Star Wars Roleplay: Chaos

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Approved Starship The Dusty Sparrow

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  • Intent: To create an advanced stealth ship for smuggling.
  • Image Source: Wookie
  • Canon Link: N/A
  • Primary Source: Wookie
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  • Manufacturer: CIS / Jorge
  • Affiliation: Jorge Mek
  • Model: YT-2400 Light Freighter
  • Production: Unique
  • Material: Durasteel hull
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  • Classification: Unique Light Freighter
  • Length: 20 meters
  • Width: 26.7 meters
  • Height: 8 meters
  • Armament: High
    2 Quad Laser Cannon Turrets
  • 2 Concussion Missile Launchers (8 missiles each)

[*]Defenses: Low
[*]Squadron Count: None.
[*]Maneuverability Rating: Moderate
[*]Speed Rating: Extreme
[*]Hyperdrive Class: Very Fast: 0.3
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  • Standard Communications Array
  • Standard Deflector Shield Generator
  • Unique Hyperdrive
  • Unique Ion Engines
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Unique Repulsorlift Engines
  • Standard Sensor Array
  • Standard Starfighter Weapons: Laser Cannons, Concussion Missile Launchers
  • Unique Targeting Systems
  • Can enter atmosphere and land gracefully
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  • Has advanced stealth capabilities.
  • Extremely maneuverable.
  • Ludicrous speed.
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  • Relies on it's maneuverability and speed instead of its defensive capabilities.
  • It's very unlikely but it's stealth devices may not bypass all sensors.
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Bought the ship on Tatooine used, and later modified it with help from his vice sugar daddy, the CIS.
 
[member="Jorge"], welcome to the Factory. Conceptually, this looks solid. In terms of gameplay balance though, this is five ratings too high.

As always, you can balance this out by lowering ratings or adding significant (and practicably exploitable) weaknesses.
 
[member="Jorge"]. at unique, it's not hard to get a maximum value for one of the ratings. It's more of a matter how what do you want to prioritize, and to what extent.

My personal recommendation though (as I understand your submission), would be to move Defense to "Low" and Maneuverability to "Moderate". I'd lower defense because it shouldn't be hit in the first place if it's stealthy. And a "moderate" maneuverability still gives it a slight edge in agility compared to the average starfighter. But ultimately, it's up to you on how you want to balance it.
 
[member="Jorge"], we don't keep strict track of guns and missiles listed, but this is pretty much spot on for a "High" armament on a unique starship: it already has twice the firepower of an X-wing or other average starfighter.
 
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