Star Wars Roleplay: Chaos

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Battlegroup: D'alor Dem'adas Tra'akaan'ade
Battlegroup Location: Orbiting Taris, many ships in Drydock
Battlegroup Mission: Refit, Repair, Replace Warships

Ship: Alor-class Dreadnought "Dral'hettyc Tra be'te Ne'tra Sho'cye"
Ship Location: Orbiting Taris in Drydock
Ship Mission: Undergoing Repairs

Person/Personnel: Olivia Dem'adas
Personal Location: Diplomatic Reception Hall
Personal Mission: Receive Naval Status Briefing


In the weeks and months following the events over Castameer and subsiquent destruction of what was known as the Omega weapon, the people and assets of the Mando'ade returned home and prepared themselves for whatever threats the future may send their way. For some, this meant returning to work or a return to caring for children. For some, it meant reviewing the glimpses they had obtained of foreign military assets, and or others it meant designing tools and toys to counter those foreign assets. For Olivia Dem'adas, it meant repairing the ships that were salvagable and replacing the ships that were not.

In orbit over Taris, the Dral'hettyc Tra be'te Ne'tra Sho'cye drifted slowly in circles around the planet, attached by clamp and teather to large assembly of Goten-class Drydocks. The ship had taken a pounding in the naval battle over Castameer, but she had limped her way through it. As hundreds of men and droids set themselves to the task of repairing the Dem'adas flagship, Olivia set herself to the task of figuring out just what the kark her younger brother was upto.
 
For that reason, Olivia found herself seated at the head of a large table in the Diplomatic Reception Hall aboard her ship. Her personal quarters only a hallway away, the room was little more than an over-dressed meeting room. But as her actual meeting room was being borrowed by an assortment of mechanics and engineers, this was where she awaited her errand-boy.

"Took you long enough." Olivia said with more than a hint of annoyance as her clansman finally entered the room. Straightening herself in her chair, Olivia gestured towards the numerous chairs on either side of the table. "Grab a seat and lets get right down to it."

"Yes alor." The young Mando'ad said as he picket out a chair at random and sat himself down somewhere roughly in the middle of the table. "Your brother has... been busy." He said at last as he got himself situated.

"That much I could have guessed." Olivia said as she interlocked her fingers and bridged her arms from one arm-resting-elbow to the other. "What's he working on now."

"A ship, alor." Said the young mandalorian. "A new model of the Keldabe class."
 
"We already have a new model of Keldabe." Olivia said as if she could glare at her brother directly through the void. "We've been bringing the old ships up to the new standards for months now."

"This are new ships, alor." The young mandalorian said. "Being built from the ground-up instead of retrofitting older ships. He's also... greatly expanded the capabilities of the ships. Apparently, the entire 2.5 retrofit program was created when he realized that his new model of Keldabe was too expensive to mass-produce."

"Alright..." Olivia said pondered the prospect of a ship expensive enough to give her brother pause. "Tell me about this ship. What makes it so special?"

"Like the Alor-class Dreadnought's design, the Type 3 Keldabe also sports a decentralized, honeycombed frame made of Mandalorian Steel and incorporates the compartmentalized systems pioneered by the Ordo-class Frigate and the Concordia-class Dreadnought." The young mandalorian said as he pulled out two paper files. One he slid over to his alor. The other, he opened and skimmed through as he read.
 
"Though the dorsal section of the ship sports what looks to be a bridge, the structure is actually a false bridge and serves as an observational deck and recreational area." He said as he flipped through some pages. "The Keldabe 3, like the Alor and unlike the Keldabe 2.5, has an internal bridge that is spherical and entirely encased in Mandalorian Steel, and connected to the rest of the ship only by a number of hard-lined systems. Unlike the Alor, the bridge of the Keldabe is located towards the mid-aft section of the ship, just forward of the reactor."

"Unlike with the Alor-class Dreadnought and the Type 2.5 ships, the Type 3 Keldabe incorporates ARGH Graphite Reed Reinforcement into the Mandalorian Steel Plates that make up the dual layered armor of the Keldabe Battleship." The young Mandalorian said.

"The stuff they used in Fort Monroe?" Olivia asked with an arched eyebrow.

"Yes alor." The young mandalorian answered. "It possesses similar thermal resistances and kinetic durability to Beskar."

"I doubt that, but continue." Olivia said as her eyebrow lowered.

