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Approved Starship The Harbinger (Modified Dynamic-Class Freighter)

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Kardek Alpha

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K
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • all standard features
ADVANCED SYSTEMS
STRENGTHS
  • Cloaking Ability: Can be hidden visually and from most scanners
  • Advanced Computer Systems: networked throughout ship and accessible through a variety of screens
  • Turret Seat Control: User can determine which weapons they control from turret seats.
  • Drop Zone w/ Jackal Pods: Has six eject ports for tactical maneuvers, with Jackal Pods integrated into each port if needed.
  • Bit Interceptor: The high turret seat is actually a Bit Interceptor that has been attached covertly to the top of The Harbinger and can be released and re-docked at will for a fast and small ride.
  • Security Protocol: A ship-wide security protocol activated via clearance cards containing an individuals unique permission levels.
  • On-Board Armory: Contains a unique armory accessible only to crew.
  • Secure Vault: Encased in durasteel and with a large and secure vault door, this room is highly secure.
  • Smugglers Hold: A unique hidden room that is very difficult to find.
  • Medical Bay: Small but adequate.
WEAKNESSES
  • Cloaking Limitations: Cannot fire or enter/exit hyperspace while cloaked.
  • EMP: Advanced computer systems make it more susceptible to hits from EMP's.
  • Slicing: Technology could be hackable by experienced slicers.
  • Clearance Cards: Can be stolen to gain access to different parts of the ship.
  • Slow: Not quite as fast as other light freighters.
DESCRIPTION
The Harbinger is a Dynamic class Freighter that was purchased by Kardek Alpha. He gutted it and paid to have it rebuilt from his own designs into a strategic headquarters for his crews operations. The Ship has 60 ton cargo capacity, operational with a minimum crew of 2 with a max of 6. Some of the highlights of this ship are its unique VIP guest room as well as a small medic bay, two lounges, gear lockers, smugglers hold, private armory, and Kadrek's own private quarters. There are extensive computer systems installed throughout the ship, including a briefing room with fully-interactive screens built into the table. A notable feature that Kardek designed himself is the drop-out zone; located at the center of the ship, this is a circular design with 6 ejection hatches which shoot the crew out the bottom of the ship for tactical maneuvers. These ejection hatches also have Jackal Pods integrated into them which can be activated, ejecting the crew out into a Jackal Pod instead of simply ejecting them normally. Another hidden feature is the Bit Interceptor, which is hidden on top of the Harbinger and unobtrusively functions as a turret seat when not in use. This small and fast ship can be released from the hull of The Harbinger and then later re-docked in the same location.

The Harbinger is heavily armed and has strong defenses with the ability to cloak itself, making it invisible to the eye and most sensors, however it cannot fire or travel through hyperspace while cloaked. The Ship is also noticeably slower than it's counterparts, a trade-off that Kardek was willing to make. On the outside, the ship looks like a fairly standard Dynamic-class Freighter, except for the visible addition of laser cannons and such across the hull. On the inside, It feels like a blend of practical function and elegant technology, with the ship itself appearing rugged and utilitarian if it wasn't for the sophisticated high-tech computer systems found at every access station and table. This ship is intended to seem unspectacular to the casual observer, but in actuality, it is a sophisticated mobile command center intended for a small, specialized team to perform covert operations out of.

"Harbinger" literally means "something that goes ahead and makes known the approach of another; a herald. Anything that foreshadows a future event; an omen, or a sign." The approaching event that this ship's presence foreshadows is that of unbridled justice for the oppressed and swift vengeance against the wicked. The Crew of the Harbinger do not answer to anyone or anything except for their own personal convictions. Shedding the constraints of large organizations and the politics of governmental councils, this small but deadly band of specialists is able to bring real justice their way wherever it is needed most.
 
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Kardek Alpha

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Sorry, still waiting to get permission from someone in order to utilize their approved tech.
 
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