Placeholder 0133
Character
(Written from my phone. Please excuse the ugly formatting.)
Image credits here: http://www.deviantart.com/art/Frontline-260512979
Name: Dreadguard
Designation: Sentient
Homeworld: Generation 1-Kamino, 2/3 are varied to whatever world they were born on before becoming Dreadguard.
Language: Galactic Basic is the standard.
Average height of adults: 6'2-6'5 for males, 5'9-6'3 for females.
Skin color: Whatever complexion their initial race might have had.
Hair color: Varies on base species.
Breathes: Oxygen. Non-oxygen breathing species will suffocate after augmentation.
Strengths:
Force Dead: In the same manner as the Vong, the Dreadguard are force dead creatures. It happens to be their whole gimmick. This is done by using the Vong Shapers within the society of the Architects in tandem with modern technology.
Scientists must select subjects who are not force sensitive. Then, they use the Vong biotechnology to effectively turn 'off' the gene that allows midichlorians to effect their host. (This can be compared with the way modern day scientists can selectively activate or turn off genes in certain creature, IE curing a monkey's colorblindness by introducing the human gene that allows a full spectrum of color view in the retina.)
Carbide Ceramic Ossification: Advanced grafting of bones to make them much more durable. If the body rejects the procedure, the subject's bones will become brittle and easily broken.
Muscular Enhancement Lining: Applies growth hormone to the muscular system to accommodate the increased weight of skeletal structure. If rejected, the procedure will produce seizures and the subject will be crippled from the neck down, or killed from the extreme pain as the the subject's muscles are broken down.
Corneal Implants: Boosted perception. Equivalent to a cybernetic eye's sight capabilities. Bodily rejection can result in blindness.
Artificial Platelet injections: enchanted the body's ability to slow bleeding and clot wounds.
Summary: Enchanced muscle mass to allow the Dreadguard to move agile in heavy armor. Neccesary to combat force users. Bones have been hardened to reduce breakage. Vision is supplemented with implants to allow for better eyesight. Platelet injections reduce heavy bleeding.
Weaknesses:
High mortality rate: Vong Shaping alone can easily kill an adult being. The standard augmentations given to subjects can prove highly fatal even after surviving the shaping.
Extremely high metabolism: The Dreadguard consume twice as many calories as the average human per day. As such, they must eat high protein diets supplemented with ration cubes to function.
No blood transfusions: Dreadguard blood will reject the blood of most normal beings. Mistaken transfusions can stop the heart and result in near instant death.
Vitamin Supplements: Dreadguard spend the majority of their time in full armor. Their bodies do not receive the required Vitamin D naturally, and must be supplemented with cold hard drugs from behind the canteen. Also regular vitamins.
Sterile: Dreadguard have a 50/50 percent chance to be rendered completely sterile after augmentations.
Imbalance: Dreadguard spend the majority of their time in armor, as stated earlier, and when relieved of the excessive weight have trouble moving normally.
Weak Immune Systems: They spend the majority of their time in a private climate controlled environment (their armor) and are highly susceptible to disease.
Low sensitivity in extremities: Dreadguard have difficulty feeling sensations in their fingers, toes, etc. They will have difficulty dealing with smaller intricate objects, such as defusing a bomb, without some form of assistance
Extremely susceptible to falling Star Destroyers: We can't grab those with our brains. It sucks.
Stunned by bright lights: Bright lights can cause seizures and stun a Dreadguard far longer than normal sentients.
Wracking Pain: In response to the Vong shaping, Dreadguard can be struck with intense pain at random intervals.
Distinctions: All have dark blue eyes due to augmentation, and are physically larger than their base race.
Average Lifespan: Anywhere between 50 to a 100 years of age. Possibly shortened with rejection overtime to 60.
Races: The Dreadguard Mark I's, II's, and III generation.
Estimated Population: Around 4000 living of the first Generation, 14 survivors of the second, 320 planned third generation.
Diet: Standard foods supplemented with high protein ration cubes.
Communication: Verbal communication supplemented with hand signals.
Culture: Militarized, otherwise akin to their base species on an individual basis.
Technology level: Galactic Standard
General behavior: All Dreadguard and highly disciplined soldiers. They've been trained to be the very best they can be. As such, many Dreadguard will stubbornly stick to any task presented to them. Many have a certain arrogance after receiving augmentation and being disconnected from the force, seeing themselves as better than their average counterparts. They understand a military lifestyle, and often have difficulty or a complete disconnection with the civilian population.
Due to their background, some Dreadguard exhibit mildly sociopathic tendencies, and are often easily goaded into fights of any kind.
History: Many years ago, the first generation of Dreadguard was created to stomp out the last holdouts of the Sith Empire. Ten thousand cloned men and women were selectively bred, augmented, and stripped of their force sensitivity by the Architects and their Kaminoan benefactors. These soldiers became the fist of the Confederacy, and at their height, were the most effective military in the galaxy.