"This mesh of highly durable material is woven into three meter by three meter squares around which molten Mandalorian Steel is poured." He explained. "Requiring a more sophisticated crafting process than simply being poured and pressed, teams of dozens of Mandalorian Smiths then work these plates of metal in the manner that is unique to Beskar and Mandalorian Steel, creating a material that is uniquely durable."
 
"These three meter by three meter plates are placed upon the hull of the Type 3 Keldabe in an overlapping pattern that helps to spread the kinetic and thermal damage of high-powered shots over as wide an area as possible and makes much of the ship virtually immune to small caliber weaponry and highly resistant to thermal based attacks, such as Turbolaser weaponry." He said as he used his hands to needlessly mimic what the plating structure would look like. "While large caliber mass-driver weapons are capable of denting and damaging individual sections of plating, sometimes crushing the underlying hull in the process, only largest caliber mass-drivers are capable of entirely piercing the armor plating of the Type 3 Keldabe (such as Heavy, Long Range Hypervelocity Cannons)."

"In such cases, these weapons to significantly more damage to the Type 3 Keldabe than they would to other, similarly sized battleships. Where such massive solid projectiles would typically over-penetrate a ship smaller than a Star Destroyer, punching in one side and strait through and out the other side of the ship, the thick armor plating of the Type 3 expands the damage potential of these weapons." He explained with a pause, expecting the a retort from the Alor that never came. "Should a direct hit impact the hull at an angle that does not cause a ricochet, the resulting strike will often cause the impacting shell to and impacted armor plating to shatter, with the kinetic energy hurling this shrapnel deep into the hull of the ship like a massive shotgun blast."
 
"Just like in the Type 2.5 ships, directly under these two layers of armor is a massively up-scaled and Agrinium-ehanced Tenloss TTAA-C mesh. Sandwiched between two ceramic layers of Armorplast as well as between the hull itself and the outer armor, this advanced faraday cage encases the entire perimeter of the ship where it serves as a buffer to absorb vast quantities of radiation, electromagnetic radiation, and ionization charges." He said as his finger scrolled along a particular line within the document. "These properties are spread over the entirety of the faraday cage and dampened by agrinium alloy that makes up the mesh itself. Whatever radiation or ionization remains is used to charge the ship's many ion shielded capacitor banks. In the event that these capacitor banks are fully charged and at risk of overloaded, the excess energy is channeled into a series of cap drains."

"Yes, yes." Olivia said, annoyed. "I've already gotten all that info about the Alor Dreadnought and the 2.5 retrofit program. What's new about this ship?"

"Oh..." The young mandalorian said looking like a lost puppy. "Let me find it..."
 
"The Type 3 Keldabe-class Battleship contains a Sasori R&D Astrometrics Lab typically restricted to use by the SSC. This Astrometrics Lab is used with top level security access codes to access vast quantities of data constantly being gathered by the network of Tra'kraank-class Fleet Control Stations, Ara'novor-class Shokita Stations, and Ja'hailir-class Shokita Stations spread throughout Mandalorian controlled space." He said as he flipped through the documents. "With this information, along with data from a highly advanced Navicomputer containing painstakingly collected hyperjump charts, the commander of a Type 3 Keldabe-class Battleship can accurately plot a route through the galactic core, most mid-rim areas, and most of the eastern galactic arm that does not require the ship to exit hyperspace before reaching its final destination."

"With the Kol Mark IV Navicomputer able to utilize the vast network of Mandalorian monitoring stations as points of reference for triangulating the host ship's position, the Type 3 Keldabe is capable of unrivaled hyperspace navigation for a warship of her size. Though navigational sensor errors do occasionally plague the vessel, due to her size and the nature of hyperspace navigation, the addition of a HIMS is typically able to mitigate all but the most severe of errors and keep the ship in hyperspace." He explained. "Should the ship be forced out prematurely, a quick recalculation of her current galactic position can get the ship back underway in only a handful of minutes."
 
"Though the use of the Astrometrics Lab is not required when plotting short range hyperspace travel, many high ranking commanders will likely end up making regular use of the Lab when their ship is out of harms way." The young mandalorian said with a hint of a smile. "The reason for this is that in addition to the near-real-time-accurate map of all space within and around Mandalorian controlled worlds and the numerous hyperspace routes recorded within the Navicomputer, the Astrometrics Lab (when being utilized by an officer with the necessary security codes) is capable of mapping the locations every starship within range of a Shokita or Tra'kraank station."

