Star Wars Roleplay: Chaos

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"While each Type 3 Keldabe Battleship is a highly advanced warship, most will also serve as a home from which members of a clan raise and train their young as they patrol the space between worlds. As such, it is critical for sanity and moral that the crew and passengers aboard the ship have adequate facilities with which to enjoy their downtime." He explained, not quite believing it himself. "To facilitate this, the false bridge / observation deck of the ship is filled to the brim with stores, restaurants, and other recreational luxuries for crew and passengers alike to enjoy. On this deck one can find a wide range of entertainment options that include gun ranges, movie theaters, boloball fields, bowling alleys, and a number of subsidized "strip mall" areas that can be rented out to any company willing to place a few of their employees aboard a warship for the duration of a standard "tour of duty". These subsidized areas include fast food restaurants, full scale restaurants, pubs, bars, casinos, stimcaf cafes, and many more."

"While the specific assortment of franchises very from ship to ship, many of the most often to be found aboard a Type 3 Keldabe include the following; Kendamari Casinos, Null Ironworks and Meadery, Dick's Burgers and Fries, MandoBurger, McYoda's, Meran Catering, HomeLand Buffet, Yum Bunnies, Popo's Peepers, Star Caf, and Korribean Caf." He said.

"To facilitate the timely running of these facilities, and to keep these small stores stocked with the food and supplies they need without forcing their supplies onto military convoys, a number of shipping contracts with secondary companies have had to be made. While these individual sub-contractors are often associated with Tenloss or ATC, the specific civilian shipping agency to handle this niche market varies from ship to ship and area to area. A few subcontractors of note are as follows; Betna's Brewing Incorporated, Firedancers Vineyards, Merr-Sonn Agriculture Co." He explained.
 
"As with any other large capital ship, the medical bay of the Type 3 Keldabe must be capable of attending to the day to day and emergent needs of a population that rivals many small towns." The young mandalorian explained. "After a single battle, a warship could find itself with hundreds or thousands of injured crew members in need of immediate medical attention. Likewise, a commander might find himself needing to take on the survivors of an allied or civilian ship hulked by war or disaster, or even find himself positioning his ship to act as a temporary triage hospital during a ground invasion. For these reasons, the Type 3 Keldabe design incorporates an expansive medical bay."

"Consisting of twelve emergency surgical rooms, thirty-six private exam rooms, two hundred and forty intensive care bedrooms, an ER suite with forty-eight medical beds, and a triage capacity of up to five hundred patients when operating at full capacity, the medical bay of the Type 3 Keldabe rivals some of the best hospitals in the galaxy. Each Type 3 Keldabe's medical team is made up of two dozen doctors, over a hundred nurses, and numerous emergency medical technicians. Supporting this extensive medical team is a droid complement consisting of twenty-four MD-10 Medical Specialist Droids, twelve 2-1B Surgical Specialist Droid, forty-eight FX-10 Medical Assistant Droids, and a hundred and twenty automated Athakam II Medical Units. And should the medical team of the Type 3 Keldable find itself needing to attend to the needs of individuals with injuries too severe for conventional medicine to save, a suite of twelve Bacta Tanks stand by ready to serve the needs of the truly desperate." He said, sounding impressed by the feature.

"Situated within the ship's medical bay is a women's medical specialist clinic, a xeno-biology medical specialist clinic, and an expansive pharmacy to ensure that even the most mundane of the crew's medical needs is attended to." He added.
 
"In the unlikely event that the crew of a Type 3 Keldabe-class Battleship fall victim to a catastrophic biohazard event, up to the entire crew, officer, and marine manifest of the ship can be placed into emergency quarantine. To facilitate this, nearly 8,000 individual Cryogenic Hibernation Capsules are stored in a densely packed vault-like room that connects to the medical bay and is about as large as one of the ship's cargo bays. This room is encased in a layer of Mandalorian Steel armor to prevent combat damage from effecting such an important room. Likewise, each section of four Cryopods contains an Emergency Powercell that can provide enough power to sustain its four Cryopods for up to four years before failure. Should the ship suffer an extreme influx of injured patients beyond the capacity of the Medical Bay to triage effectively, the most critically injured patients can be stored in Cryopods until such a time as they can receive the proper medical care they need. While this can often serve as a convenient means of dealing with a biohazard outbreak by allowing the captain to order all infected individuals to Cryogenics while the ship makes an emergency trip to home port and requests immediate emergency medical assistance, the availability of these Cryopods can mean the difference between life and death for an entire crew. Should an entire crew manifest become compromised and placed in Cryogenic storage, the ship can be triggered to automatically respond to a biohazard event." He explained.