United in brotherhood and battle, the Dreadguard swept across the southern half of the galaxy, slaughtering Sith Warlords and annihilating their holdings in the name of freedom for all people of the galaxy.
They brought peace to the southern systems and served alongside both the Republic and the Confederacy against Sith intrusions.
The first generation has since been disbanded, their debt to the galaxy paid in full. In their place rose the Dreadguard MK-II's, soldiers from every galactic power united in their struggle to repel the Kra'ktharok, a sect of sentient Sithspawn that threatened to destroy entire worlds.
Together with the ASA's former leader, they crushed the Kra'ktharok warlords, but not without great cost. The Mark-II's suffered casualties that rendered them incapable of continuing as a military force.
Since then, the last few survivors have fought alongside the Republic on Kashhyyk and Prakith, helped the Ession forces secure their world as a Republic ally on the outer rim, and offered the last few of their men as guardsmen for the Senate Chief.
Now, the time has come for the next generation to take up the sword. Two attempts at Vong Shaping over fifteen thousand subjects has helped the Archiects to perfect the art, and humanoids of all races are now eligible.
Dreadguard MK-III Dev Thread: http://starwarsrp.net/topic/49937-the-perfect-warrior/
Notable Player-Characters: [member="Calico Tal'verda"] [member="Galaar Tal'Verda"] [member="Canal Tal'Verda"] [member="Pappy"] [member="DG-45"] [member="Riley King"] [member="Bluejay Ungolfen"] @CC-593 Oddball [member="Toby Mendoza"] [member="CC-308 Maverick"] [member="Ethiwic Rellis"] [member="Kix Tal'Verda"]
Intent: To create a sub for the Dreadguard as a separate species to help clear up issues in PVP, and define them for new Dreadguard RPers.

Image credits here: http://www.deviantart.com/art/Frontline-260512979
Name: Dreadguard
Designation: Sentient
Homeworld: Generation 1-Kamino, 2/3 are varied to whatever world they were born on before becoming Dreadguard.
Language: Galactic Basic is the standard.
Average height of adults: 6'2-6'5 for males, 5'9-6'3 for females.
Skin color: Whatever complexion their initial race might have had.
Hair color: Varies on base species.
Breathes: Oxygen. Non-oxygen breathing species will suffocate after augmentation.
Strengths:
Force Dead: In the same manner as the Vong, the Dreadguard are force dead creatures. It happens to be their whole gimmick. This is done by using the Vong Shapers within the society of the Architects in tandem with modern technology.
Scientists must select subjects who are not force sensitive. Then, they use the Vong biotechnology to effectively turn 'off' the gene that allows midichlorians to effect their host. (This can be compared with the way modern day scientists can selectively activate or turn off genes in certain creature, IE curing a monkey's colorblindness by introducing the human gene that allows a full spectrum of color view in the retina.)
Carbide Ceramic Ossification: Advanced grafting of bones to make them much more durable. If the body rejects the procedure, the subject's bones will become brittle and easily broken.
Muscular Enhancement Lining: Applies growth hormone to the muscular system to accommodate the increased weight of skeletal structure. If rejected, the procedure will produce seizures and the subject will be crippled from the neck down, or killed from the extreme pain as the the subject's muscles are broken down.
Corneal Implants: Boosted perception. Equivalent to a cybernetic eye's sight capabilities. Bodily rejection can result in blindness.
Artificial Platelet injections: enchanted the body's ability to slow bleeding and clot wounds.
Summary: Enchanced muscle mass to allow the Dreadguard to move agile in heavy armor. Neccesary to combat force users. Bones have been hardened to reduce breakage. Vision is supplemented with implants to allow for better eyesight. Platelet injections reduce heavy bleeding.
Weaknesses:
High mortality rate: Vong Shaping alone can easily kill an adult being. The standard augmentations given to subjects can prove highly fatal even after surviving the shaping.
Extremely high metabolism: The Dreadguard consume twice as many calories as the average human per day. As such, they must eat high protein diets supplemented with ration cubes to function.
No blood transfusions: Dreadguard blood will reject the blood of most normal beings. Mistaken transfusions can stop the heart and result in near instant death.
Vitamin Supplements: Dreadguard spend the majority of their time in full armor. Their bodies do not receive the required Vitamin D naturally, and must be supplemented with cold hard drugs from behind the canteen. Also regular vitamins.
Sterile: Dreadguard have a 50/50 percent chance to be rendered completely sterile after augmentations.
Imbalance: Dreadguard spend the majority of their time in armor, as stated earlier, and when relieved of the excessive weight have trouble moving normally.
Weak Immune Systems: They spend the majority of their time in a private climate controlled environment (their armor) and are highly susceptible to disease.
Low sensitivity in extremities: Dreadguard have difficulty feeling sensations in their fingers, toes, etc. They will have difficulty dealing with smaller intricate objects, such as defusing a bomb, without some form of assistance
Extremely susceptible to falling Star Destroyers: We can't grab those with our brains. It sucks.
Stunned by bright lights: Bright lights can cause seizures and stun a Dreadguard far longer than normal sentients.
