Star Wars Roleplay: Chaos

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Approved Species Te'Van

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Images: http://www.4artgarden.com/mythical-creatures-illustrations-by-spaceweaver.html

fire-bird-by-spaceweaver-858402800.jpg


Name: Te’Van
Designation: Semi-sentient
Homeworld: Glyss
Language: N/A
Average height of adults: 30 meters
Skin color: Gold, Orange, Blue, Silver
Hair color: Gold, Orange, Blue, Silver
Breathes: Type 1

Strengths:


  • Agility: All Te’van are incredibly agile being able to fly circles around a Mynkir and easily dodge ones attacks while dealing their own.

  • Scales: On its underside Te’Van have thick scales that are capable of sustaining a few shots of blasterfire.

  • Mentality: It is near impossible for one to dominate the mind of a Te’Van unless an absolute master of telepathy. One has to prove themselves for a Te’Van to alow them in its mind.

Weaknesses:


  • Wings: The wings are the most vulnerable point on a Te’Van and can be broken when hit with enough force.

  • Hunted: Many poachers and Hunters hunt Te’Van for the gem in their head that is worth millions of credits.

  • Thin Skin: Just about any blaster bolt can penetrate the Te’Van’s flesh.

  • Birthrate: Te’Van are only capable of having children once every hundred years which is a contributing factor to their low population.

Distinctions:

  • 6 wings

  • Polydactyly

  • Sharpened claws

  • Golden Eyes

  • Long Tail

  • Scales

  • Gem

Average Lifespan: Up to 350 years
Races: N/A
Estimated Population: 150,000
Diet:
Omnivore

  • Fruit

  • Leaves

  • Plants

  • Roots

  • Mynkir

  • Duxalo

Communication:

  • Caws

  • Screeches

  • Telepathy

Culture: In the Aradia system Te’Van are as close to deities as an animal could be considered. They are almost worshipped by the natives. It is even thought that when one sees a Te’Van that it is a sign of prosperity and wealth to come. For one to find a Golden or Silver Te’Van is even better and is said to be a sign one is destined to become great. The last Golden Te’Van to be seen was over three centuries ago right before the Sovereign family ascended to the throne. Due to the hunters that come to the Aradia system in hopes of capturing or killing a Te’Van the natives all are instructed to give their lives if necessary to protect the majestic creatures.

Technology level: N/A
General behavior: Unlike the Mynkir, Te’Van were not naturally violent and were instead a peaceful species that at times would stop to examine the natives out of curiosity. Nor were they dumb like the numerous Duxalo. Instead the Te’van were a proud species that at times could make a connection to sentients among them proving themselves through noble actions or self sacrifice. This connection was what earned them the classification as Semi-Sentient beings as the creatures could understand emotions and through such could project their emotions to sentients that they deemed worthy.

Wild Te’Van scour the lands for Mynkir as the two are natural enemies and can often be found quarreling with each other. Rarely will a Te’Van settle in one spot for too long unless it has hatchlings located there.

History: Te’Van have always been and will always be as far as the natives are concerned. Stories of the majestic beasts have been passed down from generation to generation telling how the first settlers on Glyss came face to face with one of the creatures, however unlike the other creatures on the planet it did not harm the immigrants. Instead it watched them from a distance with curiosity, and wherever they went the Te’Van would follow. However when a Mynkir happened to be coming by to attack the roaming immigrants the Te’Van went to the rescue fighting off the Mynkir till it had no choice but to retreat with its tail between its legs.

It was at this moment that the ones who colonized the Aradia system first connected with a Te’van on a level the exceeded the physical. Sharing its emotions with them all before departing the Te’Van left an impression on the colonizers that lasted to this day. There were even tales of how some became riders using the beast akin to one would a steed to travel across the planet. Though these were just myths… Or were they? Tales even speak of the great Titania Sovereign riding a golden one into battle against her enemies.

Notable Player-Characters: N/A
Intent: To create a native fauna for the planets of the Aradia system to give it more life and a unique feel.
 
[member="Vithar Seth"]

So just a few things:
  • How much protection do these scales afford them?
  • For the weaknesses, I'm not sure the dark side weakness works as is ... mainly because those techniques would devastate just about anything
  • Can you explain how they have telepathy?
  • If their birthrate is low, can you lower the population a bit from 300,000? One baby every hundred years or so, with the poaching problem, would mean these are probably either endangered or protected
 
[member="Taeli Raaf"]

The scales offer enough protection to take Lightsaber attacks, blaster bolts, however slugthrowers can crack and break through after enough sustained fire. Along with it only covers the upper portion of their chest and with such a big body its not to hard for others to hit another part of the Te'van's body.

Removed the Darkside weakness.

Well there are plenty of other species in Starwars that have latent telepathy, and I saw no problem with them having it. However it is linked with the gem encrusted in their foreheads which I was going to make a tech thread for down the line if anyone ever wanted to acquire one.

I kept it at around 300 thousand as the planet is incredibly large and a great portion of it has yet to be discovered/colonized so I left it up there as a general estimate of possibilities. However I cut it by half.
 
[member="Taeli Raaf"] They can take maybe a few seconds of sustained contact with a lightsaber before it pierces. Maybe between 10-15 seconds, and depending on blaster weapons usually a decent amount of sustained fire will be needed to penetrate the scales. Though thats just standard blasters as not all are created equal.
 
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