Star Wars Roleplay: Chaos

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Approved NPC Swordfighter Fragments

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OUT OF CHARACTER INFORMATION
  • Intent: To create a dangerous force powered combat unit
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GENERAL INFORMATION
  • Unit Name: Swordfighter Fragments
  • Affiliation: House Io, Cult of The Brain Demon
  • Classification: Sith Cultists/Sword Fighters
  • Description: Sithspawn created from the flesh of The Battalion or some other high ranking Cultist in The Cult of The Brain Demon, these abominations prowl the battlefield looking to kill and feed on as many innocent people as possible, butchering them with Alchemical Sith Swords. They also specifically seek out Jedi Guardians to corrupt into butchers as murderous as they are. They are deployed specifically to sow terror across innocent communities and bait Jedi into fighting them
COMBAT INFORMATION:
  • Unit Size: Medium
  • Unit Availability: Uncommon
  • Unit Experience: Trained
  • Equipment:

Antidote Kit, Rangefinder, Speederbike

Melee:

Dauntless Blade (Each has taken on a red flame effect to their sword, making their dark presence noticeable)

Armor:

Naiad Combat Armor

Ship:

TIE/SRRET
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  • Combat Function: Sent specifically to bait Jedi Guardians into traps and try to corrupt them, these creatures prowl fringe communities and initiate slaughter, butchering using only swords or assisting House Io armed Forces when standard Cultists are not present. They feed on the helpless and are often the bodyguards to high ranking Cultists
  • Force Abilities (Force User Units Only):

Force Rage (Knight Level)
Bolt of Hatred (Apprentice Level)
Force Armor (Apprentice Level)
Force Lightning (Apprentice Level)
Force Sense (Knight Level)
Force Drain (Knight Level)
Tear Knowledge (Knight Level)
Sith Magic (Apprentice Level)
Force Resistance (Apprentice Level)
Dark Healing (Apprentice Level)