"During such an event, once the crew, officers, marines, and medical staff have been quarantined within the Cryogenics Chamber, the ship will automatically disable life support to all areas outside of the Cryogenics Chamber and Medical Bay and seal and secure both these areas. The ship will then vent all other areas of the ship into space before re-sealing and enabling a security lockdown throughout the entire ship. The ship will then automatically plot the quickest, safest route back to Mandalore (or another programmed home port) while avoiding areas with a high probability of hostile encounters. Once exiting hyperspace near the planet Mandalore, the ship will begin broadcasting an emergency distress signal along with a brief message from the Captain or Chief Medical Officer as it moves to position itself in a geosynchronous orbit over Mandalore that keeps it well away from civilian traffic. During such an event, the operation and maintenance of the ship's non-automated systems falls upon the supplemental droids contained within the ship, who can move throughout the ship in spite of the security lockdown." He said.
 
"The Brig of the Type 3 is expansive for a military ship." He said as he flipped between sections of document. "Intended to operate in and around active war zones, the Type 3 Keldabe is equipped to take on military prisoners and prisoners suspected of possessing high value intelligence. The brig, a single floor roughly 55 meters by 55 meters, is isolated from the rest of the ship by a massive blast door. Directly connecting to the rest of the ship via this blast door is the main processing room, which is designed to be defensible from both the external threat of individuals trying to break into the brig and the internal threat of prisoners trying to break out. To facilitate this, the Detaining Officer's station is placed centrally in the room and surrounded by starship grade Glasteel. The room has several benches and side rooms set up for the processing of inmates. The Detention Officer's station seats between one and twelve officers at a series of terminals. These terminals show closed circuit video of each room and cell within the Brig as well as video feed from the other side of the primary blast door. From this station, the Detention Officers can enable two-way communication with any holding room or any individual attempting to enter the brig through the primary blast door."

"On the far side of this room is a series of eight parallel hallways. Each hallway extends for several meters and contains 12 individual holding cells along the left and right of each hallway. Each holding room can house four prisoners behind a Laser-Gate Door. At the far end of each hallway, behind an imposing alusteel door, is a containment and interrogation room. Placed within the center of each of these rooms is a single Energy Field Sith Holding Cell. On either other side of the room are a pair of Containment Field Interrogation Cells being tended to by an Interrogation Droid. Each interrogation room is capable of processing up to four individuals at once or a single Force User. Should a Captain feel the need to bring aboard more than four force sensitive prisoners, five Ysalamiri Backpacks can be temporarily stored near the Detaining Officers' station. These Ysalamiri will produce a large bubble of force negation that quarantines nearly the entire prisoner storage and interrogation rooms as well as a sizable section of the surrounding rooms." He said.
 
"In the event of an emergency or should the ship sustain extreme and unsurvivable combat damage, port and starboard side of the ship's forward section incorporates one hundred and fifty lifeboats on either side of the ship. A further one hundred and fifty lifeboats are contained on either side of the aft section of the ship, as well as a further 50 lifeboats are worked into the aft of the ship, near the observation deck. Each of these lifeboats is able to sustain 12 adult humans for two weeks and, while lacking a hyperdrive, is capable of sublight propulsion and is programmed to automatically fly towards and land upon the closest habitable planet. This automated navigation can be disabled should the need arise. The boat is equipped with enough food and water to sustain its twelve passengers for twelve months on heavy rationing, comes with a basic first aid kit, and twelve portable comm units. The dorsal side of the lifeboat incorporates a solar panel that can be used, in theory, to provide enough power to the lifepod for it to serve as shelter for over a decade. Powercell charging stations and water purification systems are built into the lifeboat on the off chance that a surviving crew is forced to live on a planet for several months or years before a suitable rescue can be made. Though the lifeboat incorporates a long-range communications system, it does not include subspace or hyperspace communication capabilities." He said.

