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Approved Tech The Crusader's Stimulant | Death Watch

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Name: Crusader's Stimulant / Mandalorian Battle Stimulant.
  • Manufacturer: The Death Watch Crusade.
  • Affiliation: The Death Watch Crusade.
  • Market Status: Closed-market.
  • Modularity: Yes;
    • Variable Canisters and Delivery Methods; Including Armour AutoInjectors.
    • Variable Materials with Marginal Fluff Benefits.
  • Production: Minor-scale Production.
  • Material:
    • Various Chemical Compounds.
TECHNICAL INFORMATION
  • Classification: Combat Stimulant.
  • Method of Consumption:
    • Single-use Injection(s.)
  • Average Life:
    • Approximately Twelve Hours, in Average-sized Humans.
      • Longer in Smaller-sized Humans, and Lesser in Larger-sized Humans.
    • Variable Decomposition Lengths in Xenos Species.
  • Nutritional Value: Not Applicable.
  • Allergies: Minimal; Synthetic Chemical Materials.
  • Side Effects:
    • Positive:
      • Increased Alertness and Mental Acuity.
      • Boosted Adrenal Production.
        • Increased Endurance.
        • Increased Physicality.
      • Boosted Pain Threshold.
    • Negative:
      • Increased Fatigue; After Blood Stream Degradation.
      • Decreased Pain Threshold; Possible Flaring of Sustained Injuries.
      • Increased Appetite and Caloric Intake; Recovering Metabolism.
  • Purpose: Increased Individual Combat Prowess.
SPECIAL FEATURES
  • Non-narcotic Combat Stimulant - Increased Combat Prowess without Addictive Side Effects.
  • Modular Delivery Methods - Capable of being Injected via Stim-shots, or an Armour’s Auto-Injector.
STRENGTHS
  • Boosts an Individuals Combat Prowess; Suitable for Space or Surface Engagements.
  • Variable Blends and Materials; Possible Benefits Addition(s.)
  • Variable Delivery Methods.
WEAKNESSES
  • Degraded Effectiveness with Continued Use; Use Sparingly.
  • Effectiveness Slowly Tapers Off; Natural Degradation.
  • Possible Foodstuff Shortage(s) with Usage.
DESCRIPTION
No one in Galactic History is certain of when chemical stimulants were introduced to the battlefield. All that’s known, and could be remembered, is that sentient life has always looked for something that would give their soldiers and warriors an edge over their enemy. Be it through the various advances in technology, numerical superiority, or even chemical stimulants, each factor served its respective purpose. While the former and middling facets would likely result in victory on the larger scale, the latter would prove to be the deciding factor in the smaller-scale and realm of personal combat. For, if a soldier or warrior could surpass their own natural limitations, then they would see themselves triumphing over their enemy.

Thus, with such thoughts in mind, the Neo-Crusaders of the Death Watch began to devise a stimulant of their own. Something that would assist their warriors on the battlefield, and give them the edge they needed to stay sharp in the face of adversity. With the veritable collection of stimulants that were taken during their raids across the Outer Rim, the Mandalorians knew that their supply could only last for so long. With such thoughts in mind, the Neo-Crusaders needed to devise a way to blend what they had on hand - as well as what they could acquire during their travels.

It wasn’t long after that the Mandalorians were able to synthesize several of the base chemical items that were needed to create these stimulants. Utilizing whatever raw materials they had on hand, including other stimulants, the Neo-Crusaders could “recycle” the components to create their desired, and staple combat stim. This meant that there would be a sense of uniformity amongst whatever phials would be created, giving every Neo-Crusader the same effects - despite the unconventionality of the initial ingredients.

Naturally, these chemical highs gave the Crusaders the boost they needed when actively deployed to the battlefield. With more synthetic adrenaline in their system, they would experience a euphoric clarity that would push aside all notions of fatigue. In addition, their reflexes and reaction times would be temporarily improved, so that they could land that telling blow, or slay their opponent outright. But, with every advantage that these stims offered, there came with it a set of drawbacks. The boosted adrenals would see that the Crusader’s metabolism is dramatically increased, making them incredibly hungry - as they had to consume a decent amount of calories to replace what they and their body burned off.

That wasn’t even mentioning the waylaid fatigue, decreased pain threshold, or the other possible side effects that came from an additional additive.

Despite these drawbacks, which - in truth - were common enough with conventional stimulants, the Mandalorian Battle Stimulant would prove to be the perfect addition to the Death Watch and their burgeoning Crusade.

 
Last edited:
HPI AI; Terraris Command
Factory Judge
Rynn Vizsla Rynn Vizsla

I'll be your judge today. I find it very creative, which really fits the Mandalorian warriors perfectly so that they can pick up the fight with anyone. I feel the pros and cons are well balanced and the description also explains everything perfectly. I hope your Combat Stimulant serve you and your people well.

However I'm just a trainee, so your sub needs a secondary approval.

Pending approval.

John Locke John Locke
 
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