"Bullpoodoo." Olivia said flatly.

"No, I double checked on this one." The yound mandalorian proclaimed. "The ship can really do this one. This includes basic data gathered from the IFF Transponders of civilian ships and warships alike. For official Mandalorian warships, this information includes their general status, their projected paths of travel, their estimated current location, and the last time they broadcast their status. Also included in this map is the location of all identified and unidentified ships and objects detected by any of the numerous sensor stations spread throughout Mandalorian controlled space. In the event of an active battle occurring near a functioning Tra'kraank-class Station, Captains and Admirals with access to a Keldabe Battleship's Astrometrics Lab can monitor the progress of the battle from nearly anywhere within or near Mandalorian controlled space."
 
"That's impressive." Olivia said as she leaned back in her chair and contemplated the implications.

"The system is not without its flaws though." He said tentatively. "Power hungry and extremely taxing on the ship's communications systems, the Astrometrics Lab is strictly for use in non-combat situation. And though the powerful Hyperdrive systems installed on the Type 3 Keldabe are capable of great feats, they come at an expensive cost. When preparing for a long distance route through hyperspace, the ship suffers a 20% reduction in shield strength as the Astrometrics Lab is used to plot the route and the drive builds up a charge. Similarly, the ship suffers from a 20% reduction in in weapon power for the initial two minutes after arriving in a solar-system."

"Secondary to the Astrometrics Lab and Battle Analysis Computer, a third computer system complements the Type 3 Keldabe-class Battleship's information warfare capabilities." He added. "Pulling from the design of the Skira-class Battleship, the Type 3 Keldabe incorporates the same H.I.V.E. Support Processor as the first Mandal Hypernautics' Battleship class. Consisting of eight interlinked droid processors, the H.I.V.E. processor massively boosts the calculation capabilities of any computer, droid, or AI that interfaces with it. When utilized by the ship's Battle Analysis Computer, the H.I.V.E. massively boosts the speed and accuracy of calculations and can process the targeting data for the weapons of several ships at once, even against targets at extreme ranges. When utilized by the Astrometrics Lab, it is the H.I.V.E. that allows the lab the processing speed required to identify, track, and predict the movements of numerous ships in multiple solar-systems at once."
 
"Alright, so he put the Skira's CIC capabilities into it. What about its combat functionality?" Olivia asked.

"Due to the restructuring of the internal space in the new design, the hangar of the Type 3 Keldabe Battleship was relocated from the aft of the ship to the prow." The young mandalorian explained. "Housed in the nose of the craft, the hangar possesses openings on the port, starboard, and prow sides of the ship which allows flight crews to choose the safest side of the ship to disembark from. Thick blast doors and powerful shields protect these other openings while in combat or while not launching or receiving fighters. Due to the altered hangar location, the Type 3 Keldabe Battleship is only able to support two squadrons of fighters, nearly half of its predecessor's complement."

"To supplement the reduced hangar complement, to expand the number of roles a Type 3 Keldabe can fill, and to fully allow the ship to operate as a replacement for the Skira-class Battleship as well as the Type 2 Keldabe, a complement of drop pod launch bays have been worked into the design's ventral side, towards the aft of the ship. Broken up into four lines of four launch tubes, each tube ends in a circular blast door capable of rapidly opening and closing. Each launch tube is only capable of holding a single drop pod at a time. Reloaded via a system of rails that connects the interior end of the launch tube to a nearby loading bay, the process of filling a fresh drop pod with infantry and/or cargo and moving it into position for launch can take as many as ten minutes. Each launch tube connects to an individual launch bay that can hold a total of eight BTK-599 Drop Pods or MH Drop Pod Adaptor Units, or six ACS Modular Drop Pods, though it is not unthinkable to see other drop pod models in use aboard a Type 3 Keldabe." He elaborated.
 
"Alright..." Olivia said quietly and she mused over the combat implications. The Type Three would have to be used much differently than the Type 2.5 Keldabe. As a CIC ship with drop-pod deployment capabilities, she'd have to think of it as a more aggressive Skira than as an upgraded Keldabe.