"The Type 3 Keldabe-class Battleship is equipped with ten PED-21 Distress Beacons. Should the worst come to pass, the bridge officers of the ship are able to enact an automated procedure that launches eight of the hyperspace capable beacons towards the eight closest hyperspace routes or high-population systems. A ninth beacon is deployed at the Battleship's current location and the tenth beacon is held in reserve until the ship's automated systems determine that as many of the ship's crew have evacuated as can be reasonably expected. At that time, the tenth and final hyperspace beacon is deployed and travels towards the closes habitable planet. While the Hyperspace Beacon is not equipped to land on a planet, it is capable of arranging itself into a geostationary orbit and can be remotely programmed by any nearby lifepod to transmit a specific message, often including the location and status of the ship's crew as well as the specific fate of the ship itself." He added.
 
"As a standard complement, each Type 3 Keldabe Battleship includes a small army of maintenance droids to help maintain the ship and augment the capabilities of the crew." The young mandalorian said. "800 MSE droids or DRDs are often tasked with the general cleanliness of all floors, the maintenance of nearly anything within reach of its small arms, and whatever other tasks a crewmember can program into one instead of do himself. 50 MK droids and 25 R3 droids or M1 Astromech droids assist with the maintenance and calibration of the ships many weapon systems while 12 BLX droids or Z6 Naval droids and 8 D-Type Cargo Loader droids aid crew in the cargo bays and hangers. Five Hatchling droids or VCE Engineering droids aid in the occasional external calibration and maintenance of the ship's many weapon systems in addition to cleaning mynocks from the hull."

"Supplementing the security detail and infantry of the Battleship, as well as aiding in the resolution of any drunken disputes, 80 Droideka Battle Droids are kept in various areas of the ship." He said. "Their ability to rapidly arrive at the scene of a dispute proving invaluable among the twisting corridors of a 750 meter long warship. When a security situation could not be dealt with by a pair of Droideka or whatever other assets the ship's crew could muster, a squad of 12 YVH1 droids or Cthulhu droids are deployed from a location very close to the ships brig and arrived as a unit to quell or calm the situation. When not called upon, these droids are kept inactive and are stored within a number of small closets labeled "Security Personnel". Overseeing the use and deployment of battle-droid forces and generally assisting the security forces of the ship is a 501-Z Police Droid."
 
"In addition to the personal and standard issue gear, weapons, and armor that each crew and passenger is likely to be supplied with, every occupant aboard a Type 3 Keldabe-class Battleship (wait staff included) is issued additional gear that they are expected to keep on or near themselves at all times. This gear ranges from a basic emergency medical kit and quick-deploy void suit for non-Mandalorians to the fire preventative CryoBan Grenades that each occupant is expected to carry at least one of at all times. One of the rarer and more interesting pieces of equipment issued to those serving aboard a Type 3 Keldabe Battleship, every member of the crew and every passenger is issued a Mandalorian Steel Force Masks with command staff and marine officers also getting externally mounted Jal Shay Scopes. Though the exact nature of these special helmets are not entirely understood by the crew and passengers of the ship, each is made aware that the helmet, when worn, can protect the wearer from the mental tricks of Sith and Jedi. In addition to the standard Vacuum, Zero-G, Fire Fighting, and Evacuation training that every passenger and member of the crew receives before beginning a tour of duty aboard a Type 3 Keldabe, each individual is trained to remove any head garments and equip their Force Mask Helmets immediately after receiving orders from command to do so. This training is very similar to gas-mask training that many military personnel receive." He said.

"That's enough nuances." Olivia said as she closed her own folder. "Is there any real, tactical information left to cover?"
 
"I saved the best for last, alor." The young mandalorian said with a hint of a smile. "If you'll turn to page 247, I'll get to the good parts."

Olivia flipped the folder open to the page he specified and skimmed for a moment. "He made a wormhole?" She asked in disbelief. "How?"

"Somehow, Mandal Hypernautics managed to obtain partial documents regarding an ancient experimental weapon called a Gravitic Polarization Beam." The young man said as he sumorized the information provided on the subject. "Though much of the specific schematic details regarding the weapon's construction were lost to decay, the weapon was described as offering effects similar to both large-scale atomic disruption weaponry and anti-hyperdrive gravitational field generators. Using knowledge from existing Disruptor technology and both gravity well generators and Dovin Basal Biots, Mandal Hypernautics Engineers were eventually able to extrapolate a number of experimental prototypes based upon the ancient design."

"Producing a beam of reality-warping energy, the discharge of this experimental weapon, much to the disappointment of the engineers, did little other than produce some rather entertaining gravitational anomalies. The beam itself is highly unstable and quickly dissipates over very short distances." He said in a quick pace, obviously excited by the idea of wormholes and ancient technology. "Had it functioned as intended, it would surely have been a point-blank weapon. Due to its intense power draw and utter failure to live up to expectations, the weapon prototype was slated for removal from the project and would have been removed from all further designs were it not for an unforeseen capability of the device."
 
