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The Chiss Ascendancy [Major Faction Application]

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
[member="Valiens Nantaris"]​

Name: The Chiss Ascendancy
OOC Heirarchy: [member="Thorne"] (Faction Owner), [member="Svenn"] (Admin), [member="Dezoti"] (Admin)
IC Heirarchy:

Governmental:

Military:

[*]Chiss Expansionary Marine Corps (Primary armed ground forces of the CA)
  • The Viziters (Primary Force group of the CA - codex sub pending codex opening)

[*]Chiss Expansionary Intelligence Division (Primary intelligence division of the CA)
[*]Colonial Phalanxes (Small privatized colony defense forces, used to defend individual planets)

Sub-Factions:
Overall leadership falls to the ruling houses and their representatives (Aristocra). There is also a 28 person democratic parliament body that is tasked with creating laws and changes, and proposing them for approval to the ruling house Aristocra. In times of military action, Aristocra can elect for the Defense Hierarchy to have more freedom in repelling threats or stopping danger.

The divisions in charge of mission command is based on mission specifics. Naval battle, command goes to CEDF; ground battle, command goes to CEMC, etc. Viziters and Ozyly divisions supplement main military groups on mission (CEDF and CEMC), while the Intel division focuses on diplomacy and spy networking/intelligence gathering. All divisions work to support the other when not in command of a mission.

The sub-factions also offer support with CA specific missions; while the CA also supports the sub-factions in their missions.

Requested Hexes: P17, Q16, R15 - Capital is Csilla (Q16)

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Interested Members: [member="Dezoti"], [member="Svenn"], [member="Thadrinn"], [member="Karisa"], [member="Lannis Morcus"], [member="Darth Filiae"], [member="Rorschach"], [member="Sentiri"], [member="Flitha'urian'alan"], [member="Kee"], [member="Ozi"], [member="Tsair'ra'Nuruodo"], [member="Helion'Nuruodo"], [member="Marina"], [member="Ceninvo"]

Description: The Chiss Ascendancy is a primarily Chiss based faction located in the Unknown Regions. The goal of the CA is to begin expanding borders to encompass what is known as Chiss Space, before extending further outward into the Unknown Regions. Along the way, we plan to take part in alliance threads, create our own plots (one occurring now is the Chiss Civil War), and basically play the map game according to how we want to grow.

At present we have a dozen members across all divisions of the CA, allowing for PCs to be in every military group we have. Over time, through story development and plot advancement, the aim is to replace Governors, ruling houses, and higher military ranking positions with PC players. This will provide reward for effort put in, and give players a goal to strive toward.

Because of the niche group status (being Chiss, which aren't as common as Jedi or Sith), we've worked hard at slowly increasing interest and member count. It's taken a while, but we've gotten to a point where our members are eager to join the map and cut out a slice of the galaxy for the faction.

The Pitch: Our main reason for wanting to become major is that we want to establish Chiss Space on the map. We also want to bring another kind of faction to the map game, one that isn't Sith or Jedi or Empire or Republic, those are very common types of factions on any RP community. The Chiss are more unique, have interesting backgrounds and canon/lore, and we want to provide a fun and competitive opportunity to explore a less played species and culture.

The CA has been a slow burn minor faction, there's no denying it. We've struggled with numbers, struggled with interest, and it's been a difficult trek to reach the status we are now. But, through perseverance, some much appreciated inclusion into ally plots, and having an excellent plot hook for people to get behind (overcoming a civil war), we have reached a place where we have everything we need to apply.

We've also spent a lot of time and effort on preparing and submitting submissions and working on our resources.

Right now, we are expanding faction threads, to show activity and prove we can try to make something of being a major. It can be difficult for a niche group to get the numbers and interest we have, so we don't want to waste it, and hope the staff agree it's a good opportunity to see the CA grow and offer something different from other SW factions.

Past Roleplay Threads:
  • Stoking The Forge Of Alliance - Both the CA and TSE meet to discuss possibility of alliances, despite some reservations about Sith.
  • Opportunity Presents Itself - Both CA and FO meet to discuss possibility of alliances, both factions having similar methodology.
  • Playing With The Big Boys Now - Members of the CA and its sub-factions assist TSE in invading the Jen'ari occupation on Csilla, beginning a Chiss Civil War.
  • 21st Commandos - The 21st Commando unit are introduced to their latest member, having a chance to get to know her before their next assignment.
  • Of Truth and Traitors - The Empire of the Hand have agreed to meet with the Chiss Ascendancy, to discuss how both can overcome past differences to pursue a better future or the Chiss.
  • Death World Five - A Chiss exploration teams discover a planet covered in tunnel systems, and explore.
  • What Lurks Beneath - When a Chiss Viziter group disappear mid-training, several individuals are called to form an investigative team to determine their status.
  • The Pact of Black and Blue - In the wake of the Jen'ari/CA civil war, TSE assists its ally in reaffirming control of Chiss Space.
  • Witches of the Mist - Chiss Viziters begin searching for understanding of different Force cultures, to expand their own knowledge.
  • An Accord - Representatives of both the CA and TJE meet to sign a neutrality agreement, with Chiss Space once more under CA influence. (plot planned to begin)
  • Vital Assets - Following a surprise pirate attack, the CEDF pursues them back to their base, and organizes a supply raid. (plot planned to begin)
  • Lay Waste To Them All - The pirates return en masse and attack the CEDF and Empire of the Hand, resulting in a large clash between forces. (plot planned to begin)
 

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