Star Wars Roleplay: Chaos

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Approved Tech The Hungry Acolytes

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Ashin Cardé Varanin

Couple bodies in the garden where the grass grows
G7eMuDB.jpeg

OUT OF CHARACTER INFORMATION
  • Intent: A trio of enjoyable alchemical daggers.
  • Image Source: Fable Blades
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Lord Azel Moran
  • Affiliation: A discerning client.
  • Market Status: Closed market
  • Model: N/A
  • Modularity: N/A
  • Production: Semi-unique (3)
  • Material: Alchemised durasteel
TECHNICAL SPECIFICATIONS
  • Classification: Dagger
  • Size: Small
  • Weight: Light
SPECIAL FEATURES
STRENGTHS
  • Imbued with a cumulative Sith magic trap. Each injury adds a degree of encumbrance.
  • Unsurpassed toughness.
  • Vibroblade functionality.
  • Excellent edge geometry for slicing, even without the vibroblade functionality.
  • Keen, sturdy, double-edged point suitable for piercing.
  • Normal weight for a blade of its size, unlike a classic Sith blade.
  • Will pierce or slice through most flexible armors, underlays, etc. A strong choice for exploiting gaps in armor plates or sliding into them at an angle.
  • Balance suitable for throwing.
  • Blade ritually ground with Svolten rhyolite, ensuring it will never dull.
  • Easily concealable.
  • Classic Naddist aesthetics.
WEAKNESSES
  • Lightning or EMP damage will burn out the vibroblade functionality.
  • Conducts electricity, instead of absorbing/discharging like a classic Sith blade.
  • No crossguard.
  • Unsuitable for blocking attacks due to length and handle configuration.
  • Force suppression/nullification (e.g. ysalamiri) will prevent or end the encumbrance effect.
DESCRIPTION
The blacksmith Azel Moran forged these three identical weapons in the early 870s with assistance from senior students aboard the Pomojema. The blades are alchemised high-end durasteel with a piercing point, throwable balance, and a keen grind.

These daggers are suitable for self-defense or assassination. In the right hands they could also play a supporting role in a duel. Slim and small, they could be carried in a normal sheath, inside a bracer or gauntlet, up a sleeve, or inside a boot.

Each injury from these daggers adds a degree of cumulative Sith 'dark energy trap,' i.e. encumbrance. Half a dozen wounds, either inflicted over the course of a fight or in rapid succession, would immobilize the average humanoid target, who can then bleed out in a satisfactory way.
 
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