Star Wars Roleplay: Chaos

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Approved Location The Grime | Skor II, Squab System

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[SIZE=11pt]OUT OF CHARACTER INFORMATION[/SIZE]
  • [SIZE=11pt]Intent: An unending debris field of salvage, corpse merchantry, and whale barbecues, to commemorate the Outer Rim Coalition’s victory [/SIZE][SIZE=11pt]at Skor II[/SIZE]
  • [SIZE=11pt]​Image Credit: “Lost Station” by Bogdan Tufecciu, found at https://www.artstation.com/artwork/lqVdG[/SIZE]
  • [SIZE=11pt]Canon: N/A[/SIZE]
  • [SIZE=11pt]Links: N/A[/SIZE]
[SIZE=11pt]SETTING INFORMATION[/SIZE]
  • [SIZE=11pt]Astronomical Location Name: The Grime[/SIZE]
  • [SIZE=11pt]Classification: Other (debris field)[/SIZE]
  • [SIZE=11pt]Location: Squab system, near [/SIZE][SIZE=11pt]Skor II[/SIZE]
  • [SIZE=11pt]Rotational Period: N/A[/SIZE]
  • [SIZE=11pt]Orbital Period: Roughly one standard year, keeping pace with the planet[/SIZE]
  • [SIZE=11pt]Size: Massive[/SIZE]
  • [SIZE=11pt]Affiliation: Squib civilization[/SIZE]
  • [SIZE=11pt]Population: Sparsely populated, mostly salvage ships and mobile barbecue operations.[/SIZE]
  • [SIZE=11pt]Demographics: 90% [/SIZE][SIZE=11pt]Squib[/SIZE][SIZE=11pt], 10% other[/SIZE]
  • [SIZE=11pt]Accessibility: Publicly known, easy to find, and easy to reach. [/SIZE]
  • [SIZE=11pt]Description: The Grime is a colossal debris field comprising the wreckage endemic to two gigantic fleet battles. Squib salvagers comb the mess in needle ships, and barbecue the frozen meat of dozens of [/SIZE][SIZE=11pt]purrgils[/SIZE][SIZE=11pt] killed in the second battle. Squib patrol forces with ORC reinforcement keep the area relatively secure, but inter-salvager squabbles are common.[/SIZE]
[SIZE=11pt]POINTS OF INTEREST[/SIZE]
  • [SIZE=11pt]Bigfulbite Station (pictured above) is one of the Grime’s few stable points. It’s a Squib station, built largely of wrecked warships, and home to at least a hundred independent purrgil barbecue operators. [/SIZE]
  • [SIZE=11pt]Bigfulbite Station also includes an establishment called Bodybiddins, a corpse market. Bodies are a respected commodity: a salvager or dedicated corpse merchant finds a body, then sells or barters it, either privately or at Bodybiddins. Ultimately the body goes to a disposal, burial, repatriation, and/or identification service, some profiting from large dedicated government grants, others from private interests (e.g. family trusts). This whole process is seen as deeply respectful. Corpse merchant is a viable profession in the Grime, and will be for hundreds of years. [/SIZE]
[SIZE=11pt]SECURITY[/SIZE]
[SIZE=11pt]Average, on average. Jump another salvager’s claim and you’ll get swarmed by needle ships. Bring heavier gear to the table, bother the locals enough, and you’ll get stomped by an ORC dreadnought or something. That’s about it.[/SIZE]

[SIZE=11pt]HISTORICAL INFORMATION[/SIZE]
[SIZE=11pt]Two fleet battles - one large, one almost unprecedented - took place over Skor II in recent years. The debris field contains remnants of First Order, Galactic Alliance, Squib, and Outer Rim Coalition vessels. Conservative estimates suggest that hundreds of thousands died. Out of respect, the Squibs turned the battlefield into a major opportunity to haggle. Independent operators and contractors began to play their role in determining the value of each broken ship, bit of salvage, and dead body. Some foreign stakeholders took offense, but as the Coalition is a highly decentralized confederation in most respects, the King of Skor's decision was final. They would trust the invisible hand of Squib entrepreneurial thinking to give appropriate value to the dead, give proper tribute through haggling, and ensure they reached an appropriate resting place sooner or later. Such is the way of the Squibs.[/SIZE]
 
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