Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech TDW M-1 Light Mortar

Status
Not open for further replies.
johan-lind-a1.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To create a mobile Infantry based indirect fire weapon system for TDW use
  • Image Source: Gallery
  • Canon Link: None?
  • Permissions: HA None
  • Primary Source: None
PRODUCTION INFORMATION
  • Manufacturer: The Dire Wolves Mercenary Company
  • Affiliation: The Dire Wolves Mercenary Company Closed-Market
  • Model: M-1 Mortar
  • Modularity: It's a mortar....... no
  • Production: Mass-Produced
  • Material: Alusteel tube, slug thrower and mortar components
TECHNICAL SPECIFICATIONS
  • Classification: Mortar
  • Size: Large
  • Weight: Average
  • Ammunition Type: 60mm High Explosive rounds, Illumination rounds (Star Clusters and Star Clusters with Parachutes), White Phosphorous, Ion rounds, Gas cannisters (CS gas standard but could be changed), Colored Smoke rounds
  • Ammunition Capacity: Extremely Small - 1 round per shot
  • Effective Range: Battlefield - Max effective range is 1700 meters
  • Rate of Fire: High - You just drop the rounds in and they go
  • Stopping Power: Very High - Don't try arguing with 60mm HE. You won't win.
  • Recoil: Very High - It's a mortar. Not much else to explain here.
SPECIAL FEATURES
  • Indirect fire capabilities give you the ability to lob shells at enemy targets from the safety of your prepared position and can allow you to destroy an enemy's emplacement from the relative safety of your cover. Two simple dials allow for adjustments to the aim of the mortar for long range shots, but if you have to, there's a simple stupid tick on the end of the tube for you to just point the white dot at the target, look at the range indicator at the bottom of the tube, and say "meh, close enough," and lob rounds that way. Dials come into play if you deploy the bipod.
  • 60 mm rounds give you the ability to perform a number of missions with the mortar in supporting the infantry, from hitting enemies with High Explosive rounds, White Phosphorous, or giving friendly forces illumination with star cluster rounds, or even signalling friendly forces your situation with different colored smoke or star clusters. And then of course, there's the ability to assist in non-lethal stuff with Ion rounds and Gas cannisters with CS gas, that can be changed out to hold whatever gas you want to use for crowd control.
  • Lightweight yet sturdy construction means that you can take this thing with you and beat the absolute tar out of it and it will still function, and function accurately.
STRENGTHS
  • Indirect Fire capabilities are now available to your grunts on the ground and available as a lightweight, sturdy, and accurate out to 1700 meters. This mortar is easily able to be taken apart and set up allowing for your mortar teams to set up anywhere they please and to do so quickly. And you only need flat ground if you are using the bipod, as if you want to fire this thing handheld, you can literally jam it anywhere so long as it's solid, and you know, the ground.
  • Easy to train and even easier to use, as with the handheld option there's a simple white marker at the muzzle of the tube that your mortarmen just aims at the enemy, checks the range gauge at the bottom of the tube, and then can just hang a round. However if you want longer range and more accurate fire, you can deploy this thing's bipod and base plate allowing for you to drop rounds out to 1700 meters with a simple elevation and deflection system that's so simple, a monkey could pull it off.
WEAKNESSES
  • This is an indirect fire weapon. You aren't going to use this as a direct fire support weapon like the M-19 or M-2 heavy weapons, as unlike them, you get one round. And while that round is much larger and causes much bigger booms, it's way harder to aim at close range than those other weapons. And the fuse on the mortar rounds have a 4 second arming timer, you know, so you don't blow yourself up dummy.
  • Rounds themselves are relatively heavy compared to other weapon systems and while that's fine for defensive operations where you can just sit in place and hang rounds all day, on offensive operations you need to think critically about what you're going to take and how much of each you're actually going to need. Oh and did I forget to mention you can only fire one round before reloading, as you know kinda hard for the primer to strike the firing pin if there's another mortar round in the way.
DESCRIPTION
This weapon system has its origins back to the wars fought on Sergei's home planet where the Infantry didn't always have the luxury of being able to call in tanks and other fire support from the sky. And so to give themselves indirect fire support and the ability to rain down various shells on the enemy from much further away his people created simple mortars. This was now translated into a light, sturdy and very reliable support weapon system allowing it to be used by infantryman in any planetary environment to support advances, defensive positions, and essentially rain down 60 mm shells on enemy positions with accuracy that's downright terrifying as its ballistic trajectory is laughably easy to figure out for the firing team, and extremely unpredictable to whomever is on the receiving end. Trust me, you want this on your side.
 
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom