Dungeon Master
The sky and the freedom it speaks of is a distant dream. High above you, light peaks through the top of the cylinder dome your arena resides within. A shallow splash of water fills the room, covering every inch of the ground at your feet.
The room is some thirty metres in circumference, a perfect circle. Its consoles and walls are filled with broken wires, sparking broken machinery threatening to fill the water with a lethal electric current. In the centre of this circular room stands a man-sized pillar, a broken spear thrust into the metal. Behind you, adjacent stairwells lead deeper into the thick cylinder arena. Both seem to curve to an exit above you, several floating platforms encircle a singular platform above you - sitting on it, a powerful stun baton.
A deep, gravely Mandalorian voice greets your ears;
"DUELISTS. THERE IS ONLY ONE RULE. TWO ENTER, ONLY ONE MAY LEAVE!"
Drums of war echoed from within the cylinder, grunts of spectators cheering and jeering for blood shed.
The room is some thirty metres in circumference, a perfect circle. Its consoles and walls are filled with broken wires, sparking broken machinery threatening to fill the water with a lethal electric current. In the centre of this circular room stands a man-sized pillar, a broken spear thrust into the metal. Behind you, adjacent stairwells lead deeper into the thick cylinder arena. Both seem to curve to an exit above you, several floating platforms encircle a singular platform above you - sitting on it, a powerful stun baton.
A deep, gravely Mandalorian voice greets your ears;
"DUELISTS. THERE IS ONLY ONE RULE. TWO ENTER, ONLY ONE MAY LEAVE!"
Drums of war echoed from within the cylinder, grunts of spectators cheering and jeering for blood shed.