Wracking Pain: In response to the Vong shaping, Dreadguard can be struck with intense pain at random intervals.
Distinctions: All have dark blue eyes due to augmentation, and are physically larger than their base race.
Average Lifespan: Anywhere between 50 to a 100 years of age. Possibly shortened with rejection overtime to 60.
Races: The Dreadguard Mark I's, II's, and III generation.
Estimated Population: Around 4000 living of the first Generation, 14 survivors of the second, 320 planned third generation.
Diet: Standard foods supplemented with high protein ration cubes.
Communication: Verbal communication supplemented with hand signals.
Culture: Militarized, otherwise akin to their base species on an individual basis.
Technology level: Galactic Standard
General behavior: All Dreadguard and highly disciplined soldiers. They've been trained to be the very best they can be. As such, many Dreadguard will stubbornly stick to any task presented to them. Many have a certain arrogance after receiving augmentation and being disconnected from the force, seeing themselves as better than their average counterparts. They understand a military lifestyle, and often have difficulty or a complete disconnection with the civilian population.
Due to their background, some Dreadguard exhibit mildly sociopathic tendencies, and are often easily goaded into fights of any kind.
History: Many years ago, the first generation of Dreadguard was created to stomp out the last holdouts of the Sith Empire. Ten thousand cloned men and women were selectively bred, augmented, and stripped of their force sensitivity by the Architects and their Kaminoan benefactors. These soldiers became the fist of the Confederacy, and at their height, were the most effective military in the galaxy.
United in brotherhood and battle, the Dreadguard swept across the southern half of the galaxy, slaughtering Sith Warlords and annihilating their holdings in the name of freedom for all people of the galaxy.
They brought peace to the southern systems and served alongside both the Republic and the Confederacy against Sith intrusions.
The first generation has since been disbanded, their debt to the galaxy paid in full. In their place rose the Dreadguard MK-II's, soldiers from every galactic power united in their struggle to repel the Kra'ktharok, a sect of sentient Sithspawn that threatened to destroy entire worlds.
Together with the ASA's former leader, they crushed the Kra'ktharok warlords, but not without great cost. The Mark-II's suffered casualties that rendered them incapable of continuing as a military force.
Since then, the last few survivors have fought alongside the Republic on Kashhyyk and Prakith, helped the Ession forces secure their world as a Republic ally on the outer rim, and offered the last few of their men as guardsmen for the Senate Chief.
Now, the time has come for the next generation to take up the sword. Two attempts at Vong Shaping over fifteen thousand subjects has helped the Archiects to perfect the art, and humanoids of all races are now eligible.
http://starwarsrp.net/topic/20684-bothuwai-on-a-sunny-day/
http://starwarsrp.net/topic/20783-why-are-there-so-many-dominions-cis-dominion-of-styx/
http://starwarsrp.net/topic/20919-clones-like-dominions-cis-dominion-of-sriluur-100-posts/
http://starwarsrp.net/topic/21119-leave-on-bothuwai-cis-ask-for-invite-if-you-arent-cis/
http://starwarsrp.net/topic/23070-sticky-politics-nar-haaska-pm-if-you-arent-in-the-faction-and-want-to-join/
http://starwarsrp.net/topic/31634-let-slip-the-dogs-of-war-protectorate-invasion-of-druckenwell/
http://starwarsrp.net/topic/29336-a-wayward-brother-accounted-for-calico-and-galaar/#entry410829
http://starwarsrp.net/topic/44319-the-ession-war-reformation-jazz/#entry655301
http://starwarsrp.net/topic/20783-why-are-there-so-many-dominions-cis-dominion-of-styx/
http://starwarsrp.net/topic/20919-clones-like-dominions-cis-dominion-of-sriluur-100-posts/
http://starwarsrp.net/topic/21119-leave-on-bothuwai-cis-ask-for-invite-if-you-arent-cis/
http://starwarsrp.net/topic/23070-sticky-politics-nar-haaska-pm-if-you-arent-in-the-faction-and-want-to-join/
http://starwarsrp.net/topic/31634-let-slip-the-dogs-of-war-protectorate-invasion-of-druckenwell/
http://starwarsrp.net/topic/29336-a-wayward-brother-accounted-for-calico-and-galaar/#entry410829
http://starwarsrp.net/topic/44319-the-ession-war-reformation-jazz/#entry655301
Dreadguard MK-III Dev Thread: http://starwarsrp.net/topic/49937-the-perfect-warrior/
Notable Player-Characters: [member="Calico Tal'verda"] [member="Galaar Tal'Verda"] [member="Canal Tal'Verda"] [member="Pappy"] [member="DG-45"] [member="Riley King"] [member="Bluejay Ungolfen"] @CC-593 Oddball [member="Toby Mendoza"] [member="CC-308 Maverick"] [member="Ethiwic Rellis"] [member="Kix Tal'Verda"]
Intent: To create a sub for the Dreadguard as a separate species to help clear up issues in PVP, and define them for new Dreadguard RPers.