"While the initial designs called for a weapon capable of disabling the atomic and gravitational bonds that hold both matter and energy together, the resulting prototypes proved incapable of effecting realspace objects. However, if the weapon is fired while the host ship is powering its Hyperdive and impacts the null-quantum field that would otherwise carry the ship through Hyperspace, the Gravitic Polarization Beam causes a dramatic chain-reaction in the null-quantum field that results in the creation of a hyperspace anomaly." He said, pausing for dramatic effect. "Specifically, a wormhole."

"Through study and repetition, Mandal Hypernautics engineers were eventually able to understand and predict the results of this chaotic interaction between the GPB Projector and the Null-quantum Field. When the former is aimed at the latter, the bonds of gravity in effect upon the quantum field are simultaneously nullified and magnified. In this moment of disruption upon the laws of traditional and quantum physics, a Hyperspace Wormhole is forced into being roughly 500 to 850 meters directly in front of the ship." The young mandalorian said excitedly. "Though this wormhole can be created with relative regularity, the individual who creates the wormhole has no control over the point in time and space where the wormhole exits, nor is there any reliable means of predicting or detecting the point of exit. Likewise, the wormhole is incredibly unstable and only lasts as a fixed point in space and time for a few moments. While any nearby ship can fly into the wormhole for those few moments, the passing of a ship of star destroyer or larger size will typically result in the immediate collapsing of the wormhole behind it."
 
"While many experiments with this technology have been made, there has yet to be any concrete means of predicting either the point in space or the point in time from which the wormhole will vomit forth an entering ship back into reality. In some instances, travel via this means would seem to have resulted in a ship re-entering realspace in an adjacent system only a few minutes after it had entered the wormhole. In other instances, a ship that was considered lost to the wormhole was instead vomited out into realspace several months after originally entering. In most cases though, the quantum tunneling of the wormhole results in a travel-time that is comparable to the capabilities of a class 5 to a class 1 Hyperdrive, if such a hyperdrive were capable of traveling a direct route from the entrance point to the exit point. More interesting that the relative transfer of matter from one point in space-time to another at a given speed, is how those being transferred perceive that same time-frame. From the perspective of those within the ship, this travel from one point of space-time to another appears to be nearly instantaneous." He said with a smirk.

"So is it actually instantaneous, or is it just a fancy hyperdrive?" Olivia asked.

"Nobody knows." He said with wide eyes. "Matter and energy flow one-way through the wormhole. Sending a probe through does nothing, there's no signal that comes back, and there's no visible light showing what might be on the other side. But from the testimony of those who have gone through... they swear it's instant."
 
"While interesting from a scientific point of view, the unpredictable nature of these excursions into wormholes would have resulted in the removal of the GPB Emitter from the Type 3 Keldabe design were it not for a singular aspect of its capability." He said as he tried to get the conversation back on topic. "As these wormholes are forced into being in a state of disconnection with the gravitational fields that surround it, they can be created at any point in space regardless of closeness to a gravity well and can even be generated within the atmosphere of a planet. In this regard, the Hyperspace Wormhole created by the Type 3 Keldabe-class Battleship is currently the only known means (to Mandal Hypernautics Engineers anyway) by which a starship can flee a realspace battle in spite of nearness to a natural or artificial gravity field. However, when it is used the energy beam's activation causes a temporary 20% reduction in power to shielding during and immediately after firing as well as a similar 20% power reduction for all of the ship's other weaponry. This power drop lasts for roughly two minutes."

"Scientific and military application testing has shown that, though realspace solid-mass objects (ground, buildings, stations, exc) will disrupt the forming of a wormhole and force it to spawn closer to the projecting ship or not at all, atmospheric conditions and even the presence of liquids will not disrupt the creation of this phenomenon. In one experiment, a wormhole was successfully spawned partially submerged in an ocean and resulted in the displacement of several thousand tons of water that traveled the wormhole alongside the Type 3 Prototype and managed to exit the wormhole as well." He said.

"So I can't use it to suck in hostile ships?" Olivia asked.

"It would seem so." He answered.
 
"The last item of note is the Captain's Chair." The young mandalorian said.

"I very much doubt that. We're done here." Olivia said as she closed the folder again.

"No... I really think you're going to want to hear this Alor." He insisted.

