Star Wars Roleplay: Chaos

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OUT OF CHARACTER INFORMATION
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GENERAL INFORMATION

  • Name: Tarirmra Ntima, from high sith, “Phoenix Dragon”
  • Designation: Sentient
  • Origins: Designed in various private facilities of Mariah of House Marr Mariah of House Marr . Produced via cloning pods and genetic splicing.
  • Average Lifespan: Indefinite. [If however they are deprived of the force, they will age as humans do]
  • Estimated Population: Semi-Unique (An extremely small number, first or last of their kind),
  • Description: Appearing entirely human on the outside, the only real signs they may not be at first glance is they posses the ability to change the coloration of their eyes, skin, and hair.
PHYSICAL INFORMATION

  • Breathes: Type 1 standard, type two breath mask advised.
  • Average Height of Adults: 1.7-1.8 meters [Human standard]
  • Average Length of Adults: N/A
  • Skin color: Can alter to nearly any color [Human default]
  • Hair color: Can alter to nearly any color [Human default]
  • Distinctions:
  • They feature typical human characteristics and distinctions, barring their ability to alter the coloration of their hair, skin, and eyes, mostly as they please.
  • Races: N/A
  • Force Sensitivity: All
Strengths:

  • Force Derived Longevity: The defining feature of the Tarimra Ntima, they are able to passively pull on the force, halting their aging process and keeping themselves young and fit indefinitely. So long as their powers are not severed or broken.
  • Enhanced physicals: The Tarimra Ntima are an enhanced race, though their standard attributes are not something a trandoshan or wookie would consider abnormal, they do still possess generally high capabilities in speed, strength, reflexes, endurance, and durability, and a mildly enhanced healing factor. Not as strong as some reptilian races, but enough to improve survival chances and significantly decrease recovery time. She was also able to enhance their vision to a degree, expanding it into the infrared and ultraviolet as well as lengthening it’s far-vision and color perceptions considerably.
  • Extreme adrenaline rush: While the baseline Tarimra Ntima or only enhanced, they are able to drastically increase their abilities for short durations while experiencing an adrenaline rush. Normal triggers for adrenaline still apply, however they also can consciously commit to adrenaline releases to get going. The biggest factors are speed and strength, but also pain tolerance.
  • Designed to possess on average an enhanced midichlorian count.
  • Coloration alteration: A minor attribute derived from an abandoned clawdite focus, the Tarimra Ntima are still capable of altering the color of their eyes, skin, and hair with relative ease to any color they can perceive, which is many, as well as some measure of able to design how those colors form. But lack any true shapeshifting abilities beyond that.
  • In accordance with requests, the mouth possesses semi-retractable canines of a larger size and edge than standard for humans. As well as somewhat altering the digestive system so it can tolerate the potential bacterias or parasites in raw meat or other non-cooked meals.
Weaknesses:

  • Force derived powers: Their longevity being derived from the force means that once cut off, normal aging processes would begin again. If the body is like this for an extended time period, or is temporarily completely severed, then re-gaining the longevity could be a challenge.
  • Adrenaline consequences: Like any adrenaline rush, they can experience the side-effects after. They also run the risk of overheating if it goes on too long in hot environments. Another significant risk is attempting this while in under-water or otherwise oxygen deprived situations with no solution, as the body requires greater quantities to maintain itself.
  • Supplying the body to maintain enhanced physicals requires greater quantities of sustenance, and so would be less ideal of a race in places where food and water are sparse.
  • In the case of natural bearing or cloning, if the body is deprived of access to the force during creation, it will not automatically possess the enhanced midichlorian count. As it’s designed to draw upon the force to obtain and generate them. This is because, while not a true sithspawn race, the Tarimra Ntima are still created in part using force rituals and imbuement, and interruptions of that process which was made innate to the species will also interrupt the results.
  • Unless hidden, the Tarimra Ntima’s passive use of the force also means they stand out far more easily to those with force sense/sight.
  • A thorough medical scan would show they aren’t entirely human.
  • They possess longevity, however they are not immortal. beheadings, sufficient head/brain damage, sufficient damage to the heart, severing of the lungs, drowning, etc, are all viable ways they can die. Especially as their healing factor is not even on par with trandoshans, anything that can kill a trandoshan or similar creature, and still most things that can kill humans, could kill a Tarimra Ntima. Any injury that could instantly kill a human should have the same effect as far as racial abilities go.
CULTURE

