Oh My

Out Of Character Information
- Intent: To create a standard semi-auto slug thrower for the Principality of Tythe
- Image Source: http://cyberpunk.asia/weapons.php?cat=13&action=show&lng=us
- Canon Link: N/A
- Primary Source: AK-18
- Manufacturer: Tytheish Royal Amory
- Affiliation: Principality Of Tythe Closed-Market
- Model: TE No4
- Modularity: Scope and Vibro Bayonet
Production: Minor
- Material: Durasteel, slug thrower components, Brylark tree wood
- Classification: Slugthower/cycler rifle
- Size: Large 95cm
- Weight: Average 3.4 kg
- Ammunition Type: 7.625 rounds
- Ammunition Capacity: 30 rounds
- Action: Gas-operated rotating bolt
Reload Speed: Average
- Effective Range: Average Range 300-400, Effective range 500 m, Max 800 m
- Rate of Fire: Average (40 aimed shots per minute semi-auto) (100 piratical shot per minute full-auto)
- Stopping Power: High
- Recoil: Average
- Cost: 530 credits
- Attachable scope (2x)
- Marksmen: Though intended for mid range and even close range combat the T-No2 is still very good in long range combat.
- Reliable: The simple design and focus on quality makes the T-No2 a reliable weapon that rarely malfunctions.
- Sizey: Being for long range combat mainly the T-No2 can be a little unwieldy due to it's length, which can cause problems in CQC.
- Ammo: Being a slug thrower the T-No2 can only fire 30 rounds per mag unlike blasters which can fire hundreds of shots.
With the expanding military of the principality the need for more weapons to cover different aspects of the military arose. With a marksmen bolt action rifle in production attention was put on a more standardized weapon that could be issued to even the newest of recruits, but not be to over the top or specialized. Taking inspiration from the neighboring planet of Nelvan KC-47 strike rifles. At the same time they also tried to keep the open plain terrain and need for more long range combat in mind the Tythish armory came up with an battle rifle design that would become standard issue for everyone in the Tythish Royal Guards, no matter the regiment.
The final product was a long barrel battle rifle with full auto and semi-auto functions slug thrower, while not a sniper still has decent range. Such a weapon fires a solid round that is coated in energy upon leaving the long barrel like a cycler rifle increasing the damage done before it hit's it's target. All in all a reliable weapon that packs a punch, even if it take a little longer to steady and aim then other weapons.