allow for individual ownership
  • Adjusted story since, after I dropped the ball on this, Darkwire moved ahead on the derelict story using a different derelict and Barab fell to the Bryn'adul
John Locke John Locke - should be ready to go
 
Skajin var Imret Skajin var Imret - Your present rating scheme allows for two additional points to be spent on ratings of your choice if you so wish, as the Unique and None ratings give you 7 points to play with and you've only spent 5 with the Extreme and Very High. However, if you wanted, we can also keep the ratings as is too.

From there, the only question I have for you concerns the damage potential of the Tlönian energy beams - as some might appreciate a frame of reference when calling damage in Open Roleplay. Would these Energy beams be similar to sustained turbolasers / composite beams in terms of lethality, or something else perhaps?
 
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