  • Diet: Omnivorous:
  • Communication: No innate language.:
  • Due to being a new race, their technology level and language abilities will be based almost entirely on circumstances of upbringing or other additional factors. It could be utterly lacking or high end but with no guarantee of either.
  • Technology level: No innate standard technology level.
  • Due to being a new race, their technology level and language abilities will be based almost entirely on circumstances of upbringing or other additional factors. It could be utterly lacking or high end but with no guarantee of either.
  • Religion/Beliefs: No default religion
  • General behavior: Though prone to human behavior due to it being their primary genetics, there is no other innate tendencies as a species.
HISTORICAL INFORMATION

The Tarimra Ntima were designed to the specifications of Lord Dvasius. In return, Mariah would begin gaining access to more resources, sith resources specifically, those of the Novus Valdeitus. For her, this presented an opportunity of greater authority and routes to whatever objectives she may be interested in. She also realized she could in fact make use of the race herself. She was however not meant to question the reasoning behind the creation of the species, but as she was the designer, she knew it would not be any more possible to ingrain a method against her that wouldn’t already be possible through other means.

Through this she began her process, Mariah’s genetics knowledge was never elite, however she had begun to learn when she first attempted, though ultimately gave up, to turn herself into a hivemind race such as the Killiks. This combined with her knowledge of the force, allowed her to use rituals combined with genetic splicing to create a new race. Initially, she wished them to shapeshift, and began using clawdite dna, however the process proved far too complicated, and she gave up, leaving them with the ability to alter their coloration but nothing else. She did however manage to enhance their physical abilities, taking attributes of various other species such as what she could gather of Anzati and zabrak to enhance their baseline abilities to a degree, then imbue the bodies with a passive connection to the force that could maintain their age and to gather a greater amount of midichlorians during their initial formation.

Inspired by wookies rage, she attempted something not dissimilar, by greatly enhancing the abilities of the adrenaline systems, as well as making it function far closer to a conscious muscle. Although it could still be triggered the same ways normal adrenaline could be, the Tarimra Ntima could now also do so by command.

In the end, the creation was a physically enhanced, long living race, created in part through the force and in part through gene splicing and cloning.
 
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:: HERO of KORRIBAN ::
Mariah of House Marr Mariah of House Marr

This is a great start! I do feel like there are some things to expand on.

1. Since you've labeled the life span of your species as indefinite can you out in the weaknesses a mention that they can be killed in any way a human could, or something along those lines.

2. Communication: No language? How do they communicate with each other? Do they speak basic? Clocks of their tongues? Please expand here even if all they do is speak basic it will help other writers know how to interact.

3. Technology: No innate galactic standard? This confuses me. Does this mean their technology level is below galactic standard? Can you clarify that please? To me it reads they don’t use technology.

I think these edits would help!

Thanks
 
Mariah of House Marr Mariah of House Marr

This is a great start! I do feel like there are some things to expand on.

1. Since you've labeled the life span of your species as indefinite can you out in the weaknesses a mention that they can be killed in any way a human could, or something along those lines.

2. Communication: No language? How do they communicate with each other? Do they speak basic? Clocks of their tongues? Please expand here even if all they do is speak basic it will help other writers know how to interact.

3. Technology: No innate galactic standard? This confuses me. Does this mean their technology level is below galactic standard? Can you clarify that please? To me it reads they don’t use technology.

I think these edits would help!

Thanks
So I added some clarification on the indefinite. They probably can survive more than a standard human, but that's only in non-instant kills. I didn't realize it could be taken as being immortal sorry.

2. No innate language or technology just means there's no consistency between them as a whole. So it's entirely upon the individuals. Since the first ones are clones that would likely be possessed by Mariah and Dvasius, the technology standard would be pretty high for those clones. However, if down the road there's a new clone, or a child, or something, that new Tarimra Ntima would be dependent on their circumstance. For example a clone of darth sidious in dark empire doesn't have an innate language nor technology level, it's only after they're possessed or may be released that they could gain one, and it would be based entirely on their circumstances.

Should the race ever grow to a larger size, I may add a specific technology or language level on average but with only semi-unique it seemed odd to do so. Most likely galactic standard or higher for tech and basic for language if I had to. However, again, as clonetech/growth is how they were initially created, It's just as feasible one is made and never learns how to speak as it is that one is made and is taught numerous languages.

So if you really want I could add something like that, maybe I could claim it's built into the body as a just in case? But I just thought I should clarify before doing so.
 
Mariah of House Marr Mariah of House Marr

And this explanation added into the submission would satisfy what I am looking for. Once you have made the edits we can get this approved for you.
I added what I believe would clarify that now pretty well in the language and technology portion.
"Due to being a new race, their technology level and language abilities will be based almost entirely on circumstances of upbringing or other additional factors. It could be utterly lacking or high end but with now guarantee of either."
was put under both. If I need to change it more though I'm definitely willing.
Thanks!
 
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