Star Wars Roleplay: Chaos

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Work In Progress The Black Market Depot

Master of the Hyperspace Seas

OUT OF CHARACTER INFORMATION
  • Intent: To create more items for the Black Market
  • Image Source:
  • Canon Link:
  • Permissions:
  • Primary Source:
PRODUCTION INFORMATION
  • Manufacturer: The Black Market
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
  • Market Status: Closed Market
  • Model: N/A
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material:
    • (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: (Corvette, Personal Transport, Envoy, Scout, Assault, Freighter, Patrol Ship, Dropship)
  • Length: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 94 meters, CR92a Assassin-Class Corvette: 139.25 Meters, Marauder Class Corvette: 195 meters)
  • Width: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 34.7 meters, CR92a Assassin-Class Corvette: 58.95 Meters, Marauder Class Corvette: 131 meters)
  • Height: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 29 meters, CR92a Assassin-Class Corvette: 16.97 Meters, Marauder Class Corvette: 22 meters)
  • Armament:
    • (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses:
    • (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
50m [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 0 | Extreme: 0 ]
100m [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 1 | Extreme: 2 ]
200m [Base: 0 | Very Low: 0 | Low: 0 | Average: 1 | High: 2 | Very High: 3 | Extreme: 4 ]
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Single Craft Hangar: (Does this ship have a hanger for a single fighter craft to be docked? Please choose either Yes or No. This field does not need to be taken into account when balancing but should be included in the strengths and weaknesses.)
  • Maneuverability Rating:
    • (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating:
    • (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive:
    • (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
WEAKNESSES
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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Master of the Hyperspace Seas
SUBMITTED​

Advanced Tracking Fob
HL-86 Tracking Fob


OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: The Black Market
  • Affiliation:
  • Market Status: Closed Market
  • Model: N/A
  • Modularity:
    • Additional components can be wired in, though it may be at the detriment of the other systems. These additional pieces of technology can be used to track bounties in different ways
  • Production: Limited
  • Material:
SPECIAL FEATURES
STRENGTHS
  • Long, Long Way From Home: The tracking fob has advanced locating properties. Bouncing signals off of satellites, planetary communicators, and space stations, the device is able to track down targets across numerous stars and systems. Once the ping is caught, the device can locate individuals down to the planet.
  • Time After Time: Persistence is the name of the game. Until a target has been found and the bounty has been collected, the device will not stop tracking. Long term survivability for the device and the signal ensure this.
WEAKNESSES
  • Here Without You: What the tracker makes up for in long range capabilities, it loses in close space. This tracker is meant for locating targets that are halfway across the galaxy. Not targets who are three doors down. Once they have been narrowed down to a singular planet, that is when a short-range tracker should be used.
  • 8675309: In order for the device to work, a target must still be pinged by the bounty hunters' network. Each target needs to have a BIC (Bounty Identification Code.) If the bounty is not in the system, then they are not able to be tracked.
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​
DESCRIPTION
The HL-86 Tacking Fob, most commonly known as the "Hitlist," is a highly specialized tracking device that is used for bounty hunting. Created out of necessity by the Bounty Hunters' Guild and Black Market engineers, the Hitlist was designed to be the ultimate tool for hunting down individuals, items, locations, along with any-and-all bounty targets.

The galaxy is full of poorly encrypted signals and relays. By utilizing these open transmission paths, the device is able to bounce information all the way across the galaxy. This allows real time tracking data for hunters, no matter what the target may be. Hitlist will track targets until the end of time, or until they are caught. Once a bounty is in the system, it stays in the system. Hyperspace storms, asteroid fields, Space Weird interferences, none of it will stop the signal from being transmitted. This makes the device the perfect tool for bounty hunting.

 
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Master of the Hyperspace Seas
Pillars of Ikai


OUT OF CHARACTER INFORMATION
4aGX7CP_d.jpeg

  • Intent: To create a lost artifact to be sold in the Black Market
  • Image Source:
  • Canon Link: N/A
  • Permissions:
  • Creative Credit:
  • Primary Source:
PRODUCTION INFORMATION
  • Manufacturer: Ancient Sith Cult
  • Affiliation: Whoever purchases this item from the Black Market
    • Pillar 1: Buyer from Black Market
    • Pillar 2: Netherworld - Unknown
    • Pillar 3: Private Collection
  • Market Status: Closed-Market
  • Model: N/A
  • Modularity: No
  • Production: Semi-Unique - 3 total
  • Material:
    • (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
SPECIAL FEATURES
  • When holding a pillar, the user's vision is traded with an individual holding the one of the other pillars. Works across galaxies and planes of existence. If all three individuals are holding onto their pillars at the same time, they are able to rotate through the vision of each other

  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. If these are notable enough to be strengths, please add them to strengths)
STRENGTHS
  • Words:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • Words:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION


(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
Master of the Hyperspace Seas
Mask of Tsu


OUT OF CHARACTER INFORMATION
X5f34B8_d.jpeg

  • Intent: To create a lost artifact to be sold in the Black Market
  • Image Source: (x)
  • Canon Link: N/A
  • Permissions:
  • Creative Credit:
  • Primary Source:
PRODUCTION INFORMATION
  • Manufacturer: Ancient Jedi
  • Affiliation: Whoever purchases this item from the Black Market
  • Market Status: Closed-Market
  • Model: N/A
  • Modularity: No
  • Production: Unique
  • Material:
    • (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
  • Weight: (Please choose a weight between Extreme, Very Heavy, Heavy, Average, Light, Very Light and Weightless.)
  • Resistances: (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique. This Resistance Rating is considered very strong and are usually dealing with unique items that should be restricted to Player Charactersonly.
    • Energy: (And other Blaster type weapons) How much protection does the armor provide against this type of damage?
    • Kinetic: How much protection does the armor provide against this type of damage?
    • Lightsabers: How much protection does the armor provide against this type of damage?
    • Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)
SPECIAL FEATURES
  • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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