"Again borrowing from the successes of the Alor's design, the Type 3 Keldabe also utilizes a powerful Isotope-5 Reactor." The young mandalorian continued, interrupting Olivia's train of thought. "In order to protect this reactor from the sometimes devastating abilities of force users, a handful of Ysalamiri Terrariums are kept near-enough to the primary reactor to entirely encase the reactor in a field of force negation. During long voyages, many of the ship's engineers tend to treat these animals as pets throughout their voyage."

"Providing plenty of power for a ship of her size, the reactor is also used outside of combat conditions to charge and maintain a number of capacitor banks and emergency power cells throughout the ship. Redundant power conduits run the length and breadth of the ship, allowing for easy rerouting of power past damaged sections of the ship." He claimed. "Compartmentalized life support and artificial gravity localized in each section of the ship allows for safe operating conditions in most of the ship even after the ship herself has suffered critical damages, and prevents boarding parties from sabotaging the life support systems of the entire ship in a single go."

"Also, every section of the ship is supplied with local power cells that allow said section of ship to operate for a maximum of 24 hours at low-operational levels or 30 minutes of combat levels, even after being entirely separated from the ship's main power conduits." He said.
 
"Like the Alor, the Type 3 Keldabe utilizes top of the line modern shielding." He explained. "A double layered shielding system protects the Battleship utilizing Retribution Ray Shielding as the initial layer and Thermal Deflector Shielding as the secondary layer. The first layer of shielding is capable of reflecting a portion of of incoming energy attacks back at the firing ship, but offers no protection against kinetic weapons or missiles. The second layer of shielding is fairly strong for a ship the size of a Keldabe. This secondary layer of shielding is capable of protecting against energy, kinetic, and missile weapons but also prevents the Keldabe from firing its own weapons. To work around this, the various shield emitters of the ship are tied into the weapons control systems. Every time an individual turret or missile tube is fired, a small hole in the ship's shielding opened up directly over the firing weapon. Unless the firing weapon happens to be an energy based weapon, this opening in the ship's shields did not also extend to the ray shielding."

"Much like the ships that came before her, the Type 3 Keldabe heavily features a mixed arsenal of point defense emplacements." He said as he flipped to a different series of pages. "From an over sized flak battery containing four massive Vulcan Cannons, to the numerous CIWS and Guardian emplacements, the Type 3 Keldabe is capable of projecting devastating fields of fire at both close and medium ranges to protect herself and other nearby ships from hostile starfighter and missile attacks. Also included in the ship's defensive arsenal are a number of SIS-129 Guidance Jammers which can disrupt the guidance systems of nearby non-advanced and non-homing missiles, as well as a handful of MH EM Field Generator Batteries which can create areas of electromagnetic interference around the ship to help defend her from missiles, torpedoes, and hostile starfighters."
 
"Offensively, the weaponry of the Type 3 Keldabe focuses heavily upon numerous large mass-driver cannons and assault grade missile tubes supported by a light assortment of heavy turbolasers and heavy ion cannons. While these weapons afford her a powerful impact in close quarters battles, they leave her unable to respond to the long range firepower of opposing warships and makes operating an Type 3 Keldabe unescorted a dangerous gamble." He said. "Just like the Keldabe 2.5."

"Each of the ship's primary weapon turrets is tended to by a team of eight crewmen that control the weapon. Basic instructions are transmitted to the fire control technicians along with sensor data from the bridge. This sensor data is routed to each battery where a dedicated tracking computer provides targeting solutions for the entire battery. The programming for the tracking computers is updated by the ship's Battle Analysis Computer as needed, allowing for each tracking computer to be programmed to rapidly detect, identify, and track the 20 most important objects in that battery's field of effect from a list of 120 target profiles chosen by the computer." He added before flipping to a new section.
 
"For enhanced anti-boarding security a large number of recessing, immobile turrets are installed into the floors and ceilings of every major corridor and at every junction. Each turret holds a twin-mounting that holds two Hyperion Squad Automatic Weapons. Each weapon in the turret is belt fed from an individual magazine of 480 solid .32 caliber slugs. If a single weapon happens to jam, the other weapon in the mounting continues to to function. Each turret is controlled by a single miniaturized processor utilizing the droid brain programming of a Mandal Hypernautics Automated Gun Platform. Upgraded turrets are installed in all corridors leading to the bridge, reactor, hyperdrive, and brig. These turrets instead mount a single Hyperion Support Automatic Weapon that is belt fed from an individual magazine of 480 solid .52 caliber slugs." He said, pausing to flip a page and find the supporting data. "To protect the bulkheads from these powerful weapons, the internal bulkheads of these corridors are reinforced with Mandalorian Steel plating."

