Star Wars Roleplay: Chaos

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SW Battlefront: Automatic Weapons & Slugs Return!

Jsc

Disney's Princess
SW Battlefront: Automatic Weapons & Slugs Return!

Automatic Weapons!? Slug Weapons!? Disney Canon! Heck yeah! It's about time. The Prequels went hard for semi-auto, intermittent bursts, composite beam, and one or two droidekas thrown into the mix. But now. Disney throws down the glove. It's boom time baby! Pew pew pew. And? I should note that personal energy shields see a return here too. Sexy. Thanks Battlefront Beta. You dun good.

Large pics from the beta item selection menu follow. The short descriptions are Factory Gold.

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Power Up Weapons

Not found in menus per se but can be seen in gameplay footage:

  • Proximity Mines - Grenade like explosion triggered on close enemy approach
  • Thermal Imploders - Thrown grenade like explosion with a much much larger radius of effect
  • Smart Rocket - Rocket Launcher
  • Ion Rocket - Anti-Vehicle Rocket Launcher
  • Ion Mounted Turret - Smallish Anti-Vehicle Emplacement that fires Ion Rockets at slight intervals automatically
  • Orbital Strike - Turbolaser barrage in a medium radius at your chosen location
  • Traits/Killstreaks - More kills, more power to your primary blaster
  • Ion Shot - Lasers turn blue and deal more damage to vehicles and shields
 

Cristina Zeitlin

Guest
C
A couple of times while I was playing, I was able to get my hands on the TIE Fighter, or X-Wing, or A-Wing special power ups that you can grab from time to time.
I am very happy that the Starfighters are much easier to control than they were in Battlefront and Battlefront 2.
 

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