"Fine." Olivia said, not opening the folder again and instead leaning back into her chair.

"The Captain's Chair of the Type 3 Keldabe-class Battleship is an item of luxury insisted upon by Mr. Larraq. Numerous luxury items were purchased in bulk for the creation of these chairs. Each chair primarily consists of an Electrum-Ciridium-Iron alloy frame with Witchmaster Tigerhide leather cushions. Inlaid into the frame are Ankarres Wooden Inlays and Hijarna Stone Inlays, as well as Jakobeast Horn and Ivory Inlays. Around the outer edges of the chair, numerous small gems and crystals are set into the wood, bone, and stone inlays. These small gems include Corusca Gems, Ultima Pearls, Lignan Crystals, Lorrdian Gemstones, and Kasha Crystals. Though many of these items were known to have some sort of significance to force users, the specifics of their abilities and effects was lost upon the CEO of the company. When informed of the price each of these chairs would cost, the CEO was quoted as saying "The man who commands this ship needs to be as confident in himself as he is in this ship. I want each chair to feel like a throne and every commander to feel like a king."." The young Mandalorian reported.
 
"So he wasted money on fancy chairs." Olivia said. "What's the point?"

"Well..." He began. "Though unintentional, the spiritual effects of these chairs are unmistakably appropriate to the undertaking. When seated in the chair, the captain feels connected to his ship like never before. The captain feels like he is a part of the ship and like the ship is a part of him. During this feeling of connection, the captain feels that he has an easier time staying calm and focused. He or she will feel as if they can more easily pay attention and absorb the information flowing through them from the ship's sensors and senior officers. They will feel as if they are capable of noticing fine details that would otherwise have escaped them and will feel as if they are more capable of detecting patterns in their opponents behaviors and able to more accurately predict the next few steps of their opponent's tactics. For those who experience the thrill of commanding a Type 3 Keldable-class Battleship, "the chair" is not without is downsides. Though commanders will somehow find themselves able to delay the effects of exhaustion and sleep deprivation while seated upon the chair, they find themselves doubly drained and exhausted upon leaving the chair. It is not uncommon for Captains to feel light-headed when then are separated from the chair. In spite of these odd side-effects, many captains find the chair to be emotionally and physically addicting and are plagued with an irresistible need to return to the chair. Many report these feelings increasing with intensity the longer they go without sitting upon the chair or the further away from the chair they get."
 
"So... he made magic chairs?" Olivia asked, unsure if she should be more surprised with this than the wormholes or not.

"Yes Alor." He clarified. "And for those captains and commanders gifted in the ways of the force, the chair will present itself as an unmistakable artifact of force affinity that is neither dark nor light-sided in nature. Though they will swear that it resonates more towards the light side while they are seated upon it and more strongly towards the dark side when they are not. When staring at the chair, force sensitive commanders will sometimes swear that the chair is calling to them, urging them to its embrace as it lightly radiates its twisted aura. These force sensitive commanders feel all the same effects as their non-sensitive counterparts, but feel them far more intensely. While some will debate if these effects are real or simply emotional manipulations of the chair, skilled force users with prolonged exposure to the captain's chair of a Type 3 Keldabe are sometimes able to fully attune themselves to this twisted force artifact and use it to discretely enhance their ability to remain calm and focused as well as their ability to perceive their environment, track fleeing or hidden targets, predict their opponents' strategies, and even (to a very limited effect) their ability to project the "Force Push" ability."
 
"So... the chair is a weapon?" Olivia asked.

"Possibly." He answered. "But, with this greater enhancement of the positive effects of the chair also comes an enhancement of the negative effects. Though they will often not feel the effects of exhaustion while seated upon the chair, this exhaustion is vastly multiplied upon leaving the chair causing many a commander to collapse or fall unconscious when they do so. Some have even expressed concerns that the effects of the chair could prove fatal should a skilled force user spend too long upon it. More concerning than the exhaustion or risk of death is the horrible intensity with which the addiction to the chair effects these skilled force users who captain a Type 3 Keldabe. Many have reported an inability to focus upon the force while separated from the chair as well as an inability to fall asleep or to maintain a restful sleep, which compounds the troubles of exhaustion when they do manage to separate themselves from the chair. Likewise, they feel a horrible and unquenchable need to return to the chair that quickly intensifies with time and distance. More than one commander has been pulled from his bed, seeking the comfort of the chair and expecting rest, only to find themselves no longer in need of rest while upon the chair."
 

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