"In addition to these conventional weapons, the life support systems of the Type 3 Keldabe allows for individual sections of the ship to be sealed off and vented, filled with Stun Gas, gas from ForceBreaker Gas Grenades, Boforr Tree Pollen, or filled with numerous other gasses to sustain a wide variety of lifeforms." He added with a smile at the idea.
 
"Borrowing again from the efficiency of the Alor Dreadnought's design, the Type 3 Keldabe also incorporates the same advanced corridor design. To help facilitate the rapid reloading of her numerous weapon emplacements, the corridors leading from the ship's cargo bay to the outer hull of the ship are exceptionally large. Along the ceiling and floors of these corridors, numerous small tractor beam and pressor beam emitters are installed upon a system of rails that run in a loop. The right side of the corridor is for the movement of cargo from the center of the ship to the exterior of the ship, while the left side is for returning empty crates to one of the ship's three cargo bays." He said as he flipped a series of pages and tried to find something a bit more interesting to relay to the Alor.

"Two of these cargo bays are in the aft of the ship with the third being towards the prow. Each of these cargo bays is connected to each other and to the various port and starboard docking bays via a system of large, reinforced hallways specially designed for the transport of large, heavy containers of potentially volatile substances. Though each tractor beam and pressor beam emitter is capable of lifting upto 900kg at a range of upto 30 meters, the design of the ceiling and floor rail system does not allow for two emitters to pass one another on the same railing. For that reason, tractor beam emitters are typically used to move cargo down a given hallway in one direction, and pressor field emitters are used to move cargo in the other direction. In instances where cargo is being moved that is too large to allow for other cargo to pass between it and the ceiling or wall of the hallway, a red light is illuminated at all other entry points to the hallway notifying crew that they must wait before they can move cargo through that hallway." He continued to explain in spite of not finding a more interesting subject matter.
 
"Each cargo bay within the Type 3 Keldabe is capable of holding roughly 6,600 tons of cargo." Said the young mandalorian, silently waiting for his Alor to demand a more interesting subject of conversation. "This cargo is typically food, water, ordnance, and other mission-specific supplies. All cargo containers used on the ship are built with a magnetic frame that secures to the floor of the cargo bay during flight. Those crates, drums, or other forms of cargo that do not come with such magnetic securing capabilities are not authorized aboard the ship until a spare frame can be found and secured to the cargo in question. Typically though, all cargo containers scheduled for use on a Type 3 Keldabe are specifically chosen due to their compliance with the demands of the ship in mind."

"A number of standard sized docking ports are available for use on the aft-dorsal section of the Type 3 Keldabe. Located just below the main tower on the port and starboard side of the ship, these docking ports allow numerous craft too large to fit in the ship's hanger to manually connect with the Battleship. For ships with incompatible docking tubes, deployable cofferdams can be utilized to connect a smaller ship with the Type 3 Keldabe while the Battleship's tractor beam projectors hold the opposing ship still." He explained.
 
"What sort of ordnance package is my brother planning for this thing?" Olivia asked, growing impatient with the young mando'ad.

"Utilizing the same Flex-Tube launchers as the Alor-class Dreadnought, the Keldabe sports three separate batteries of four launchers. Each of these launchers is capable of holding four missiles of up to assault size and can fire up to all four missiles in a single salvo. Once dry of ordnance, these turrets can turn themselves perpendicular to their mountings to allow for a fresh payload of missiles or torpedoes to be loaded and readied to fire. Though the process takes a few minutes to complete, it allows for far more missiles to be fired in an extended engagement than possible with traditional missile tubes." He said.

"Two of these missile launcher batteries are placed along the port and starboard dorsal corners of her armored body, while the third is placed upon the ventral side of her armored prow. With these placements, all twelve turreted launchers are capable of being pointed forward while eight can be aimed at threats to the port, starboard, and dorsal sides of the ship. However, only a single battery is capable of being brought to bare along the ship's ventral fire-arc. Each Flex-Tube Turret is capable of supporting Assault Concussion Missiles, Ram'or Assault Missiles, ACS Breacher Boarding Torpedoes, ACS Shipbreacher Missiles, Homing Cluster EMP Detonation Missiles, Advanced Homing Cluster Missiles, Homing Heavy Intruder Missiles, and a number of other options." He explained. "In spite of the design specifications calling for these exact launchers and parameters, ArmaTech appears to have plans to substitute these with their own Helliod Missile Launcher System when manufacturing Type-3 Keldabe-class Battleships."
 