Strengths:
  • Inigo: Swordfighter Fragments are created from samples of standard Cultist Flesh and injected with the Dark Side to craft a being specifically meant to serve the Cult as deadly, dark side powered goons whose main specialty is killing people with Alchemized Swords. The Process to create one can take up to a year of nonstop rituals, but what emerges from a particularly disgusting looking flesh cocoon instinctively knows the Dark Side and Swordfighting and Possesses and insatiable bloodlust, weaving the Dark Side into their killing sprees. Unprepared or weak melee fighters are best advised to get away from them and pour ranged fire rather than try and take one directly, and even the skilled should show caution against even one, let alone a group of them. In groups they can methodically rip apart even skilled fighters if they have enough time and their Dark Side attacks get through
  • Drainage: They feed regularly on life force to empower and heal themselves (As well as simply to stay healthy) A Fragment that has fed recently is doubly durable to most forms of damage while attacking, and if fatally wounded can hold themselves together with the Dark Side for a brief period of three minutes to desperately find a victim or group of victims to feed on to restore themselves by draining their life from them. They are also skilled at Force Rage and Tear Knowledge.
  • Numerous: A good enough number of them that you can occasionally afford to lose a squad or two of them
  • Corrupter: The specialize in Corrupting Jedi Guardians, baiting them to give into to hatred and rage at the Fragment's uninhibited sadism , or can appeal to their inner aggression into giving into the idea of battle for battle's sake (If successful, the Fragment or a group of them will give a corrupted Jedi instruction as either a basic Dark Jedi or a Sith and send them on their merry way, and are strangely willing to act as council even to successfully corrupted Jedi they haven't seen in years)
  • Basic Mage: A wide range of Dark Powers to command in combat, and within Dark Nexuses, can go much longer without feeding, and are slightly stronger also by default. The more powerful the Nexus, the longer they can go without feeding... though they feed at every available opportunity regardless.
  • Glamour: At full health, they usually resemble strong, athletic, beautiful humanoid women from multiple species, and thus may have a chance of persuading the opposite or the same sex to do something for them. Don't underestimate their capacity to flaunt their looks to get a favor...it works more often than it should to even their own surprise
  • Commander: Occasionally may take command of minor House Operations if there is a sufficient supply of enemy victims to feed on, or participate in high level rituals of the Cult alongside normal enthusiasts.
Weaknesses:
  • Feeding: Fragments must drain the energy of others and feed on suffering to remain healthy frequently. If they have not committed an atrocity at least once every 24 hours they start to waste away, and become emaciated. They must be cruel. They must constantly be killing and feeding on life and suffering or they will literally rot away to the bone and die in less than three days, meaning the Cult must be judicious when employing them in remote locations with no easy access to victims, and must store them in a Dark Side induced stasis if they don't plan on using them, or don't have a large enough group of victims for them to behave at their absolute worst.
  • Force Light: Force Light Causes horrific effects on these creatures, making their bodies either rot into a disgusting sludge of white blood and decayed internal organs if exposed for more than three minutes (Even if they can cut it off before that, they will often be severely wounded and on the verge of death anyway). In some cases a powerful enough use can make them explode on the spot in a disgusting mess of white blood and yellow organs
  • Nullification Resin: This substance is extremely poisonous to their physiology, rapidly decaying it in minutes unless they feed on enough life to purge it from their system.
  • One Form: Unlike the Cultists they were created from, these can't shapeshift.
  • Sore Thumb: Their Dark Side aura cannot be hidden due to their horrifying activities
  • Weak: They are 'programmed' so to speak, not to get stronger than what they are, this is to prevent them from posing any real challenge to the Cultists who created them. They know only what they need to and are subconsciously compelled to not seek out more knowledge of the Dark Side. Particularly long lived Fragments are almost an oddity.
  • Rage Weakness: Using Force Rage leaves them physically weakened in all areas for a few minutes before it wears off, and the more they use rage, the more emaciated they start to look. After about six or seven uses without feeding in between, they're basically a skeleton in a loose bag of bones, on the verge of death
  • Telekinesis Weakness: Like most of the Cultists they were created from, Fragments have no command of Telekinesis
  • Body Enhancement: Force Rage is the only means they have most times of increasing their strength, speed and durability. And it only lasts about two minutes each time they use it.
  • Sword Obsessed: Want to drive one berserk? Get it's alchemized sword away from them. They're bonded to it psychologically and will lose all sense of decorum, dignity, and discipline in their attempt to retrieve it, being physically weaker and more irritable whenever it's not on their person
  • Uncommon: It takes a while of long, taxing rituals to make them. Thus, they are deployed sparingly
  • Weapons: The blades they carry are the barebones level of alchemy, not quite matching those of old, but are useful enough to serve as the weapon they swear by.
  • Armor: Thin and easily pierced, used more for helping them focus the dark side than actually protecting them
  • Null: Entering Force Null Fields completely breaks down their ability to maintain any shape and they are rendered a nearly helpless mass of flesh in a catsuit if in a Force Void or near a Ysalamiri. Voidstone not only can block their powers from being used, but can can actually cause their skin to catch fire if it lands on them.
HISTORICAL INFORMATION


Abominations crafted from flesh samples of the high ranking Cultists of House Io, Swordfighter Fragments are sent to butcher communities on the fringe of their Enemy's territories, sparing not even the most innocent in their bloodthirst. Grown from the ground up as a Homicidal Maniac, These creatures thrive on pain, cruelty, but most of all specifically targeting and corrupting Jedi Guardians to giving in to hate, rage, or bloodlust. Having always existed in the Cult in some form or another, they wield cheap alchemized swords they are tightly bonded to and are the sole tool they use in their killing sprees. Bizarrely, for all their sadism, they are, like a surprisingly high number of Cultists, perfectly affable and friendly amongst House Io Citizens and allies, happily encouraging any and all murderous instincts they detect among their fellows. But they must always kill, and their kill happy reputation is such that no normal House Citizen willingly goes near or more importantly, stays near a Fragment for very long, especially when there are no victims that are immediately within reach. To mitigate the understandable danger, The Cult has authorized, by no less than the blessing of the Third Darth Phyre herself, in writing, that House Citizens are authorized to kill Fragments if stranded with them in remote locations with no victims
 
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