"The sleeping and personal areas of the Type 3 Keldabe are spread evenly throughout the length and height of the ship. Each crew sleeping area is broken up into small, standard rooms with two bunkbed-like sleeping racks worked into one of the walls and a small desk with a pair of chairs. The room contains four personal lockers with enough room for three sets of boots, five pair of military and civilian outfits, and a number of other personal effects. Alternatively, these lockers can be used to contain one full suit of armor, a moderate assortment of weaponry, two pair of casual clothing, and a little space for a few other personal effects. A small privacy curtain is sometimes added to the room for discretion while changing. These rooms are grouped into two pairs of four rooms sharing two showers and toilet areas." He said.

"There are 375 such crew living areas spread throughout the ship." He explained. "Though typical occupancy allows for 3,000 crew to share this space, this can easily be doubled by assigning four people to a room with half of each room's occupants being on duty while the other half are on their rest period. These living areas are kept as close to the center-mass of the ship as possible, but are positioned to allow minimal travel time and distance between a crew's living area and duty area. Unofficially, this is also to ensure that should a given area of ship be severely damaged, no crew casualties inhibit other areas of the ship. To further facilitate the smooth operation of the ship and a amicable work environment, duty rosters are often drafted in a manner that ensures that half of every room's occupants are always on duty while the other half are on their assigned break periods."

"Positioned alongside each of these 375 crew quarters are a pair of standard use rooms." He added. "One room contains laundry cleaning equipment and either a simple kitchen area or an armor repair station depending on the needs of the crew. The other room is a small, simple communal area often filled with couches, a large viewscreen, and a simple game table of some sorts, though these rooms can be re-purposed to readily need the communal needs of the crew."
 
"Much like the crew quarters, individual officers' quarters are spread throughout the ship. A total of 120 officers' quarters are built into the ship's design." He said. "Each room contains a single large bed, a small living area with a couch and viewscreen, a work desk and a dining bar, as well as a small kitchen area, laundry area, and a moderately sized private bathroom. Each of these rooms contains a number of storage lockers and closets that can contain a wide range of dress uniforms and casual clothing, numerous shoos and boots, and a wide assortment of personal belongings. This space can also be used for the storage of personal arms and armor, with a small nearby bench serving equally well as a workbench or to simply sit upon while lacing boots. Should a family be serving aboard a Type 3 Keldabe, the family can request housing within one of the many officers' quarters. Similarly, high value NCOs may be assigned to an officers' quarters if one is available. In the event that the total crew capacity of the ship requires additional officers, up to two officers can be assigned to a single living area and will be assigned to opposite duty rosters to ensure minimal conflict of recreational time."

"The Captain's Cabin is roughly four times the size of a standard officer's room and contains a full kitchen, meeting and dining room, casual room, and bedroom. There is an abundance of space for personal belongings as well as a full bathroom and laundry room. The Captain's Cabin is located just 10 meters from the bridge." He added.
 
"Though most crew aboard Mandalorian ships wear their own armor and carry plenty of weaponry, the need still exists for dedicated marines aboard a warship. To that extent, a moderately sized Barracks has been worked into the design of the Type 3 Keldabe. Positioned not far from the bridge and the reactor, Marines from the Barracks can suit up and reinforce either position in less than three minutes in some cases and five minutes maximum. The Barracks consists of 20 large rooms. Each of these individual rooms is capable of supporting 50 Mandalorian Marines. In each room, five rows and five columns of double-stacked bunks make up most of the room's space. 50 personal wall-lockers (each large enough to contain a suit of armor, three sets of boots, five pair of military and civilian outfits, and a number of other personal effects) line the walls of each individual Barracks. To one side of this main room, a uni-sex shower and bathing area connects directly to the Barracks. On the other side, a small armory containing weapons, heavy weapons, explosives, and plenty of ammo." He said as he continued to flip through the folder and skimmed the various non-combat features of the ship's design.
 

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